Cassandra Posted September 13, 2013 Report Share Posted September 13, 2013 The Advantages Back up on missions. Access to Life Support, Communications, and Transportation Devices. Current Intelligence on Supervillain Activities. Medical Care. The Disadvantages Watched by The Government. Hunted by the Superhero Team's Enemies. Subject To Orders. Anything else? Quote Link to comment Share on other sites More sharing options...
assault Posted September 13, 2013 Report Share Posted September 13, 2013 Advantage: Being able to take time off. Disadvantage: Having to conform to the expectations/beliefs of other team members. (Eg, liberal heroes versus conservative ones: what do you do when you bust someone for a minor offence?) Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 13, 2013 Report Share Posted September 13, 2013 Superteam Template 2 CK: Campaign City, 11- 2 KS: Federal Criminal Law & Procedures, 11- 2 KS: Superteam (Rights, Rules, & Responsibilities, Team History, Other Members, & so on...) 3 Teamwork, 11- 3 Fringe Benefit: Federal Police Powers 2 Positive Reputation: Member of respected superteam (in Campaign City) 14-, +1/+1d6 3 Positive Reputation: Member of respected superteam (in United States) 14-, +1/+1d6 6 Communicator: HRRP (Radio Group); (OIF, 1/2) Affected as a Sight and Hearing Sense Group and Radio Sense Group (-1/2) 5 Contribution to Team Base 10 Contribution to Team Vehicle 15 Hunted: Enemy Supervillain Team (Frequently, As Pow, Kill/Capture) 5 Social Complication: Restrictions of Sanction (Secret Identity must be registered with the Government, must follow required procedures, or face prosecution/loss of sanction, must make regular reports to government liaison, and so on; Infrequently, Minor) Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 13, 2013 Report Share Posted September 13, 2013 [h=2]Question: Membership Package for World-Class Superheroes[/h] http://www.herogames.com/forums/forum/genres/champions/64907-membership-package-for-world-class-superheroes Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 13, 2013 Report Share Posted September 13, 2013 [h=2]Campaign: Superteam Package Deals[/h] http://www.herogames.com/forums/forum/genres/champions/92158-superteam-package-deals Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted September 14, 2013 Report Share Posted September 14, 2013 In the last game I was in: Group unisex showers. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted September 14, 2013 Report Share Posted September 14, 2013 Advantage: Peers, people in the biz you can blow off steam with. And those who help you in your Secret ID. Disadvantage: can't "Go your own way." Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 14, 2013 Report Share Posted September 14, 2013 Bar With No Name (Marvel) http://marvel.wikia.com/Bar_with_No_Name The Oblivion Bar (DC) http://dc.wikia.com/wiki/Oblivion_Bar Clarks (Wildstorm) http://www.comicvine.com/clarks/4020-41765/ Quote Link to comment Share on other sites More sharing options...
Lucius Posted September 14, 2013 Report Share Posted September 14, 2013 http://www.herogames.com/forums/forum/hero-games/hero-system-discussion/90731-team-as-characters Crossposted Re: Team as characters The Team Val Char Cost Roll Notes 0 PD -2 Total: 0 PD (0 rPD) 0 ED -2 Total: 0 ED (0 rED) 0 BODY -2 Total Characteristic Cost: -6 Movement: Cost Powers END 20 Patron Wizard's mysterious workings: Luck 2d6, Usable Simultaneously (up to 8 people at once; +1) (20 Active Points) 0 Perks 6 Positive Reputation (A large group) 14-, +1/+1d6, Usable Simultaneously (up to 8 people at once; +1) (6 Active Points) 1 Team Funds: Money: Well Off (3 Active Points); Required Multiple Users ([5-8] people; -�), Only In Alternate Identity (-�) 2 Communications Link, Usable Simultaneously (up to 8 people at once; +1) (2 Active Points) 6 Well Connected, all slots Usable Simultaneously (up to 8 people at once; +1) (6 Active Points) 12 1) Contact: Local Law Enforcement (Contact has access to major institutions, Contact has significant Contacts of his own, Contact limited by identity), Organization Contact (x3) (16 Active Points) 12- 8 2) Contact: FBI (Contact has access to major institutions, Contact has significant Contacts of his own, Contact limited by identity), Organization Contact (x3) (12 Active Points) 11- 6 3) Contact: Wealthy Benefactor (Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) (8 Active Points) 8- 4 4) Contact: Powerful magical patron (Contact has extremely useful Skills or resources, Contact limited by identity) (6 Active Points) 8- 2 5) Contact: Fan Club (Contact limited by identity, Good relationship with Contact) (4 Active Points) 11- 0 6) Contact: Assorted people the team has helped (Contact