Christopher R Taylor Posted October 11, 2014 Report Share Posted October 11, 2014 I would probably leave the "put hammer on someone" trick out of the 250 point version because its so rarely used and such a specific use of a special effect. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 11, 2014 Author Report Share Posted October 11, 2014 I treat effects like Mjolnir as OIF, the hammer comes back to him on its own and is very hard to keep away. Its probably pushing the definition of inaccessible a bit, but it works. I made it an OAF because he can be kept from using it. It does come back on it's own when he throws it automatically. The Telekinesis is just when he has to get it when he has used it to pin someone or when he put it down for some reason. Quote Link to comment Share on other sites More sharing options...
zslane Posted October 11, 2014 Report Share Posted October 11, 2014 I would probably chalk up the whole "trapped under the hammer" shtick as an artifact of bad writing and not allow it. I mean, the magic of the hammer is intended to prevent anyone unworthy from wielding it. Simply rolling out from under it is not wielding it. There are times, I think, when GMs have to be willing to ignore those occasions in the comics where something particularly stupid appears within their pages. For those who love such silly plot elements, they can always just allow it by GM fiat and not even bother modelling it with powers and points. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 12, 2014 Report Share Posted October 12, 2014 Except that it was a fairly important point when done in Thor, and Hulk not being able to lift the hammer was a point in the battle between the two of them on the helicarrier in The Avengers. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 12, 2014 Report Share Posted October 12, 2014 Yeah I'd call that a special effect of it being a unique focus. Quote Link to comment Share on other sites More sharing options...
zslane Posted October 12, 2014 Report Share Posted October 12, 2014 Except that it was a fairly important point when done in Thor, and Hulk not being able to lift the hammer was a point in the battle between the two of them on the helicarrier in The Avengers. Yes, but the hammer resisted the Hulk's attempt to lift it because he tried to wield it (i.e., attack with it), which was in accordance with the enchantment. The hammer trapped Loki against Bifrost because the writer(s) of Thor mistook flawed logic for being clever. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 12, 2014 Report Share Posted October 12, 2014 No. Because it was pointed out that the unworthy cannot move it. Period. Or did you miss the whole point of everyone, including Thor, not being able to move it to the point that SHIELD erected an installation around the hammer's impact point? It could not be moved. Not by hand. Not with a truck. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 12, 2014 Report Share Posted October 12, 2014 You don't actually have to move something to get out from under it, but that's a side issue. Putting the hammer on someone to pin them down has been used in the comics, but its a very rare use. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 12, 2014 Report Share Posted October 12, 2014 I look at it from this perspective. It's only been used once an opponent was already on the ground (usually due to a previous blow from the hammer). It's a non damaging option and afaik has never been used to setup another character attacking the now immobile target. Here is how I would build it as part of my previous 350 5e version of Thor (last slot - only 60 active points) 51 The Hammer: Multipower, 90-point reserve, (90 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)4u 1) Swing!: Hand-To-Hand Attack +6d6, Variable Advantage (+1 Advantages; Examples: x2 KB, AP, Penetrating, AOE 1 Hex Accurate, Affects Desolidified, Reduced END, etc...; +2) (90 Active Points); Hand-To-Hand Attack (-1/2) [Notes: Can be combined with up to 30 STR.]5u 2) Throw!: Energy Blast 12d6, No Range Modifier (+1/2) (90 Active Points)5u 3) Hammer Throw Movement: Flight 20", Costs END Only To Activate (+1/4), Variable Advantage (+1/2 Advantages; +1) (90 Active Points)5u 4) Breaki Dimensional Barriers: Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight, Safe Blind Travel (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points)5u 5) Spinning Shield: Force Wall (18 PD/18 ED) (90 Active Points)5u 6) Lightning!: Killing Attack - Ranged 4d6, Area Of Effect Accurate (One Hex; +1/2) (90 Active Points)5u 7) Control Weather: Custom Power (Various ways to build this) (90 Active Points) 3u 8) You Can't Lift This!: Extra-Dimensional Movement (Single Dimension - Where Target is Pinned by Immovable Hammer), Usable As Attack (+1), No Normal Defense (Being Worthy, Hammer being used for anything else; +1) (60 Active Points); Limited Power Only to Pin Target to Ground - (Target must already be Prone; -1/2) Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 I look at it from this perspective. It's only been used once an opponent was already on the ground (usually due to a previous blow from the hammer). It's a non damaging option and afaik has never been used to setup another character attacking the now immobile target. Here is how I would build it as part of my previous 350 5e version of Thor (last slot - only 60 active points) 51 The Hammer: Multipower, 90-point reserve, (90 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4) 4u 1) Swing!: Hand-To-Hand Attack +6d6, Variable Advantage (+1 Advantages; Examples: x2 KB, AP, Penetrating, AOE 1 Hex Accurate, Affects Desolidified, Reduced END, etc...; +2) (90 Active Points); Hand-To-Hand Attack (-1/2) [Notes: Can be combined with up to 30 STR.] 5u 2) Throw!: Energy Blast 12d6, No Range Modifier (+1/2) (90 Active Points) 5u 3) Hammer Throw Movement: Flight 20", Costs END Only To Activate (+1/4), Variable Advantage (+1/2 Advantages; +1) (90 Active Points) 5u 4) Breaki Dimensional Barriers: Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight, Safe Blind Travel (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points) 5u 5) Spinning Shield: Force Wall (18 PD/18 ED) (90 Active Points) 5u 6) Lightning!: Killing Attack - Ranged 4d6, Area Of Effect Accurate (One Hex; +1/2) (90 Active Points) 5u 7) Control Weather: Custom Power (Various ways to build this) (90 Active Points) 3u 8) You Can't Lift This!: Extra-Dimensional Movement (Single Dimension - Where Target is Pinned by Immovable Hammer), Usable As Attack (+1), No Normal Defense (Being Worthy, Hammer being used for anything else; +1) (60 Active Points); Limited Power Only to Pin Target to Ground - (Target must already be Prone; -1/2) You don't have a lightning attack. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 Wasp Val Char Cost 10 STR 0 20 CON 30 15 CON 10 11 BODY 2 13 INT 3 14 EGO 8 15 PRE 5 18 COM 4 4 PD 2 4 ED 1 4 SPD 10 5 REC 0 30 END 0 28 STUN 0 Total Characteristics Cost: 75 Points Cost Skills 3 FB: Federal Police Powers 3 High Society 12- 2 Lang: Fluent Spanish 15 Money: Filthy Rich 2 PS: Fashion Designer 11- Total Skills Cost: 25 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 3 Damage Resistance 6 rPD 6 rED, Linked [shrinking] (-1/2), OIHID (-1/4) 24 EC [biochemistry]-30 Points, OIHID (-1/4) 17 1) Density Increase: Mass 6400kg*, STR +30, KNB -6", PD +6, ED +6, No END Persistent (+1), Always On (-1/2) 24 2) EB 8d6, No END (+1/2) 51 3) Shrinking: Height .032m, Mass .0004kg*, PER -12, DCV +12, KNB +18*", No END Persistent (+1), Always On (-1/2) 5 ES: RPT, OAF: Avengers ID Card (-1) 9 Flight 9", No Noncombat (-1/4), Linked [shrinking] (-1/2), OIHID (-1/4) 7 Transform: Instant Change [One Set of Clothes] Total Powers Cost: 150 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 15 Hunted: Whirlwind (As Powerful/NCI) 8- 20 Normal Characteristics Maxima 15 PsyL: In Love With Hank Pym (Common/Strong) 10 PsyL: Must Live Up To Family Reputation For Achievement (Uncommon/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Janet Van Dyne] (Occasionally/Major) Total Disadvantages Cost: 250 Points *Mass .0256kg, KNB +12 With Combined Density Increase and Shrinking Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 Black Panther Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 20 PRE 10 18 COM 4 8 PD 4 6 ED 2 4 SPD 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 13- 3 Climbing 13- 6 Combat Luck +3 rPD +3 rED 5 FB: Diplomatic Immunity 3 FB: Federal Police Powers 10 FB: Head of State 1 FB: Passport 3 High Society 13- 3 KS[iNT]: Wakanda 13- 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 5 Money: Well Off 2 Navigation [Ground] 13- 5 Offensive Strike 3 Oratory 13- 2 Rep: King of Wakanda 11- 3 SS[iNT]: Physics 13- 3 Shadowing 13- 10 SL: Overall +1 3 Stealth 13- 3 Tracking 13- Total Skills Cost: 100 