Christopher R Taylor Posted December 11, 2014 Author Report Share Posted December 11, 2014 The book doesn't really explain Skyrocket's limitation but my guess is that he draws on biological matter or biofields to create his energy powers. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted December 11, 2014 Report Share Posted December 11, 2014 If I remember correctly, Skyrocket converted particulate matter to energy to fuel his powers. In sterile environments or space, particle density was too low to fuel his full powers. It's been some time since I read the module though. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 11, 2014 Report Share Posted December 11, 2014 If I remember correctly, Skyrocket converted particulate matter to energy to fuel his powers. In sterile environments or space, particle density was too low to fuel his full powers. It's been some time since I read the module though. The book doesn't really explain Skyrocket's limitation but my guess is that he draws on biological matter or biofields to create his energy powers. I like the bio energy explanation. I was thinking of something like that too. But given the possible alternative explanation below ... If I remember correctly, Skyrocket converted particulate matter to energy to fuel his powers. In sterile environments or space, particle density was too low to fuel his full powers. It's been some time since I read the module though. That makes sense too but I'd prefer the phrasing might be low density/clear environment or a more detail explanation in his full book write up. Sterile makes me mind go right to organic matter not necessarily inorganic particulate matter though that is part of the concept. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 12, 2014 Author Report Share Posted December 12, 2014 OK reading more carefully in the Strike Force book, Skyrocket's powers work best in contact with biological matter, such as in earth's atmosphere. So in a sterile environment or vacuum they weaken or fail. And now... Shadow Warriors. Starting with Bolo who was a bit of a pain to convert. He was built with his suit on so there were no base stats for the guy outside the armor. I had to extrapolate using the info at hand what he'd be without the Bolo suit on. He also raped the rules pretty hardcore - building the abilities with both Hero Form Only and OIF! He's a monstrosity, with huge defenses, strength (plus karate! Hopefully he couldn't use it in the armor), and a 15d6 blast. All the Shadow Warriors seem a bit munchkiny. This is one of Denis Loubet's alts, other than Phosphene. Bolo Player: Denis Loubet Val Char Cost 15/50 STR 5 Weight: 200kg/25 tons; Damage 3d6/10d6 13/20 DEX 6 13/30 CON 3 10 BOD 0 32 INT 22 Perception Roll: 15- 10 EGO 0 13 PRE 3 Presence Attack: 2 1/2d6 3/29 PD 1 rPD: 18 3/24 ED 1 rED: 18 4/6 SPD 20 6/17 REC 2 25/60 END 1 22/52 STN 1 OCV: 7 DCV: 7 OMCV: 3 DMCV: 3 12m RUN 0 4m SWIM 0 6m LEAP 1 30m FLY Characteristics Cost: 106 Cost Power 27 Golden Gun: Blast 15d6 (75 Active Points); OAF (-1), 6 Charges (-3/4) Bolo Armor, all slots OIF (-1/2) 36 1) Resistant Protection (18 PD/18 ED) (54 Active Points); OIF (-1/2) 13 2) Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2) 27 3) Flight 40m (40 Active Points); OIF (-1/2) 7 4) Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF (-1/2) 10 5) Active Sonar (Hearing Group) (15 Active Points); OIF (-1/2) 6 6) +5 versus Range Modifier for Sight Group (9 Active Points); OIF (-1/2) 3 7) Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) 8 8) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 5 9) +4 PER with Sight Group (8 Active Points); OIF (-1/2) 3 10) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 23 11) +35 STR (35 Active Points); OIF (-1/2) 9 12) +7 DEX (14 Active Points); OIF (-1/2) 11 13) +17 CON (17 Active Points); OIF (-1/2) 5 14) +8 PD (8 Active Points); OIF (-1/2) 2 15) +3 ED (3 Active Points); OIF (-1/2) 13 16) +2 SPD (20 Active Points); OIF (-1/2) 7 17) +11 REC (11 Active Points); OIF (-1/2) 5 18) +35 END (7 Active Points); OIF (-1/2) 10 19) +30 STUN (15 Active Points); OIF (-1/2) Powers Cost: 230 Cost Martial Arts Maneuver 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3d6 / 10d6 Strike 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 11d6 Strike, Target Falls 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort Martial Arts Cost: 16 Cost Skill 3 Computer Programming 15- 3 Electronics 15- 