PaulK Posted September 1, 2013 Report Share Posted September 1, 2013 Is the demolition skill the correct one for improvised explosives creation or is there something else needed as well? Thanks! /Paul Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 2, 2013 Report Share Posted September 2, 2013 Demolitions, possible complementary skills being Chemisty and Electronics. Quote Link to comment Share on other sites More sharing options...
PaulK Posted September 2, 2013 Author Report Share Posted September 2, 2013 Cool, thanks! Quote Link to comment Share on other sites More sharing options...
Steve Long Posted September 2, 2013 Report Share Posted September 2, 2013 Yup, what Greywind said. A character who wants to be a real expert in the explosives field could even take Background Skills like Knowledge Skill: Explosives, Professional Skill: Create Improvised Explosives, and so on -- but basically those are all intended as Complementary Skills for Demolitions, which is your primary go-to Skill for everything explosives-related. Quote Link to comment Share on other sites More sharing options...
PaulK Posted September 2, 2013 Author Report Share Posted September 2, 2013 Again, thanks for the info. I'm working through a character concept for a "good old boy" recreational demolitions expert. (Read as a hick that likes to hear big booms.) Let hilarity ensue with exploding lawn darts, and R/C pipe bomb cars. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted September 3, 2013 Report Share Posted September 3, 2013 Exploding lawn darts... well, that's a new one. Quote Link to comment Share on other sites More sharing options...
PaulK Posted September 3, 2013 Author Report Share Posted September 3, 2013 That's actually borrowed from an old Shadowrun campaign I played in over 10 years ago. We "happened" across a crate of C4 and knew we were about to go after a dragon (thankfully not a great dragon). To stay a bit farther away from the BOOM, we stuck a lawn dart in the block and put a contact detonator on the end. Our heavy support decker (for some reason our computer geek decker always carried a rocket launcher) opened a hole in the dragon's side then we started chucking exploding lawn darts in the hole (missing with most of them, but hilarity still ensued). Eventually, one of the team members got a hole in one and caused the dragon a great deal of heart-burn. Or rather, heart explosive attack. All in all, it was one of the best RPG game sessions I've played. Quote Link to comment Share on other sites More sharing options...
Michael Tisdel Posted October 13, 2013 Report Share Posted October 13, 2013 I worked with Paul on this - we've decided to create a "bag of explosives" as a multipower which includes sticks of dynamite, some molotov cocktails, and the above mentioned explosive lawn darts. Worked out quite easily under 6th ed rules (much easier than doing multipowers in earlier editions). Quote Link to comment Share on other sites More sharing options...
Steve Long Posted October 14, 2013 Report Share Posted October 14, 2013 A character in Champions Villains, Volume 3 has an ability called "Bag of Knives," so "bag of explosives" seems appropriate to me. Quote Link to comment Share on other sites More sharing options...
PaulK Posted October 25, 2013 Author Report Share Posted October 25, 2013 Clyde Rawlins had his debut a couple of weeks ago. There are some tweaks being done on the "crunch" for Clyde to shift points around so that the stats match what I have envisioned him being able to do, but overall, the mechanics are great. So far I'm really liking the Hero System. I've "meta-played" by creating characters under 5th edition, but this was the first actual game session played. Quote Link to comment Share on other sites More sharing options...
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