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 13 ES: Nightvision, PER +1, Tracking Smell 5 ES: RPT, OAF: Avengers ID Card (-1) 13 HA +4d6, HTH Attack (-1/2) 3 Leaping +5", Requires Skills [Acrobatics] Roll (-1/2) 6 Running +3" Total Powers Cost: 50 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Klaw (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 10 PsyL: Must Live Up To Family Reputation For Achievement (Uncommon/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity [T'Challa/Luke Charles] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 Ms. Marvel Val Char Cost 50 STR 40 18 DEX 24 25 CON 30 10 BODY 0 13 INT 3 11 EGO 2 20 PRE 10 18 COM 4 20 PD 10 20 ED 15 4 SPD 12 15 REC 0 50 END 0 48 STUN 0 Total Characteristics Cost: 150 Points Cost Skills 3 Conversation 13- 15 Danger Sense 12- 3 FB: Federal Police Powers 2 FB: U.S. Air Force Major 2 Navigation [Air] 12- Total Skills Cost: 25 Points Cost Powers 12 EC [Light]-15 Points, OIHID (-1/4) 10 1) Absorption [Energy To END] 6d6, Not Against Magic (-1/4) 20 2) EB 8d6 10 3) Flight 10", Variable Advantages (+1/2), [Megascale 1km, or 1/2 END Only (-1/4)] 11 Damage Resistance 12 rPD 10 rED 5 ES: RPT, OAF: Avengers ID Card (-1) 7 Transform: Instant Change [One Set of Clothes] Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Michael Rossi (Slightly Less Powerful) 8- 10 Hunted: Deathbird (As Powerful) 8- 10 Hunted: Mystique (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 10 Hunted: U.S. Air Force (More Powerful/NCI/Watch) 8- 20 PsyL: Protective Of Innocents (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 5 Rivalry: Rogue (Professional) 10 SocL: Secret Identity [Carol Danvers] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 12, 2014 Report Share Posted October 12, 2014 You don't have a lightning attack. I think you overlooked slot 4) Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 The Team so Far Iron Man - Brick/Energy Projector as Iron Man, and Gadgeteer as Tony Stark. Competent Normal out of the Armor. Front Line Fighter with Enhanced Senses. Captain America - Martial Artist/Weapons Master. Tactician who can coordinate groups attacks through Teamwork. Group spokesman using Reputation and Oratory. Black Widow - Martial Artist/Energy Projector. Weakest Hand to Hand Combatant on the Team so far, but has Autofire on her EB Bracelets. Undercover expert. Hawkeye - Weapons Master/Martial Artist. Many Long Range Attacks, very flexible. Human and appropriately vulnerable. Martial Arts as a back up. Thor - Brick/Weapons Master. Very tough using Hammer both offensively and defensively. Team transport to Other Dimensions. Weakness in that can be prevented from Using Hammer with strong enough Entangle. Hulk - Brick. Physically toughest member. Built to Fight. Must pick up objects to throw for long range attacks. Black Panther - Martial Artist. Team Member with access to Government, Diplomatic, and High Society. Excellent Senses, Hand Attack, and Science Skills as Back up. Tigra - Speedster/Brick - Fastest and most Agile. Medium Super-Strength enhanced with Hand Attack (Claws). Enhanced Senses are useful and present her vulnerability due to sensitivity. Wasp - Meta-Morph/Energy Projector/Brick - Shrinks down to One Inch in Hero ID. Density Increase causes Strength to rise to Superhuman levels. Weakness lack of Endurance, used primarily for Flight or Strength. Energy Blast cost No END. Connected with the World of High Society through fabulous wealth. Ms. Marvel - Brick/Energy Projector. Absorbs END through non-magic Energy Attacks. U.S. Government connections and can be used as American Liaison to The Avengers. Conversation skills from background as Intelligence Operative/Journalist. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 12, 2014 Report Share Posted October 12, 2014 You don't actually have to move something to get out from under it, but that's a side issue. Putting the hammer on someone to pin them down has been used in the comics, but its a very rare use. You can't move out from under something laying on you without causing it to move. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 Hank Pym Val Char Cost 15 STR 5 18 DEX 24 15 CON 10 12 BODY 4 23 INT 16 11 EGO 2 15 PRE 5 16 COM 3 6 PD 3 4 ED 1 3 SPD 2 6 REC 0 30 END 0 28 STUN 0 Total Characteristics Cost: 75 Points Cost Skills 3 Combat Piloting [Combat Aircraft] 13- 3 Computer Programming 14- 5 Cramming 5 Eidetic Memory 3 Electronics 14- 3 FB: Federal Police Powers 3 Inventor 14- 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 3 Mechanics 14- 5 Offensive Strike 3 Paramedic 14- 3 Power [iNT] 14- 2 SS[iNT]: Cybernetics 14- 2 SS[iNT]: Entomology 14- 2 SS[iNT]: Medicine 14- 2 SS[iNT]: Optics 14- 2 SS[iNT]: Robotics 14- 2 SS[iNT]: Subatomic Physics 14- 3 Scientist 3 Systems Operation 14- 3 TF: Helicopters, Large Aircraft, Small Aircraft Total Skills Cost: 75 Points Cost Powers 5 ES: RPT, OAF: Avengers ID Card (-1) 40 Multiform: 4x 250 Points [Ant-Man, Giant-Man, Golaith, & Yellowjacket], OIF: Costume (-1/2) 53 VPP 40 Points, OIF/IAF (-1/2) 2 Running +1" Total Powers Cost: 100 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Egghead (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: Easily Distracted By Scientific Matters (Common/Strong) 15 PsyL: In Love With Janet Van Dyne (Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Hank Pym] (Occasionally/Major) Total Disadvantages Cost: 250 Points Ant-Man Val Char Cost 15 STR 5 18 DEX 24 15 CON 10 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 16 COM 5 PD 2 3 ED 0 4 SPD 12 6 REC 0 30 END 0 28 STUN 0 Total Characteristics Cost: 75 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Bugging 13- 6 Combat Luck +3 rPD +3 rED 5 CSL: HTH Combat +1 3 FB: Federal Police Powers 4 Martial Arts DC +1 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 5 Offensive Strike 3 Shadowing 13- 3 Stealth 13- Total Skills Cost: 50 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 5 ES: RPT, OAF: Avengers ID Card (-1) 12 Flight 10", No Noncombat (-1/4), 1/2 END (+1/4), Linked [shrinking] (-1/2), OIF: Flying Ant (-1/2) 30 EC [biochemistry]-30 Points 17 1) Mind Control 8d6, Telepathic (+1/4), 1/2 END (+1/4), Only Against Insects (-1), OIF: Helmet (-1/2) 51 2) Shrinking: Height .032m, Mass .0004kg, PER -12, DCV +12, KNB +18", No END Persistent (+1), Always On (-1/2), OIHID (-1/4) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Egghead (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: Easily Distracted By Scientific Matters (Common/Strong) 15 PsyL: In Love With Janet Van Dyne (Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Hank Pym] (Occasionally/Major) Total Disadvantage Cost: 250 Points Giant-Man Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 0 50 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Computer Programming 13- 5 CSL: HTH Combat +1 5 Cramming 5 Eidetic Memory 3 FB: Federal Police Powers 3 Electronics 13- 3 Mechanics 13- 2 Navigation [Ground] 13- 3 Paramedic 13- 2 SS[iNT]: Cybernetic 13- 2 SS[iNT]: Entomology 13- 2 SS[iNT]: Medicine 13- 2 SS[iNT]: Optics 13- 2 SS[iNT]: Robotics 13- 2 SS[iNT]: Subatomic Physics 13- 3 Scientist 3 Systems Operation 13- Total Skills Cost: 50 Points Cost Powers 30 Armor +15 rPD +15 rED, Linked [Growth] (-1/2) 5 ES: RPT, OAF: Avengers ID Card (-1) 60 Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV - 4, PER +4, Reach +2", STR +30, KNB -6", No END Persistent (+1) 5 Running +4", Linked [Growth] (-1/2) Total Powers Cost: 100 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Egghead (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: Easily Distracted By Scientific Matters (Common/Strong) 15 PsyL: In Love With Janet Van Dyne (Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Hank Pym] (Occasionally/Major) Total Disadvantages Cost: 250 Points Goliath Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 4 50 END 5 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Computer Programming 13- 5 Eidetic Memory 5 CSL: HTH Combat +1 3 FB: Federal Police Powers 3 Paramedic 13- 3 Power [iNT] 13- 3 Systems Operation 13- Total Skills Cost: 25 Points Cost Powers 22 Armor +15 rPD +15 rED, Linked [Growth] (-1/2), OIF: Costume (-1/4) 5 ES: RPT, OIF: Avengers ID Card (-1/2) 40 Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV -4, PER +4, Reach +2, STR +30, KNB -6", No END Persistent (+1), OIF: Costume (-1) 5 Running +4", Linked [Growth] (-1/2), OIF: Costume (-1/2) 53 VPP 40 Points, OIF/IAF (-1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Egghead (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: In Love With Janet Van Dyne (Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Hank Pym] (Occasionally/Major) Total Disadvantages Cost: 250 Points Yellowjacket Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 20 PRE 10 18 COM 4 8 PD 4 6 ED 2 4 SPD 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Computer Programming 