3 Inventor 15- 4 Science Skill: Cybernetics 13- 3 Security Systems 15- Skills Cost: 16 Cost Talent 22 Danger Sense (immediate vicinity, in combat, Function as a Sense) 15-/19- Talents Cost: 22 Total Character Cost: 390 Pts. Complication 5 Dependent NPC: Shelvastra Frequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) 5 Distinctive Features: Sounds robotic in armor (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Hunted: Reapers Frequently (Mo Pow; NCI; Harshly Punish) 20 Psychological Complication: Hatred of death (Common; Total) 20 Psychological Complication: Reluctant to use full force (Very Common; Strong) 15 Psychological Complication: OVerreacts to cruelty (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 5 Social Complication: Thought of as a giant robot in costume Frequently, Minor, Not Limiting In Some Cultures 5 Unluck: 1d6 30 Vulnerability: 2 x STUN Physical Killing Attacks (Very Common) 10 Vulnerability: 2 x STUN Magnetic Attacks (Uncommon) Complication Points: 155 Bolo.hdc Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 13, 2014 Report Share Posted December 13, 2014 Interesting character. I like the 50s retrotech look. It struck me that his Vulnerability to KAs and reputation as a robot could be -really- bad for him. Talk about Disadvantage synergy. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 13, 2014 Author Report Share Posted December 13, 2014 Now for Lorelei, the pheromone spouting teen beauty queen. She has some martial arts but no defenses, just powers to control men. I could see her being a hostage a lot. With her 50 (!) Comeliness she would be difficult to even be near, let alone know about. It wasn't easy to represent that kind of godlike beauty without the actual, you know, stat. Lorelei Player: Luray Richmond Val Char Cost 10 STR 0 Lift: 100kg; Damage 2d6 15 DEX 10 15 CON 5 15 BOD 5 15 INT 5 Perception Roll: 12- 20 EGO 10 15 PRE 5 Presence Attack: 8d6 (14d6 vs men) 9 PD 7 9 ED 7 4 SPD 20 5 REC 1 30 END 2 28 STN 4 OCV: 6 DCV: 6 OMCV: 10 DMCV: 7 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 144 Cost Power Pheromone Powers, all slots Persistent (+1/4), Imperceptible to the target (+1/2); all slots Men Only (-1/2), Attraction Only (-1/2), Always On (-1/2), Unified Power (-1/4) 12 1) Mind Control 3d6, Reduced Endurance (0 END; +1/2) (34 Active Points); Men Only (-1/2), Attraction Only (-1/2), Always On (-1/2), Unified Power (-1/4) 8 2) Mental Illusions 3d6, Reduced Endurance (0 END; +1/2) (34 Active Points); No Conscious Control (Only Effects cannot be controlled; Only for ideal appearance; -1), Only to change personal appearance (-1/2), Men Only (-1/2), Attraction Only (-1/2), Always On (-1/2), Unified Power (-1/4) Pheromone Control, all slots Fully Imperceptible Effects (+1); all slots vs Men Only (-1/2), Requires A Roll (14- roll; -1/4), Unified Power (-1/4) 27 1) Mental Blast 3d6, Reduced Endurance (1/2 END; +1/4) (67 Active Points); Attack Versus Alternate Defense (No effect vs power armor or life support vs breathing and pressure; All Or Nothing; -1/2), vs Men Only (-1/2), Requires A Roll (14- roll; -1/4), Unified Power (-1/4) 27 2) Mental Illusions 6d6, Reduced Endurance (1/2 END; +1/4) (67 Active Points); Only to change personal appearance (-1/2), vs Men Only (-1/2), Requires A Roll (14- roll; -1/4), Unified Power (-1/4) 33 3) Mind Control 6d6, Reduced Endurance (1/2 END; +1/4), Imperceptible to target (+1/2) (82 Active Points); Maximum Effect Ego +10 (-1/2), vs Men Only (-1/2), Requires A Roll (14- roll; -1/4), Unified Power (-1/4) 27 4) Mind Scan 6d6, Reduced Endurance (1/2 END; +1/4) (67 Active Points); Cannot attack through link (-1/2), vs Men Only (-1/2), Requires A Roll (14- roll; -1/4), Unified Power (-1/4) 15 5) +30 PRE (30 Active Points); Offense only (-1/2), vs Men Only (-1/2), Costs Half Endurance (-1/4), Side Effects (Side Effect always occurs whenever the character does some specific act; Triggers automatically when Lorelei is frightened; -1/4), Requires A Roll (14- roll; -1/4), Unified Power (-1/4) Powers Cost: 149 Cost Martial Arts Maneuver 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Karate Punch: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike 4 Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 Martial Arts Cost: 16 Cost Skill 5 Acrobatics 13- 9 Charm 15- 3 Language: French (completely fluent) Skills Cost: 17 Cost Talent 25 Danger Sense (immediate vicinity, out of combat) 