Barwickian Posted October 22, 2013 Report Share Posted October 22, 2013 THoughts on this build? It's a pregen for a con, so want to keep it relatively simple. James T. KirkVAL CHA Cost Roll Notes13 STR 3 12- HTH Damage 2 1/2d6 END [3]15 DEX 10 12-13 CON 3 12-16 INT 6 12- PER Roll 12-18 EGO 8 13-20 PRE 10 13- PRE Attack: 4d66 OCV 156 DCV 150 OMCV -93 DMCV 03 SPD 10 Phases: 4, 8, 125 PD 3 5 PD (0 rPD)5 ED 3 5 ED (0 rED)6 REC 225 END 113 BODY 3 30 STUN 5Movement Cost Meters NotesRUNNING 0 12m/24m END [1]SWIMMING 0 4m/8m END [1]LEAPING 0 4m 4m forward, 2m upwardCharacteristics Total: 88Cost Powers15 Luck 3d6 - END=0Powers Total: 15Cost Martial Arts3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/10, Target Falls4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 StrikeMartial Arts Total: 7Cost Skills3 Charm 13-11 Tactics 16-3 Riding 12-8 Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 12-3 High Society 13-3 Combat Piloting 12-4 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Equines8 WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Vehicle Weapons (group)3 Conversation 13-3 Deduction 12-3 Interrogation 13-3 Oratory 13-3 Systems Operation 12-20 +2 with All Attacks4 PS 13-2 CuK 11-2 KS 11-2 Paramedics 10-2 Science Skill: Astrogation 11-Skills Total: 90Cost Perks4 Fringe Benefit: Captain4 Positive Reputation (A large group) 11-, +2/+2d6Perks Total: 8Value Complications5 Distinctive Features: Star Fleet Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)20 Social Complication: Subject to orders (Very Frequently; Major)15 Psychological Complication: Sense of Duty: (Common; Strong)10 Hunted: Star Fleet Command Infrequently (Mo Pow; NCI; Watching)Complications Points: 50Base Points: 175Experience: 33Experience Unspent: 0Total Character Cost: 208 Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 22, 2013 Report Share Posted October 22, 2013 Looks good so far, but why only two martial arts maneuvers? I know Kirk isn't Bruce Lee, but he's a pretty skilled brawler. Maybe add another maneuver or two. Quote Link to comment Share on other sites More sharing options...
Tasha Posted October 22, 2013 Report Share Posted October 22, 2013 Also a KS Military History, and something to represent his ability to improvise weapons in the field (Weaponsmith, Archaic Weapons). He also seemed to be pretty proficient with those Tommyguns and Pistols on Mob World, WF Small Arms. Also keep in mind that he served for years before gaining command of Enterprise as a Tactical Officer. IMHO he should also have Persuasion as he is a very magnetic Personality and can talk his way into and out of any situation. Some kind of Diving Martial Dodge should be on his list, probably some acrobatics too. Also Martial Block.http://en.memory-alpha.org/wiki/James_T._Kirk http://memory-beta.wikia.com/wiki/James_T._KirkFor non Canon Sources Quote Link to comment Share on other sites More sharing options...
Barwickian Posted October 22, 2013 Author Report Share Posted October 22, 2013 All good points. Kirk does use the diving tackle a lot. Weaponsmith's a good call at lower level, and the Military KS at higher level. The archaic WFs aren't going to be much use on the adventure I'd planned, but it will open up the sheet for re-use in different adventures. Quote Link to comment Share on other sites More sharing options...
Barwickian Posted October 22, 2013 Author Report Share Posted October 22, 2013 And here's the PDF Kirk's player will be getting. I used Shane's compact Hero export file, customised with a portrait. I'm liking this particular export file more and more. Kirk Rather than try to list equipment, I'll be giving players cards for what they'll have with them: TOS Equipment Cards Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted October 22, 2013 Report Share Posted October 22, 2013 He needs a much bigger EGO: three figures, at least Also you left out Acting...oh, no, that's right. Leave that out. Quote Link to comment Share on other sites More sharing options...
Barwickian Posted October 22, 2013 Author Report Share Posted October 22, 2013 LOL. I also left out Eye for a Beautiful Woman (but the only woman he truly loves is the Enterprise). I should add that as a -0 Complication. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 23, 2013 Report Share Posted October 23, 2013 He also taught at Starfleet Academy, so PS: Teacher can be added. Quote Link to comment Share on other sites More sharing options...
Beast Posted October 23, 2013 Report Share Posted October 23, 2013 What no 2hand over the head smash(sacrifice strike)where I should break my fingers Quote Link to comment Share on other sites More sharing options...
Barwickian Posted October 23, 2013 Author Report Share Posted October 23, 2013 What no 2hand over the head smash(sacrifice strike)where I should break my fingers Haymaker. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 23, 2013 Report Share Posted October 23, 2013 Haymaker would work for that. In terms of martial arts maneuvers, Kirk should have 3-5, no more. Skill levels would work better after that. Sulu, on the other hand, would have a bunch of maneuvers, him being a skilled fencer and karateka. Quote Link to comment Share on other sites More sharing options...
Barwickian Posted October 23, 2013 Author Report Share Posted October 23, 2013 Gave Kirk 4 manoeuvres. I recall Sulu's fencing (who doesn't), but I don't recall his karate. Got an example? Quote Link to comment Share on other sites More sharing options...
