Steve Posted May 9, 2014 Report Share Posted May 9, 2014 The way I understand the Resurrection power to work is that it heals a dead body until it lives again. How would you construct a form of Resurrection that creates a new body and leaves the old one still dead? Would that be a type of Summon instead, maybe with a time delay? Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 9, 2014 Report Share Posted May 9, 2014 I'd chalk it up to SFX and call it good. It happens at the speed of plot. Quote Link to comment Share on other sites More sharing options...
rjcurrie Posted May 10, 2014 Report Share Posted May 10, 2014 Yup. It's basically the origin of a replacement character. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 10, 2014 Report Share Posted May 10, 2014 It might be a form of Duplication, or just SFX for Resurrection. Lucius Alexander The palindromedary - never imitated, often duplicated Quote Link to comment Share on other sites More sharing options...
Vondy Posted May 10, 2014 Report Share Posted May 10, 2014 You could build it as a triggered summon [new form of equal points] instead of resurrection. Character dies, new body with different abilities is summoned. Another possibility, perhaps more expensive, is a transform [self only] linked to resurrection. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 10, 2014 Report Share Posted May 10, 2014 Character dies, new body with different abilities is summoned. Paranoia Hero Quote Link to comment Share on other sites More sharing options...
Rebar Posted May 10, 2014 Report Share Posted May 10, 2014 Depends on the consequences. If there are no foreseeable consequences to the transition, then yeah, SFX. If there's a possibility of some ... hijinx ... around the transition, then I like the Summon solution. The Summon power comes with some logistical provisos that could be bent to add some realism to the transition (eg. how long it takes, and under what circumstances it arrives). Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 10, 2014 Report Share Posted May 10, 2014 "Realism"? How long did it take you the last time you were resurrected? Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 10, 2014 Report Share Posted May 10, 2014 Depends on the consequences. If there are no foreseeable consequences to the transition, then yeah, SFX. If there's a possibility of some ... hijinx ... around the transition, then I like the Summon solution. The Summon power comes with some logistical provisos that could be bent to add some realism to the transition (eg. how long it takes, and under what circumstances it arrives). The Summon Power comes with more problems than fixes. Most notably that the player may or may not directly control a summoned being (depending on how it is bought) and the whole limited number of tasks thing. If you want to use Summon as a baseline for your houserule resurrection that's cool, but by RAW it definitely isn't the Power to use. Quote Link to comment Share on other sites More sharing options...
Steve Posted May 10, 2014 Author Report Share Posted May 10, 2014 The Summon Power comes with more problems than fixes. Most notably that the player may or may not directly control a summoned being (depending on how it is bought) and the whole limited number of tasks thing. If you want to use Summon as a baseline for your houserule resurrection that's cool, but by RAW it definitely isn't the Power to use. Fair enough. Then how do you do it? Just a SFX on Resurrection as others have said? Quote Link to comment Share on other sites More sharing options...
bluesguy Posted May 10, 2014 Report Share Posted May 10, 2014 "Realism"? How long did it take you the last time you were resurrected? The only ones I have heard of the longest was 3 days A couple of other cases were instant.... Quote Link to comment Share on other sites More sharing options...
gmrcreedon99 Posted May 10, 2014 Report Share Posted May 10, 2014 I would look at the nature of the game. If 4 colour or future with alien races, ie timelords where the previous body dissolves or turns to mist or ash, I would just SPX it but if the other body remains for autopsies or this can be used as a way to escape enemies, then it must be bought. Where does the other body appear? What happens to foci and other items? You might need a code or psych limit against using this option. It might be easier to look at Mechanon or someone else who has duplicates that activate upon death or destruction and go that way. Will the player be able to rebuild the character or will the new body just have a disadvantage of a new face and limited memory? There are a lot of complications and usages for such a power that was free as a SPX. When does the power activate? Could you end up with a double walking around if you have someone bring you back from the dead? If this happens, is the double GM controlled or player controlled? It sounds like that would make the power have a serious disadvantage that could lower the cost. Making soulless dopplegangers could be a great way to mess with the party completely. Is the power just so the player can bring back the same character? How about a house rule to allow that? Why all the fuss? Quote Link to comment Share on other sites More sharing options...
Rebar Posted May 10, 2014 Report Share Posted May 10, 2014 "Realism"? How long did it take you the last time you were resurrected? Perhaps the word 'plausibility' is more to your liking. The book suggests there are some logistical complications in summoning. It doesn't necessarily just magically appear. For example, it may take time to arrive. Quote Link to comment Share on other sites More sharing options...
Vondy Posted May 10, 2014 Report Share Posted May 10, 2014 Perhaps the word 'plausibility' is more to your liking. The book suggests there are some logistical complications in summoning. It doesn't necessarily just magically appear. For example, it may take time to arrive. The key term being "doesn't necessarily." It doesn't necessarily *not* appear, either. Those factors are defined by special effect and whichever advantages and limitations are applied. Its a matter of discussion and adjudication that occurs at design time. It can be formulated to work if one wishes it so. Quote Link to comment Share on other sites More sharing options...
gmrcreedon99 Posted May 10, 2014 Report Share Posted May 10, 2014 A good group can use any special effect to advantage. Are you game mastering against or for the players? Quote Link to comment Share on other sites More sharing options...