12- 15 +5/+5d6 Striking Appearance (vs. all characters) Talents Cost: 40 Total Character Cost: 366 Pts. Complication 15 Distinctive Features: Indescribable Beauty (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 25 Hunted: Reapers Frequently (Mo Pow; NCI; Harshly Punish) 15 Hunted: Affrighter Infrequently (Mo Pow; Harshly Punish) 15 Psychological Complication: In love with Commodore (Common; Strong) 20 Psychological Complication: Squeamish (Very Common; Strong) Complication Points: 90 Lorelei.hdc Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 13, 2014 Report Share Posted December 13, 2014 Nice write up Pheromones can be difficult to model Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 14, 2014 Author Report Share Posted December 14, 2014 Psycher this time, the man with the most minimal costume ever. He was a nice change from the usual background of a mentalist - weak, intellectual, chess player - as a football player. His wife played Lorelei, and Psycher is in love with Lorelei, but she's in love with an NPC from the Blood sourcebook. One of those Blue Book moments from the Strike Force supplement. Psycher Player: Mark Richmond Val Char Cost 20 STR 10 Lift: 400kg; Damage: 4d6 20 DEX 20 23 CON 13 10 BOD 0 20 INT 10 Perception Roll: 13- 20 EGO 10 15 PRE 5 Presence Attack: 5d6 9 PD 7 9 ED 7 5 SPD 30 9 REC 5 45 END 5 32 STN 6 OCV: 7 DCV: 7 OMCV: 7 DMCV: 7 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 192 Cost Power 10 X-Ray Vision: Partially Penetrative (does not show details) with Sight Group Psi Powers, all slots Unified Power (-1/4) 40 1) Psych: Mental Illusions 10d6 (50 Active Points); Unified Power (-1/4) 40 2) Seek Minds: Mind Scan 10d6 (50 Active Points); Unified Power (-1/4) 32 3) Blink: Teleportation 30m, x2 Increased Mass, x4 Noncombat (40 Active Points); Unified Power (-1/4) Powers Cost: 122 Cost Martial Arts Maneuver 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Karate Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 5 Karate Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike 4 Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 Martial Arts Cost: 17 Cost Skill 2 KS: Cthonian Demons 11- 4 PS: Football 13- 2 Science Skill: Parapsychology 11- 2 Science Skill: Biochemistry 11- Skills Cost: 10 Cost Talent 6 +2/+2d6 Striking Appearance (vs. all characters) Talents Cost: 6 Total Character Cost: 347 Pts. Complication 10 Dependent NPC: Father Infrequently (Normal) 35 Enraged: Berserk When others in line of sight berserk (Uncommon), go 14-, recover 8- 25 Hunted: Cthonian Demons Frequently (Mo Pow; NCI; Harshly Punish) 15 Psychological Complication: Infatuated with Lorelei (Common; Strong) 20 Psychological Complication: Hatred of Firearms (Very Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 15 Susceptibility: Alcoholic drinks 3d6 damage per Minute (Uncommon) 30 Vulnerability: 2 x STUN Physical Killing Attacks (Very Common) Complication Points: 165 Psycher.hdc Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted December 14, 2014 Report Share Posted December 14, 2014 Psycher this time, the man with the most minimal costume ever. I thought Luster has the most minimal costume ever. And people claim Wonder Woman is underdressed. . . Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 14, 2014 Report Share Posted December 14, 2014 These characters provide good examples on how design philosophy (along with system and possibly play style) have changed over years and editions. The relatively low defenses, some times extremely high DC, that some of them completely lack Resistance Defense and the rarity of exotic Defenses and more human range Characteristics are all telling. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 15, 2014 Author Report Share Posted December 15, 2014 Yeah Luster's outfit is minimal in cloth and coverage, that's for sure. These characters provide good examples on how design philosophy (along with system and possibly play style) have changed over years and editions. I have noticed the same thing about Strike Force. They are really low on defenses, particularly resistant defenses. Strike Force came out in 1983 which was when I started playing Champions, but even back then I put a few points into resistant defenses. I wanted my characters to be able to take at least a normal person's punch without worrying. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 15, 2014 Report Share Posted December 15, 2014 OK reading more carefully in the Strike Force book, Skyrocket's powers work best in contact with biological matter, such as in earth's atmosphere. So in a sterile environment or vacuum they weaken or fail. Awesome. I like that sfx. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 15, 2014 Author Report Share Posted December 15, 2014 Sai, the Shadow Warrior's other, other martial artist. All the team had martial arts at some level, but Sai's were invented by the player, a system called Paek-Tu from Korea. An "all offense" martial art, it allowed the character to abort to all sorts of attack maneuvers. I toyed with the idea of building a triggered martial arts attack that the player could cook off whenever they wanted, but instead went with a very mobile set of moves and kinetic attacks. Sai is the cheapest of the characters, and his skill set doesn't even remotely simulate his background very well. Plus, the original Sai build only had a sword, and he's pictured with a pair of his namesakes and a bow. So I expanded his weapons a bit. If I were to build him more appropriately he'd have about ten more skills. But I'm trying to keep the characters as close to the original build as possible. Sai Player: Earl S Cooley III Val Char Cost 20 STR 10 Weight: 400kg; Damage: 4d6 20 DEX 20 20 CON 10 15 BOD 5 10 INT 0 Perception Roll: 11- 10 EGO 0 15 PRE 5 Presence Attack: 3d6 15 PD 13 11 ED 9 5 SPD 30 9 REC 5 40 END 4 32 STN 6 OCV: 7 DCV: 7 OMCV: 3 DMCV: 3 14m RUN 2 4m SWIM 0 8m LEAP 2 Characteristics Cost: 161 Cost Power 4 Keen Vision: +2 PER with Sight Group 12 Bow: Killing Attack - Ranged 1d6+1, Armor Piercing (+1/4) (25 Active Points); OIF (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), 16 Charges (-0) 12 Sword: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR) (25 Active Points); OAF (-1) 13 Sai: Hand-To-Hand Attack +3d6 (15 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4) [Notes: (x2 number of items)] 2 Ultraviolet Perception (Sight Group) (5 Active Points); Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2) Powers Cost: 43 Cost Martial Arts Maneuver 4 Reversal: var Phase, -1 OCV, -2 DCV, 35 STR to Escape; Grab Two Limbs 4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to Shove 5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 +v/10; FMove 5 Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 4d6 +v/10; Target Falls; FMove 2 Weapon Element: Blades, Empty Hand, Sai Martial Arts Cost: 20 Cost Skill 3 Acrobatics 13- 3 Combat Driving 13- 3 Disguise 11- 4 Language: Korean (idiomatic) 3 Stealth 13- Skills Cost: 16 Cost Talent 27 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 11-/13- Talents Cost: 27 Total Character Cost: 267 Pts. Complication 15 Hunted: Loc Ban Tor Frequently (As Pow; Harshly Punish) 15 Psychological Complication: Casual Killer (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 20 Susceptibility: Poisons (internalized or injected only) 2d6 damage per Phase (Uncommon) 20 Vulnerability: 2 x STUN Gasses and Poisons (Common) Complication Points: 85 Sai.hdc Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 15, 2014 Author Report Share Posted December 15, 2014 And that's it for the Shadow Warriors; the other members (Charade, Man-O-War, Shelvastra) were unfinished characters, without complications and one without an image. So I'll move on to the major villains next. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 15, 2014 Report Share Posted December 15, 2014 Why do all the Shadow Warriors have Danger Sense? Is that explained in the supplement? Edit: Yikes. I just saw Casual Killer. Nasty dude! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 16, 2014 Author Report Share Posted December 16, 2014 I'm not sure, except that the book describes them all as "stealthy" and similar terms. Maybe it was something Sai taught them, they all have martial arts too. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 16, 2014 Report Share Posted December 16, 2014 Are they more vigilante types than four color? The team name seems to be point in that direction too. Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 16, 2014 Report Share Posted December 16, 2014 As I recall it, there was a philosophical difference that caused a rift in the team. That led to the formation of the second team. