Greywind Posted April 13, 2015 Report Share Posted April 13, 2015 Personally, I'd put Bats at 25 and Cap at 35. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 14, 2015 Report Share Posted April 14, 2015 Personally, I'd put Bats at 25 and Cap at 35. How did you come to those numbers? I think 25 for Bats is high, but I'm not that familar with the soirce material to really know. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 14, 2015 Report Share Posted April 14, 2015 Batman is an Olympic-class athlete. That includes weight lifting. Not incidentally, it is the STR he would have on a conversion from the Mayfair DC Heroes game. The same conversion, iirc, gives the Joker a 30 STR. The joys of insanity. Captain America is more than just human. I've never agreed that "maximum human potential" is the same as "maximum currently possible", which is about where NCM defaults in my mind. Rogers has scaled a wall carrying his motorcycle in one hand. You want to refer to the current MCU, you've got him lifting a motorcycle with three dancing girls sitting on it. The trailer for AoU shows him dismounting from his bike and throwing it without suffering from the force of momentum of movement when he lands on his feet. Also not incidentally, 35 is within the range of numbers when you convert his MSHRPG (FASERIP) stats to Hero. Basically, those numbers feel right to me for those characters. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 14, 2015 Report Share Posted April 14, 2015 Thanks for the response Greywind. (I was curious how Bats stacked with the old DC game and Marvel RPG). Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 14, 2015 Report Share Posted April 14, 2015 One of the projects I have in line is to do conversions for all the DC/Marvel characters that I have access to from the old games. Hyper-Man 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 14, 2015 Report Share Posted April 14, 2015 Greywind when you say Olympic level athlete I presume you mean comicbook justification for anything and everything to be far above normal mortals. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 15, 2015 Author Report Share Posted April 15, 2015 When I said "Olympic Level Athlete" I was referring to those Heroes characterized as such in the Marvel Guidebook. That level (100 Points) is also for those who "Engage in Intensive Regular Exercise". Moderate level Exercise would have 75 Points in characteristics. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 15, 2015 Report Share Posted April 15, 2015 Greywind when you say Olympic level athlete I presume you mean comicbook justification for anything and everything to be far above normal mortals. Since we only really have benchmarks for STR, going by the chart and Olympic lifters, they can easily manage STR 23-26. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 16, 2015 Report Share Posted April 16, 2015 Since we only really have benchmarks for STR, going by the chart and Olympic lifters, they can easily manage STR 23-26. Except you would allow Bats to have a equally high Dex? The people who would qualify for 23 STR wouldnt also have close to a 18 Dex in the real world. In the comics though olympic athlete meant you were physically fit in all areas. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 16, 2015 Report Share Posted April 16, 2015 Converting straight from DC Heroes, Bats has a 30 DEX. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 17, 2015 Author Report Share Posted April 17, 2015 25 STR equals 800kg, the weight of a car. Has Batman ever lifted a car over his head? Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 17, 2015 Report Share Posted April 17, 2015 800kg with perfect lift and leverage. Something that you won't get easily in a combat situation. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 17, 2015 Author Report Share Posted April 17, 2015 800kg with perfect lift and leverage. Something that you won't get easily in a combat situation. True, but Batman is not superhuman. He overcomes the limitations of being human by training and weapons. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 17, 2015 Report Share Posted April 17, 2015 If you look, you can find images of Bats training, lifting, etc. Try to guesstimate from those images how much he has on the bar. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 17, 2015 Author Report Share Posted April 17, 2015 If you look, you can find images of Bats training, lifting, etc. Try to guesstimate from those images how much he has on the bar. But was that his normal strength, or was he "pushing". I think it would be the latter. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 18, 2015 Report Share Posted April 18, 2015 Can only push in heroic situations. Working out ain't heroic. Just necessary. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 18, 2015 Author Report Share Posted April 18, 2015 Can only push in heroic situations. Working out ain't heroic. Just necessary I think Batman is constantly in heroic situations. Besides, you'd think he'd have a lever in his Utility belt. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 20, 2015 Report Share Posted April 20, 2015 25 STR equals 800kg, the weight of a car. Has Batman ever lifted a car over his head? Except that in Champions the lifting strength is what you can lift off the floor barely and sta gger a step or two not over your head. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 20, 2015 Author Report Share Posted April 20, 2015 Wonder Woman Val Char Cost 50 STR 40 18 DEX 24 25 CON 30 10 BODY 0 13 INT 3 18 EGO 16 15 PRE 5 20 COM 5 10 PD 0 10 ED 5 5 SPD 22 15 REC 0 50 END 0 48 STUN 0 Total Characteristics Cost: 150 Points Cost Skills 3 Bureaucratics 12- 3 Fast Draw 13- 5 FB: Member of the Aristocracy 3 High Society 12- 2 Navigation [Air] 12- 3 Rep: Superhero 14- 3 Paramedic 12- 3 Tactics 12- Total Skills Cost: 25 Points Cost Powers 22 EC [Magic]-22 Points 15 1) Flight 10", Variable Advantages (+1/2), Use Simultaneously (+1/2), 1/2 END (+1/4), [Megascale 1km, or No END Only (-1/4)], IIF: Invisible Plane (-1/4) 15 2) Force Field +15 rPD +15 rED, No END (+1/2), OIF: Bracelets (-1/2) 9 3) Mind Control 9d6, No Range (-1/2), OAF: Lasso (-1) 9 4) Stretching 6", No END (+1/2), Always Direct (-1/4), No Noncombat (-1/4), OAF: Lasso (-1) 5 LS: Longevity [immortal] Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Steve Trevor (Unaware Useful Normal) 8- 5 Enranged When Bracelets Are Removed (Uncommon) 8-, Recover 14- 10 Hunted: Cheetah (As Powerful) 8- 10 Hunted: Queen Hippolyta (More Powerful/NCI/Watch) 8- 20 PsyL: Honorable (Common/Total) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Princess Diana of Themyscria/Diana Prince] (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 20, 2015 Author Report Share Posted April 20, 2015 Updated version of Wonder Woman. Her Bracelets are more like a Force Field instead of Missile Deflection because she never misses. I generalized her skills, and increased her SPD. to superhuman levels. Her vulnerability to Ambushes/Treacherous attacks represents her dependents on her Bracelets for defense. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 20, 2015 Author Report Share Posted April 20, 2015 Superman Val Char Cost 60 STR 50 15 DEX 15 25 CON 30 12 BODY 4 13 INT 3 10 EGO 0 20*/15 PRE 8 14 COM 2 25 PD 15 15 ED 10 4 SPD 15 17 REC 0 50 END 0 55 STUN 0 Total Characteristics Cost: 150 Points *OIF: Costume (-1/2) Cost Skills 3 Conversation 12-/13- 3 Disguise 12- 5 Eidetic Memory 5 FB: International Police Powers 1 FB: Press Pass 2 Navigation [Air] 12- 3 Oratory 12-/13- 3 Rep: Superhero 14- Total Skills Cost: 25 Points Cost Powers 15 Damage Resistance 20 rPD 10 rED 15 EC [solar Energy]-15 Points 17 1) EB 8d6, 2x END (-1/2), Beam Attack (-1/4), No Knockback (-1/4) 12 2) Flight 10", Variable Advantages (+1/2), [Megascale 1km, 1/2 END, or Use Underwater Only (-1/4)] 7 ES: N-Ray Sight [Lead], Cost END (-1/2) 3 ES: Ultrasonic Hearing 11 LS: Extended Breathing [1 END/Minute], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Lois Lane (Unaware Useful Normal) 8- 10 Hunted: Lex Luthor (As Powerful) 8- 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Code Versus Killing (Common/Total) 10 SocL: Secret Identity [Kal-El/Clark Kent] (Occasionally/Major) 20 Suscept: Green Kryptonite, 3d6 STUN/Turn (Uncommon) 10 Vuln: Magic, 1 1/2x STUN (Common) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 22, 2015 Author Report Share Posted April 22, 2015 Aquaman Val Char Cost 50 STR 40 15 DEX 15 25 CON 30 14 BODY 8 13 INT 3 10 EGO 0 20 PRE 10 18 COM 4 20 PD 10 10 ED 5 4 SPD 15 15 REC 0 50 END 0 52 STUN 0 Total Characteristics Cost: 150 Points Cost Skills 3 Bureaucratics13- 10 FB: Head of State 3 EM: Water 3 High Society 13- 2 KS: Sea Life 11- 2 Navigation [sea] 12- 2 Rep: Superhero 11- Total Skills Cost: 25 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 10 Damage Resistance 10 rPD 10 rED 5 ES: UV Sight 8 LS: Breathe Underwater, High Pressure, Intense Cold 25 Mind Control 8d6, Telepathic (+1/4), Only Against Sea Life (-1) 15 Multipower (15 Points) 1 u) Leaping +15" 1 u) Swimming +10", 4x NCM Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 5 Depend: Water, 3d6 STUN/Day (Very Common) 5 DNPC: Mera (As Powerful) 11- 10 Hunted: Black Manta (As Powerful) 8- 15 PsyL: In Love With Mera (Common/Strong) 15 PsyL: Overconfidence (Very Common/Strong) 20 PsyL: Protective Of Innocents (Very Common/Strong) 10 SocL: Public Identity [Arthur Curry] (Occasionally/Major) 10 Vuln: Chemical/Gas/Poison Attacks, 1 1/2x STUN (Common) 10 Vuln: Fire/Heat Attacks, 1 1/2x STUN (Common) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 22, 2015 Author Report Share Posted April 22, 2015 Aquaman is a Brick with Telepathic Mind Control that works only on Sea Life. His defenses are enhanced by his gold chain mail shirt (Armor). The UV Vision allows him to see underwater. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 24, 2015 Author Report Share Posted April 24, 2015 Quake Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 11 BODY 2 18 INT 8 14 EGO 8 20 PRE 10 18 COM 4 7 PD 4 7 ED 3 4 SPD 10 7 REC 0 36 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 6 Combat Luck +3 rPD +3 rED 3 Computer Programming 13- 3 Conversation 13- 3 Cryptography 13- 3 Disguise 13- 3 Electronics 13- 5 FB: International Police Powers 3 Lockpicking 13- 4 Martial Arts DC+1 4 Martial Block 4 Martial Dodge 4 Martial Strike 3 Martial Throw 5 Offensive Strike 2 Rep: Superhero 11- 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- 2 WF: Small Arms Total Skills Cost: 75 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Body Armor (-1/2) 50 EB 10d6 7 ES: RPT, IAF: Concealed Radio (-1/2) 6 Mental Defense 10 Points 2 Running +1" Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Mister Hyde (As Powerful/NCI/Mild) 8- 10 Hunted: SHIELD (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 20 PsyL: Protective Of Innocents (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity [Daisy Johnson] (Occasionally/Major) 10 SocL: Subject To Orders (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 24, 2015 Author Report Share Posted April 24, 2015 Quake is the Marvel Comics Universe version of Skye from Agents of SHIELD. Quote Link to comment Share on other sites More sharing options...
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