limited by identity, Good relationship with Contact) (2 Active Points) 8- Talents 2 +1/+1d6 Striking Appearance (vs. all characters) (3 Active Points); Only In Alternate Identity (In uniform; -�) Skills 6 Teamwork 9-, Usable Simultaneously (up to 8 people at once; +1) (6 Active Points) Total Powers & Skill Cost: 75 Total Cost: 69 200+ Matching Complications 16 Contribution: 2 pts per member 10 Hunted: Viper Infrequently (As Pow; Harshly Punish) 5 Hunted: News Media Frequently (Less Pow; NCI; Watching) 5 Hunted: Law Enforcement Infrequently (As Pow; NCI; Watching) 10 Hunted: Assorted villains - an enemy to one is an enemy to all Infrequently (As Pow; Harshly Punish) 5 Hunted: Patrons and Benefactors Infrequently (Mo Pow; Watching) 10 Social Complication: Duties and commitments to the team Frequently, Minor (assuming you WANT to be a superhero) 10 Dependent NPC: Assorted friends and relations of the characters, up to two at a time Frequently (Slightly Less Powerful than the PC (or LESS), Useful Noncombat Position or Skills, Group DNPC: x2 DNPCs Total Complications Points: 69 Campaign Use: This is an example of a "Team Membership" built using the Base template. There is no actual building or grounds, although that could be added if the team has an actual base. It illustrates how various abilities could be bought so as to be shared among a group, and how Complications as well as Assets can be pooled. Lucius Alexander the palindromedary says I should post the Hero Designer file Quote Link to comment Share on other sites More sharing options...
Old Man Posted September 14, 2013 Report Share Posted September 14, 2013 Advantages: Better 401k and health insurance plans. Office supply closet. Disadvantages: Team leader is an insufferable prick. Commute is a pain. Quote Link to comment Share on other sites More sharing options...
Boll Weevil Posted September 14, 2013 Report Share Posted September 14, 2013 Advantages: Better 401k and health insurance plans. Office supply closet. Disadvantages: Team leader is an insufferable prick. Commute is a pain. Yeah, and someone keeps eating your lunch from the team base break room fridge despite being clearly marked "Power Man's lunch - do not eat"! Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted September 14, 2013 Report Share Posted September 14, 2013 Advantages: Better 401k and health insurance plans. Office supply closet. Disadvantages: Team leader is an insufferable prick. Commute is a pain. Itwasn'tme. Can someone cover my shifts on the weekend? It's my son's birthday on Friday, I have an important family function on Saturday, and flugelhorn lessons on Sunday. I'll totally make it up to you. Quote Link to comment Share on other sites More sharing options...
Hermit Posted September 15, 2013 Report Share Posted September 15, 2013 A lot depends on the type of super team. Not all of them answer to governments. They can be as informal as a group of friends with superpowers of their own, or even just a group of strangers who might realize there is strength in numbers but even the latter can have friendships form, romances bloom, and yes, you can find out one of your coworkers is a jerk Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted September 15, 2013 Report Share Posted September 15, 2013 A lot depends on the type of super team. Not all of them answer to governments. They can be as informal as a group of friends with superpowers of their own, or even just a group of strangers who might realize there is strength in numbers but even the latter can have friendships form, romances bloom, and yes, you can find out one of your coworkers is a jerk Yeah, well, you'll regret calling me a jerk when the workplace safety inspectors show up and lock down the Superjet. I told you guys I needed more leg room. I have bursitis! Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted September 16, 2013 Report Share Posted September 16, 2013 how many points would these complication be worth character forced onto team t fulfill quota team considers her/him not powerful enough for team Quote Link to comment Share on other sites More sharing options...
Old Man Posted September 17, 2013 Report Share Posted September 17, 2013 Advantages: Better 401k and health insurance plans. Office supply closet. Disadvantages: Team leader is an insufferable prick. Commute is a pain. Annual performance reviews. "Sorry, you missed your quota of captured villains by fifty. We're raising your quota this year to motivate you." The marketing department. "Look, sales of our action figures are down 10%. We need you to try out for Dancing With the Stars." Quote Link to comment Share on other sites More sharing options...
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