Rebar Posted May 12, 2014 Report Share Posted May 12, 2014 The key term being "doesn't necessarily." It doesn't necessarily *not* appear, either. Those factors are defined by special effect and whichever advantages and limitations are applied. Its a matter of discussion and adjudication that occurs at design time. It can be formulated to work if one wishes it so. Yes. This is my point. If he wants a Resurrection that's more ... plausible than "POOF you're re-spawned!" then he could buy it as Summon and work with the GM to define the resurrection's particulars re: time, place, willingness, etc. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 13, 2014 Report Share Posted May 13, 2014 Yes. This is my point. If he wants a Resurrection that's more ... plausible than "POOF you're re-spawned!" then he could buy it as Summon and work with the GM to define the resurrection's particulars re: time, place, willingness, etc. See my post above for why Summon simply is not a solution unless you are trying to make a house rule. Resurrection is the Power for this. It's how Mechanon does his replacement robot bodies and those are located in different places and leaves remains of the body that died. There simply is no reason not to use the Power designed to bring a character back from the dead or to break RAW to use Summon when Summon simply doesn't work the way you are saying it should be used. You are taking an issue that is 90% SFX and suggesting using a completely different Power that actually makes building the desired effect more complicated and illegal. Now I'm not a huge "everything must be RAW" rules lawyer, but why make a house rule when a stock, standard rule already covers this situation? Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 13, 2014 Report Share Posted May 13, 2014 Resurrection Regeneration with a Multiform triggered by coming back from dead? Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 13, 2014 Report Share Posted May 13, 2014 Why Multiform? Is it a different character sheet? I didn't see anything about the character changing in the OP. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 13, 2014 Report Share Posted May 13, 2014 Why Multiform? Is it a different character sheet? I didn't see anything about the character changing in the OP. Mostly an assumption on my part because of the "new body" aspect of the power. I assumed it meant something would be different about it ( different characteristics, abilities or something). But if the difference is just cosmetic I would just call it a SFX. Though in the guess of hardcore verisimilitude some changes might be required in the Disadvantage areas depending on the circumstances adding things like "Though to be dead" etc. but that's highly situational. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 13, 2014 Report Share Posted May 13, 2014 That's how I'd do it for Paranoia Hero. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 13, 2014 Report Share Posted May 13, 2014 I'm not sure what word to use but "plausible" doesn't really fit either, IMO, once you get into things like coming back from the dead. SOD is a such a subjective thing. I don't think its the effect that makes it plausible or not, its the description behind how its achieved. Quote Link to comment Share on other sites More sharing options...
Steve Posted May 13, 2014 Author Report Share Posted May 13, 2014 I was recently watching a certain TV series where people came back from the dead, and the way it worked was a lot like respawning in an online RPG. That led to my original post, wondering how you did that. In the case of Everquest-like respawning, I'm not seeing a limitation that would prevent Resurrection from working, which I believe is necessary for Resurrection power write-ups. If nothing can stop the Resurrection power from working, can you actually use the Resurrrection power? It seems the RAW prevent that, since the power requires a way to stop it from working. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 13, 2014 Report Share Posted May 13, 2014 If the set up is "none of your characters can ever permanently die" you are more in campaign design territory than Power building in my opinion. If you really wanted to build it you can use a Triggered Duplication with a some custom Modifiers. It might take a bit of handwaving, but not nearly as much as Summon. Quote Link to comment Share on other sites More sharing options...
Tom2405 Posted May 14, 2014 Report Share Posted May 14, 2014 If you wnat it "by the rules" it depends on what the new body is like. If its the same as the old body (thus the body exists 2x once dead and once living) I would go with resurrection there. Depending on the setting with a possible drawback / penalty (in some settings the character can gain quite a bit of trouble if he exists once dead). If its a completely new body you could also build it with ressurrection OR with resurrection + a persistent shapechange (touch, sight, hearing, cellular, persistent, one form) If its resurrection in terms of "you get born again" I would also do it via reusrrection with either a 1/4th or even a 1/2th drawback depending on the setting of the game. I was recently watching a certain TV series where people came back from the dead, and the way it worked was a lot like respawning in an online RPG.That led to my original post, wondering how you did that. In the case of Everquest-like respawning, I'm not seeing a limitation that would prevent Resurrection from working, which I believe is necessary for Resurrection power write-ups.If nothing can stop the Resurrection power from working, can you actually use the Resurrrection power? It seems the RAW prevent that, since the power requires a way to stop it from working. You could also use something from the RPGs there as a reason WHY they stop to resurrect: "I have lost all will to play" (or in this case life). Also the question is if EVERYONE has that power or only a selected few. If Everyone: just use the resurrection itself as a SFX and don't use it as a power (when everyone has it anyway it shouldnt cost any points....so to say like everyman skills). If only a select few you could use a specific reason like above or if you want put a modifier to the resurrection (thus a cost increase, maybe 1/4th or 1/2th). I THINK I've seen an manga in the past where they get resurrected again and again, also there is a computer game for the xbox where that happens but there it is so that they CAN stop resurrection (they are frmo another dimension and CAN be stopped from resurrecting into our dimension) Quote Link to comment Share on other sites More sharing options...
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