13- 6 Combat Luck +3 rPD +3 rED 2 CSL: EB +1 5 Eidetic Memory 3 FB: Federal Police Powers 3 Paramedic 13- 3 Systems Operation 13- Total Skills Cost: 25 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 20 EC [biochemistry]-30 Points, OIF: Costume (-1/2) 20 1) EB 8d6, No END (+1/2) 60 2) Shrinking: Height .032m, Mass .0004kg, PER -12, DCV +12, KNB +18", No END Persistent (+1) 5 ES: RPT, OAF: Avengers ID Card (-1) 10 Flight 10", Linked [shrinking] (-1/2), OIF: Costume (-1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Egghead (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: Easily Distracted By Scientific Matters (Common/Strong) 15 PsyL: In Love With Janet Van Dyne (Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Hank Pym] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 You can't move out from under something laying on you without causing it to move. Unless it's magic. Both Loki in Thor the Movie, and Hyperion in a Avengers/Squadron Surpreme team up were both helplessly pinned by the hammer. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 12, 2014 Report Share Posted October 12, 2014 Pym was Ant-Man/Goliath/Giant Man or Yellowjacket. While he did grow once or twice as Yellowjacket, he concentrated more on shrinking and being Wasp's partner than his growth abilities. You're also leaving out "Hank Pym: Scientist of the Shrinking Toys" when he was with the WCA. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 12, 2014 Report Share Posted October 12, 2014 Unless it's magic. Both Loki in Thor the Movie, and Hyperion in a Avengers/Squadron Surpreme team up were both helplessly pinned by the hammer. I don't care if it is magic. The item in question cannot be moved except by the express wish of Thor. Period. I firmly believe that Loki was lucky if he could still breathe with Mjolnir laying on his chest. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 12, 2014 Author Report Share Posted October 12, 2014 Pym was Ant-Man/Goliath/Giant Man or Yellowjacket. While he did grow once or twice as Yellowjacket, he concentrated more on shrinking and being Wasp's partner than his growth abilities. You're also leaving out "Hank Pym: Scientist of the Shrinking Toys" when he was with the WCA. It's Under Construction. He has three more version to go. Quote Link to comment Share on other sites More sharing options...
zslane Posted October 12, 2014 Report Share Posted October 12, 2014 I don't care if it is magic. The item in question cannot be moved except by the express wish of Thor. Period. I firmly believe that Loki was lucky if he could still breathe with Mjolnir laying on his chest. Agreed that Loki should have been crushed by Mjolnir. Alternatively, if he is sturdy enough to not be crushed then he is sturdy enough to wiggle out from under it. But this sort of thing is just hand-waved away as "magic". It is not meant to be scrutinized, much less modelled with a rational system designed to codify How Super Powers Work. Trying to do so merely makes the effort, to say nothing of the source material, look ridiculous. As a rule, I'm not a fan of putting rarely-seen abilities on a character sheet. Most of those things occurred by writer fiat to accomodate plot advancement, and so should probably occur (if they occur at all) by GM fiat. If you were to point-model every wacky thing Thor ever did with his hammer you'd have a ten-page character sheet not worth the paper its printed on, IMO. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 12, 2014 Report Share Posted October 12, 2014 That's why there is the Power Skill. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 13, 2014 Report Share Posted October 13, 2014 Also, I don't agree that Loki would be crushed. There was no force being exerted. It is more of an "unmovable object" than the Blob is. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 13, 2014 Report Share Posted October 13, 2014 Nah, the hammer isn't heavy, its just unliftable. The magic prevents people from picking it up, not by making it weigh billions of tons, (unless you're in the ultimate universe where they crap all over magic) but by enchanting it to be impossible to lift by someone unworthy. Thor just happens to be worthy. Most of the time. Mjolnir is heavy, but not tons of heavy, Loki could move out from under it if he wanted. I would guess it only weighs a few hundred pounds at most. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.