Cassandra Posted September 5, 2013 Report Share Posted September 5, 2013 Can a normal person, including a criminal or police officer, harm your player character? Do they have any chance of inflicting damage in hand to hand combat, or even using a gun? Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 5, 2013 Report Share Posted September 5, 2013 It depends on the normal and what you consider "dangerous". Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted September 5, 2013 Report Share Posted September 5, 2013 Well, Jason Bourne would probably give a starting version of Batman a wee bit of trouble. That's mostly due to Bourne not paying points for equipment though. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 5, 2013 Report Share Posted September 5, 2013 Bourne didn't have much in the way of equipment. He left the gun in the safety deposit box. After that, it was pretty much whatever came to hand. Quote Link to comment Share on other sites More sharing options...
assault Posted September 5, 2013 Report Share Posted September 5, 2013 My Mystery Men type characters could theoretically take a bit of body from a gunshot (KA). A bad result on the stun lottery might stun them or worse. Many of my characters might take a few points of stun from a tough normal's punch, although the brickier ones won't. The trick is hitting them. In 6e, killing attacks are nerfed relative to 5e, so things are better for my characters there. So, yes, theoretically normals are quite dangerous in my campaign. This is intentional. It's also "theoretically", rather than "actually:. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted September 6, 2013 Report Share Posted September 6, 2013 In a regular supers setting, I don't even roll attacks for normals. They either bounce or miss. If a super-being attacks a normal, they're just out cold (or whatever effect of said attack would be if not damaging). All normal objects and people have a double-BODY and double-STUN (if applicable) Vulnerability to super-powers or super-tech ... this is my way of letting supers do things like smash tanks in a single shot without running a 1000 point game. So, basically, normals are props. Quote Link to comment Share on other sites More sharing options...
ayinde Posted September 6, 2013 Report Share Posted September 6, 2013 normals cause no threat kinda boring sure there will be heroes who can shrug there attacks but that should not be the norm Quote Link to comment Share on other sites More sharing options...
BTolputt Posted September 6, 2013 Report Share Posted September 6, 2013 Depends on the normal, what they're carrying, and what kind of game I'm playing. In a supers game, the characters are pretty much untouchable. If a normal manages to pick-up one the OAF source of a power (energy rifles and the like), they can use and hurt heros with it... but they won't last a round of retaliation. In a mystery men or street-level heroes game - they players aren't that far up the ladder from normals. A knife in the guts is going to hurt them and it should. A mob of normals could easily take down my players in these games if they don't play it right. Quote Link to comment Share on other sites More sharing options...
psyber624 Posted September 6, 2013 Report Share Posted September 6, 2013 Depends on the power level of the campaign. 400 pt supers are unlikely to even be affected by most Standard Normal (25 pt) characters and Competent Normals (100pt) would likely require good equipment to do anything. Part of my "campaign guidelines" are designed to do just that (Avg CV 8, Avg Def 24, 1/2 resistant, etc.) Of course that depends on the build ("Glass Cannons" can easily be hurt, and MA's have the odd chance of getting hit if I bother to roll all those 18- Attack Rolls, Brick builds however just laugh). IMO that's what makes them "Supers". If its a Heroic level campaign then yeah, normals are a serious threat and one you always have to watch out for. That's one of the differences in power level. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted September 6, 2013 Report Share Posted September 6, 2013 Most of my characters would take damage from "normals" IF they are hit but that would most likely be a lucky shot or an ambush of some sort. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted September 6, 2013 Report Share Posted September 6, 2013 As dangerous as I need them to be. QM P.S.: The PC's never get to look my NPC's Character Sheets. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted September 6, 2013 Report Share Posted September 6, 2013 I prefer a power level for the heroes where a normal is definitely outclassed by a superhero, but a properly trained and equipped normal can still pose some threat. This allows the players to run Batman-type heroes that aren't super-powered per se but can still hold their own. It also allows me as GM to have agent-level troops in sufficient numbers be a challenge for the heroes so I don't have to come up with piles of super-powered adversaries for every fight scene. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted September 7, 2013 Report Share Posted September 7, 2013 I think it might help this conversation if we define what a "normal" is. I mean, if we go by "not powered" then sure, normal may be dangerous. Most henchmen are "normals". Now if you are talking 25 point or less characters limited strictly to real world equipment, then no they usually won't be dangerous except in low powered campaigns. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 9, 2013 Author Report Share Posted September 9, 2013 A normal would be someone who has no extra characteristics. They would be armed with HA to simulate brawling, and would be armed with a RKA Gun or HKA Knife. They could have Combat Luck, and any Armor they wore would have activation rolls. Quote Link to comment Share on other sites More sharing options...
