Cassandra Posted August 29, 2013 Report Share Posted August 29, 2013 Do you have a Team version of your Superhero, and another version for Solo Adventuring? Does your Superhero go off on his own, and team up with other heroes in the same City? (Example: Batman working with the Justice League, and then going back to Gotham to work with Nightwing, Batgirl, and Robin). Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 29, 2013 Report Share Posted August 29, 2013 No. Quote Link to comment Share on other sites More sharing options...
Cancer Posted August 29, 2013 Report Share Posted August 29, 2013 I've never even thought about a character of mine going solo, except in some bits of backstory. Going solo ... I'd waste even more character points on worthless skills like Deduction and Streetwise and so on. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 30, 2013 Report Share Posted August 30, 2013 A competent hero should be able to be effective in either arena. Batman's effectiveness in the Justice League is often not his fighting ability. It's his other skills. Superman doesn't rely upon his super senses nearly as much when he's with the Justice League. He plays the role of "the Brick" most of the time. He relies upon his senses far more often when solo. Batman relies upon his fighting skill when solo. Something else not often shown as much in modern comics is that the heroes are effective in assisting with disaster/rescue as much as they are with defeating and capturing bad guys. This last part also illustrates a major difference in tone between DC and Marvel imo. Quote Link to comment Share on other sites More sharing options...
Old Man Posted August 30, 2013 Report Share Posted August 30, 2013 My characters are usually competent at soloing by default, because I try to make them well rounded enough to cover for when other team members are down (or their players don't show up). I like general purpose powers like TK, even at a low power level, or skills like Electronics that are good for a Hail Mary attempt at fixing the reactor before it goes critical. Quote Link to comment Share on other sites More sharing options...
whiteperegrine Posted September 2, 2013 Report Share Posted September 2, 2013 I have never built two different versions of the same character (solo and team). Never seen the need. While my characters are competent to do solo work their strength lies in being a team member to account for the weaknesses of others. Just as my team mates strengths will cover my own heroes weaknesses. I have mostly played on teams and while I have done little one offshots of solo story lines an entire campaign of just me runnin around would probably get kinda boring. Team play is the preferred method for this hero and my characters tend to reflect that view point. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted September 3, 2013 Report Share Posted September 3, 2013 I've considered running a campaign with that premise but never actually tried it out. Seems like allot of work to emulate an aspect of the medium that I'm not especially attached too. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.