Darkwolf Posted March 31, 2014 Report Share Posted March 31, 2014 My GM is running a 6th SyFy Game and i was going to make variation of the portal gun and gravity gun. I'v bin trying to find the right combination of skills and limitations for it but i just don't know the system to pull it off. Can anyone help. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted April 1, 2014 Report Share Posted April 1, 2014 This is a how-to rather than a rules question, so I've moved it to the Discussion board where anyone can respond. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted April 1, 2014 Report Share Posted April 1, 2014 My GM is running a 6th SyFy Game and i was going to make variation of the portal gun and gravity gun. I'v bin trying to find the right combination of skills and limitations for it but i just don't know the system to pull it off. Can anyone help. As a matter of fact, if you look here you will find what you are looking for. Quote Link to comment Share on other sites More sharing options...
Christopher Posted April 1, 2014 Report Share Posted April 1, 2014 My GM is running a 6th SyFy Game and i was going to make variation of the portal gun and gravity gun. I'v bin trying to find the right combination of skills and limitations for it but i just don't know the system to pull it off. Can anyone help. If you need a fast inrodcution into the Rules, tries this thread made by me: http://www.herogames.com/forums/topic/85482-power-guide/ The portal gun uses the Portal Varation of Teleport, except you can change the "path" you can cross with two actions (at least you generalyl need two actions to get the ideal path you desire). The gravity Gun is propably limited TK. Plus maybe some pure STR/Blast/KA to simulate attacks with accelerated objects. TK is not the most AP/Endurance effective way to deal damage, so often a Multipower with Blast and KA is used. Quote Link to comment Share on other sites More sharing options...
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