Old Man Posted October 23, 2013 Report Share Posted October 23, 2013 IIRC the karate showed up in the books, but not the show or movies. Now I'm wondering just how good mirror universe Uhura was with that knife of hers. Quote Link to comment Share on other sites More sharing options...
Barwickian Posted October 23, 2013 Author Report Share Posted October 23, 2013 Hmm... Champion fencer, karateka, botanist, charismatic, handsome, intelligent, supremely physically fit, tactician, helmsman, weapons officer and later President of the UFP. Sulu may end up using more points than Spock... Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 23, 2013 Report Share Posted October 23, 2013 It was never explicitly stated in the series or movies, but there were a few times where Sulu used a few karate moves. Remember that time when the Klingons were on the Enterprise and some entity changed the phasers to swords? Sulu knocked out a Klingon in Engineering with a knifehand chop to the neck. He tried a few maneuvers (kicks, I think) on Kirk when he and Scotty were mind-controlled by those two aliens. And in Search for Spock, remember how he took down that big bruiser when he and Kirk were springing McCoy from the brig. Never call Sulu "Tiny"! Spock would also have a combat skill level or two, but not as much as Kirk. Most of his damage came from his Vulcan strength and his neck pinch (better written up as a power than as a maneuver). However, he is proficient with the traditional Vulcan weapons, the Ahn-woon and the Lirpa. Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 23, 2013 Report Share Posted October 23, 2013 ...and the Vulcan lyre. Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted October 24, 2013 Report Share Posted October 24, 2013 I would consider giving Kirk a level or two in Striking Appearance. Remember that Shatner was a very handsome man back in the day. Also, I believe Sulu pulled out some karate moves in the episode "Catspaw." Kirk beat him, of course, but that could be written off as Sulu having his mind clouded by the alien "sorceress" in that episode. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 24, 2013 Report Share Posted October 24, 2013 Catspaw, that's the one! Of course Kirk beat Sulu; he's the star of the show, after all! Seriously though, that's a reason for giving Kirk combat skill levels. Quote Link to comment Share on other sites More sharing options...
Barwickian Posted October 24, 2013 Author Report Share Posted October 24, 2013 Right, here's what I have for the bridge crew. The security guard sheet is intended to be given to any player whose character is left on board rather than joining the landing party. I've given all the principals a level of combat luck. Naturally, the security guards don't get this. Kirk (243pts) Spock (321pts) McCoy (182pts) Scotty (183pts) Sulu (265pts) Uhura (214pts) Chekov (176pts) Security Officer (39pts) The con is tomorrow, so these will have to do for now. I'm pretty happy with them. Quote Link to comment Share on other sites More sharing options...
Tasha Posted October 24, 2013 Report Share Posted October 24, 2013 I have minor quibbles about all of them, but they are good enough for a con runie Scotty is a bit of a Scrapper and isn't afraid to start a fight with the Klingons in Trouble with Tribbles. I wonder if he might have some HtH fighting skills himself. Heck it seems likely that actual Line officers might get some Martial Arts training. I doubt the science and Medical Staff get any at all beyond Phaser Training.PS and Off Topic. I love your Signature with "The Pledge" it's good stuff. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted October 24, 2013 Report Share Posted October 24, 2013 Good job on the write-ups! Please let us know how the game went. Quote Link to comment Share on other sites More sharing options...
docdoom77 Posted October 25, 2013 Report Share Posted October 25, 2013 I gotta say, Spock's STR is way too low. He is noticably stronger than a human; at least as far as his background is concerned (it was often ignored if another crew member just had to be able to subdue him, but that's television). They look great though. Quote Link to comment Share on other sites More sharing options...
Vondy Posted October 25, 2013 Report Share Posted October 25, 2013 All good points. Kirk does use the diving tackle a lot... And "Hammer Blow." Quote Link to comment Share on other sites More sharing options...
LordGhee Posted October 25, 2013 Report Share Posted October 25, 2013 I would not give Kirk Interrogation, he has interogated but not as a trained person. Deduction in a con setting I would give to spock as Kirk leads, Spok figures. No MA as I would give him levels and he would have overall levels (5th ed GM, player). Knowledge of Star Fleet systems and the Enterprise systems. Kirk is fit, tough and has combat luck. All of the seven would have Combat luck and it will save new players. Kirk is lucky but 3D6? He makes his luck. Professional skill spacer can use space suits, eva stuff, tools, zero g, how to handle airlocks ect. Kirk can fly it but Sulu can really fly it and anything. Knowledge of history good call Tasha I run a game where everyone is a FBI agent and they start with a package FBI Training then they added to the frame work. Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted October 25, 2013 Report Share Posted October 25, 2013 I gotta say, Spock's STR is way too low. He is noticably stronger than a human; at least as far as his background is concerned (it was often ignored if another crew member just had to be able to subdue him, but that's television). They look great though. I believe it was on Deep Space Nine (the baseball episode) that it was established that Vulcans are three times stronger than humans. That, and their knowledge of pressure points (called Vulcan neuropressure) is what enables them to be so effective with the neck pinch. I don't remember a single crew member being able to subdue him through strength alone--either McCoy had to inject him with a hypospray sedative, or he had to be phaser-stunned. Hope that helps. Quote Link to comment Share on other sites More sharing options...
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