JmOz Posted September 9, 2013 Report Share Posted September 9, 2013 depends....For my Fox is Dead campaign Idea, then certainly (I am assume a DC around 6 for a normal with a CV around 4-5). However it should take about 3-4 to be a minor threat. So 1-2 is just a small diversion that might cost a few points of stun, 3-4 a point of body, might stun them, 5-8 a serious fight that the hero may loose. Quote Link to comment Share on other sites More sharing options...
Old Man Posted September 10, 2013 Report Share Posted September 10, 2013 Normals in my campaign gestate inside a living human host! They are so resilient that even limb loss might not incapacitate them! Their vision is superior to that of any other animal! They have (slightly) acidic blood! They have adrenal glands that drastically improve their strength and reaction time under duress! They can and do eat almost anything organic! If you repeatedly work them until exhaustion, they can actually get stronger over time! Quote Link to comment Share on other sites More sharing options...
dmjalund Posted September 10, 2013 Report Share Posted September 10, 2013 Normals in my campaign gestate inside a living human host! They are so resilient that even limb loss might not incapacitate them! Their vision is superior to that of any other animal! They have (slightly) acidic blood! They have adrenal glands that drastically improve their strength and reaction time under duress! They can and do eat almost anything organic! If you repeatedly work them until exhaustion, they can actually get stronger over time!Better vision than eagles? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted September 10, 2013 Report Share Posted September 10, 2013 Normals in my campaign gestate inside a living human host! They are so resilient that even limb loss might not incapacitate them! Their vision is superior to that of any other animal! They have (slightly) acidic blood! They have adrenal glands that drastically improve their strength and reaction time under duress! They can and do eat almost anything organic! If you repeatedly work them until exhaustion, they can actually get stronger over time!... Actually, human blood is about pH 7.4 ... Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 10, 2013 Author Report Share Posted September 10, 2013 Normals in my campaign gestate inside a living human host! They are so resilient that even limb loss might not incapacitate them! Their vision is superior to that of any other animal! They have (slightly) acidic blood! They have adrenal glands that drastically improve their strength and reaction time under duress! They can and do eat almost anything organic! If you repeatedly work them until exhaustion, they can actually get stronger over time!Believe it or not, as Ripley would say. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 10, 2013 Author Report Share Posted September 10, 2013 Normals in my campaign gestate inside a living human host! They are so resilient that even limb loss might not incapacitate them! Their vision is superior to that of any other animal! They have (slightly) acidic blood! They have adrenal glands that drastically improve their strength and reaction time under duress! They can and do eat almost anything organic! If you repeatedly work them until exhaustion, they can actually get stronger over time!They do have a susceptibility to Water. Quote Link to comment Share on other sites More sharing options...
Tech Posted September 17, 2013 Report Share Posted September 17, 2013 Well' date=' [u']Jason Bourne[/u] would probably give a starting version of Batman a wee bit of trouble. That's mostly due to Bourne not paying points for equipment though. The Batman here is, IMO, an excellent write-up for a Batman: Animated Series campaign. Thanks Hyper-Man for the link. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 17, 2013 Author Report Share Posted September 17, 2013 My version of a Normal Male Char Female 10 STR 5 10 DEX 11 10 CON 10 10 BODY 10 10 INT 10 10 EGO 11 10 PRE 10 10 COM 10 2 PD 2 2 ED 2 2 SPD 2 4 REC 3 20 END 20 20 STUN 18 Total Characteristics Cost: 0 Points Quote Link to comment Share on other sites More sharing options...
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