Steve Posted April 5, 2013 Report Share Posted April 5, 2013 In looking at Change Environment, I'm wondering what ways you can use to defend against its effects. Against things like temperature changes, Life Support would work. But what about reductions in characteristic rolls? What are ways to defend against Change Environment? Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted April 5, 2013 Report Share Posted April 5, 2013 Depends on the nature of the special effect. Generally I would throw out the following guidelines; Damage: Resistant Defenses. Movement and Characteristic Rolls: Environmental Movement and/or Life Support Perception Rolls: Enhanced Senses to counter or make sensory deprivation moot. Wind speed: Strength or Environmental Movement Penalties to Range or other Combat Mods: PSLs Telekinetic Strength: STR vs STR roll. ALL: Change Environment - Opposite Effect and maybe even Desolidification Quote Link to comment Share on other sites More sharing options...
Old Man Posted April 6, 2013 Report Share Posted April 6, 2013 Employ a large RKA against the source of the Change Environment? Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted April 6, 2013 Report Share Posted April 6, 2013 Oh wait, forgot one, Transform. That's a nice catchall. Quote Link to comment Share on other sites More sharing options...
Beast Posted April 6, 2013 Report Share Posted April 6, 2013 Best defense no be there if there move away Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 6, 2013 Report Share Posted April 6, 2013 In looking at Change Environment' date=' I'm wondering what ways you can use to defend against its effects. Against things like temperature changes, Life Support would work. But what about reductions in characteristic rolls? What are ways to defend against Change Environment?[/quote'] What are the defenses against suffering the effects of natural disasters? It's basically the same question. Change Environment is not a single ability. Rather, it is a method for characters to control or recreate one or more aspects of the natural environment. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 6, 2013 Report Share Posted April 6, 2013 Best defense no be there if there move away "Decent people shouldn't live here. They'd be happier somewhere else." Quote Link to comment Share on other sites More sharing options...
griffinman01 Posted April 7, 2013 Report Share Posted April 7, 2013 Depends on the nature of the special effect. Generally I would throw out the following guidelines; Damage: Resistant Defenses. Movement and Characteristic Rolls: Environmental Movement and/or Life Support Perception Rolls: Enhanced Senses to counter or make sensory deprivation moot. Wind speed: Strength or Environmental Movement Penalties to Range or other Combat Mods: PSLs Telekinetic Strength: STR vs STR roll. ALL: Change Environment - Opposite Effect and maybe even Desolidification I think this sums it up. Remember that each of the penalties that you suffer are due to some kind of environmental hazard and all it takes is a little bit of thought on how you could circumvent those hazards. Whenever someone uses Change Environment they have to specify what they're doing. When they create a field that reduces running, they have to specify that it's because the ground turned to mud, meaning environmental movement would get around it (or if you found some means of creating a solid surface to stand on such as a force wall). Dense fog can cause reduced PER, in which case other vision types (IR, UV, X-Ray) would penetrate it. Damage from High winds and intense heat/cold could be counteracted by creating a force wall to shield you (provides resistant defense to prevent burns or debris). Basically it takes some creative thinking and the OK from the GM for ways to get around it. Quote Link to comment Share on other sites More sharing options...
Mister E Posted April 13, 2013 Report Share Posted April 13, 2013 I was under the impression that, for every CE, the defense was a corresponding counter LS. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 14, 2013 Report Share Posted April 14, 2013 Depends on the nature of the CE. A slick of some type (ice, oil, etc.) would need some way to counteract the movement penalty. Quote Link to comment Share on other sites More sharing options...
Mister E Posted April 14, 2013 Report Share Posted April 14, 2013 What about LS: Safe Environment: Low Traction Surfaces? =) Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted April 14, 2013 Report Share Posted April 14, 2013 Depends on the nature of the CE. A slick of some type (ice, oil, etc.) would need some way to counteract the movement penalty.Environmental Movement is the typical way of doing this. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 14, 2013 Report Share Posted April 14, 2013 So you survive on them. Doesn't mean you can walk across them. Quote Link to comment Share on other sites More sharing options...
Mister E Posted April 15, 2013 Report Share Posted April 15, 2013 So... w/ LS vs. low traction surfaces... the sfx might be that one never touches the ground... or something like that? =P Quote Link to comment Share on other sites More sharing options...
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