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 16, 2014 Author Report Share Posted December 16, 2014 And now, the major villains. There aren't many that got a full character sheet, but the ones that did were interesting. I wish some had like the Producer and Scoff, but all we got were summaries and images. First on the block is Alasder Dell, leader of the Reapers, the campaign main bad guy agency. He had the power to manipulate other peoples' biology and genetic code, which has inspired me to make a character somewhat along those lines in my campaign, but Alasder's power is more limited to basic biological disruption. Alasder Dell Player: NPC Val Char Cost 13 STR 3 Weight: 160kg; Damage 2 1/2d6 18 DEX 16 18 CON 8 15 BOD 5 23 INT 13 Perception Roll: 14- 30 EGO 20 30 PRE 20 Presence Attack: 6d6 8 PD 6 8 ED 6 4/8 SPD 20 +4 Speed with multipower only 7 REC 3 50 END 6 32 STN 6 OCV: 6 DCV: 6 OMCV: 10 OMCV: 6 12m RUN 0 4m SWIM 0 6m LEAP 1 Characteristics Cost: 193 Cost Power 15 Luck 3d6 20 Mental Defense (20 points total) 48 Regeneration (3 BODY per Turn) 30 Physical Damage Reduction, Resistant, 50% 30 Energy Damage Reduction, Resistant, 50% 25 Quick Recovery: Healing STN and END 1d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset; +1/2), Expanded Effect (x2 Characteristics simultaneously) (+1/2) (25 Active Points) 27 Metabolism: +4 SPD (40 Active Points); Only usable for multipower (-1/2) 165 Biochemistry analyzing and altering powers: Multipower, 165-point reserve 3f 1) Scan Genetics: Detect Genetic Patterns 24- (Unusual Group), Discriminatory, Analyze, Range (30 Active Points) 16f 2) Destroy Endurance: Drain END 6d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (165 Active Points) 11f 3) Destroy Intellect: Drain INT 4d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (110 Active Points) 9f 4) Mental Paralysis: Entangle 4d6, 4 PD/4 ED, Alternate Combat Value (uses OMCV against DMCV; +1/4), Works Against EGO, Not STR (+1/4), Transparent to physical damage (+3/4) (90 Active Points) 15f 5) Destroy Mind: Mental Blast 12d6, Reduced Endurance (1/2 END; +1/4) (150 Active Points) Powers Cost: 414 Cost Skill 18 +6 OCV with multipower Skills Cost: 18 Total Character Cost: 625 Pts. Complication 20 Hunted: Strike Force Frequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Mildly Punish) 20 Hunted: Shadow Warriors Frequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Mildly Punish) 20 Psychological Complication: Desire to Rule (Very Common; Strong) 20 Psychological Complication: Conceited (Very Common; Strong) 15 Psychological Complication: Cruel and Heartless (Common; Strong) 15 Psychological Complication: Pretends to be a Gentleman (Common; Strong) 20 Vulnerability: 2 x STUN Gasses and Poisons (Common) 20 Vulnerability: 2 x BODY Gasses and Poisons (Common) Complication Points: 150 The Reapers weren't written up but they would have character sheets similar to Viper in the main agenty types. Alasder Dell.hdc Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 16, 2014 Report Share Posted December 16, 2014 What's the trigger for his Quick Recovery Power? This character brings Mr. Sinister to mind. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 16, 2014 Author Report Share Posted December 16, 2014 Being below 0 Stun, for some reason it didn't show up in the export. Basically it wakes him up faster and gives him a burst of END when he does wake up. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted December 17, 2014 Report Share Posted December 17, 2014 Being below 0 Stun, for some reason it didn't show up in the export. Basically it wakes him up faster and gives him a burst of END when he does wake up. Thanks. They didn't go in for many skills back in the day, did they? Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 17, 2014 Report Share Posted December 17, 2014 There weren't a lot of skills back in the day. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 17, 2014 Author Report Share Posted December 17, 2014 No, not a big list, so you had to wing it and assume things based on the character's background which may be better in the end. The original Alasder Dell had +30 CON to offset being knocked out, since it was based on CON levels (which I still use, CON +10, CON +20, etc) but this works better. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted December 17, 2014 Report Share Posted December 17, 2014 Very good stuff. Brings back a lot of memories. Quote Link to comment Share on other sites More sharing options...
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