Theros Posted August 3, 2014 Report Share Posted August 3, 2014 I have been thinking to change combat rolls in Hero a little bit. For me...it is little bit odd that attack is calculated: OCV +11 - 3d6= DCV to hit. How about OCV + 3d6 = DCV + 3d6 ? How it will change hitting? Of course it will make it a little bit more random. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted August 3, 2014 Report Share Posted August 3, 2014 It will take longer, because of more die rolling. It will become slightly harder to hit. And, yes, it will become more random (increased standard deviation). I wouldn't use it. I don't think it adds anything, but it probably won't break the game. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted August 3, 2014 Report Share Posted August 3, 2014 The system can be made to work as-is, usually by moving the equation around. I use 11 plus (OCV-DCV) = 3d6. Keep it simple by having the player calculate OCV/DCV including modifiers before the roll is made. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted August 3, 2014 Report Share Posted August 3, 2014 I have been thinking to change combat rolls in Hero a little bit. For me...it is little bit odd that attack is calculated: OCV +11 - 3d6= DCV to hit. How about OCV + 3d6 = DCV + 3d6 ? How it will change hitting? Of course it will make it a little bit more random. This method will fine, but the increased randomness may skew your shorter combats. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted August 3, 2014 Report Share Posted August 3, 2014 I tried making combat into skill contests. It worked and balanced just fine. But it slowed down game play because it added an extra roll. Otherwise the results were about the same however were a character with a +3 became unstoppable in the original system he was much more manageable because the deviation grew. Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 3, 2014 Report Share Posted August 3, 2014 Sometimes I try to roll the dice with my left hand, but being right-handed, it's kind of awkward. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted August 4, 2014 Report Share Posted August 4, 2014 I wish they still had the rep system. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted August 4, 2014 Report Share Posted August 4, 2014 I wish they still had the rep system. I have a feeling I am going to regret asking but what is "the rep system" Quote Link to comment Share on other sites More sharing options...
Christougher Posted August 4, 2014 Report Share Posted August 4, 2014 Previous incarnation of the bulletin board's method to show how well you were liked or respected. Replaced now with the 'Like This' button. Chris. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted August 4, 2014 Report Share Posted August 4, 2014 I have a feeling I am going to regret asking but what is "the rep system" Short for "reputation." Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted August 4, 2014 Report Share Posted August 4, 2014 Here's how i do it: Me: "whats you OCV?" Player: "xxx!" Me: "roll please" Player: rolling Me: views roll and does calculation in head, declaring a hit or a miss (with action description) depending on the roll Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted August 5, 2014 Report Share Posted August 5, 2014 We tried this a few years back. I like opposed rolls in theory, but in practice it slowed down combats more than you'd expect and made them much more random. IIRC we made it 2 sessions before dropping it and going back to the standard method. Quote Link to comment Share on other sites More sharing options...
mhd Posted August 5, 2014 Report Share Posted August 5, 2014 I thought about doing DCV rolls vs a static offense for NPCs, i.e. a game where only the players roll. But then I sobered up. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted August 5, 2014 Report Share Posted August 5, 2014 I thought about doing DCV rolls vs a static offense for NPCs, i.e. a game where only the players roll. But then I sobered up. So making the NPCs' rolls fixed, but having the PCs roll to avoid getting hit? [blink, blink] Huh. I'd never even thought of that, but now I kinda wanna try it! ...I feel sober... Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted August 6, 2014 Report Share Posted August 6, 2014 So making the NPCs' rolls fixed, but having the PCs roll to avoid getting hit? [blink, blink] Huh. I'd never even thought of that, but now I kinda wanna try it! ...I feel sober... Dungeon World uses a PC only roll. It is a very different experience than Hero, being that the GM describes the scene. The players describe how they are responding and throw the dice. Depending on the roll, they either 1) Succeed 2) Succeed with a cost or 3) Fail Outright. That works for Dungeon World. I'm not sure that it would work for Hero, but maybe. Maybe instead of the NPC making an attack roll, the PC makes an Evasion roll. Come to think of it, I want to try that. Be interesting to see. The question is, how does one define the static attack roll? DCV + CSL + 11 - 3d6 = OCV evaded? Quote Link to comment Share on other sites More sharing options...
mhd Posted August 6, 2014 Report Share Posted August 6, 2014 I tried that with Dungeon World and recently Numenera. Players throw all the dice. You're the designated driver now. Quote Link to comment Share on other sites More sharing options...
LouGoncey Posted September 18, 2014 Report Share Posted September 18, 2014 I use OCV +3D6 vs. 10+DCV. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted September 19, 2014 Report Share Posted September 19, 2014 I use OCV +3D6 vs. 10+DCV. This has the advantage of being highly intuitive and easy to teach. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 19, 2014 Report Share Posted September 19, 2014 If you don't care if the players know what they are aiming at. Quote Link to comment Share on other sites More sharing options...
mhd Posted September 19, 2014 Report Share Posted September 19, 2014 If you don't care if the players know what they are aiming at. Huh? Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted September 19, 2014 Report Share Posted September 19, 2014 If the NPCs do not roll it means that critical rolls become more friendly to players - they would only be available to heroes. :-) I am open to new dice mechanics. Having played so long I get tired of the fact that the more dice you have, the less likely you are to achieve more extreme results and that the to hit roll is entirely remote from the damage roll. I have looked at mechanics in the past but never come up with anything that I liked. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 19, 2014 Report Share Posted September 19, 2014 Huh? Wha? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 19, 2014 Report Share Posted September 19, 2014 I've never done it but I worked out how to play Hero with funny dice, using d100 for skills and to hit. Its a pretty simple conversion, although it makes building powers a lot more complex (such as pricing different dice... what is a d4 blast worth and how do you work out the body?) Quote Link to comment Share on other sites More sharing options...
mhd Posted September 19, 2014 Report Share Posted September 19, 2014 Wha?Dude! Erm, I meant what's the problem with aiming when you're using 3d6+OCV > 10+DCV? If that was what your post was addressing. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 19, 2014 Report Share Posted September 19, 2014 What's the "10+DCV" if the GM refuses to supply the DCV? Quote Link to comment Share on other sites More sharing options...
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