BhelliomRahl Posted February 19, 2013 Report Share Posted February 19, 2013 Designing a character whose signature weapon is the Chain Sword. Description: The Weapon appears to be a normal Longsword and functions as such but a mechanism allows the sword to break apart into small segments linked by a Chain/Cable and return to its sword form. The Weapon now functions in a similar manner to a whip; it has reach and can be used to entangle/grab but still maintains some of the lethality of a sword. This weapon was use by Ivy in Soul Caliber & the movie 'Brotherhood of the Wolf' (Great Film). My thoughts on the build are: 1) Hand Killing Attack with usually qualities of Equipment. (Focus, Real Weapon, Strength Min, No Endurance Cost, etc) with Reach 6m (Stretch with relevent Limitations) 2) Multipower; a) HKA RKA; Limited Range 6m c) Stretch 6m; Direct Only, No Non-Combat Stretching: Link with HKA 1/2d6; Only if successfull with Grab Link a HKA to the stretch is to represent that Blade Segments are wrapping around the target which means that if the ability is used it will cause damage even if used to aid another. This might be better represented as a Side effect which occures if a Power Skill: Chain Sword Roll is failed. Option 2 is more expensive to build but I think it better represents the abilites of a Chain Sword. When I have written both Options up I will post the mechanical design but wanted to get people's thoughts on the matter to see if I am going in the wrong direction. Quote Link to comment Share on other sites More sharing options...
Old Man Posted February 20, 2013 Report Share Posted February 20, 2013 Re: The Chain Sword/Sword Whip Might throw the flail maneuver on there too, but otherwise what you have looks like a decent writeup. Brotherhood of the Wolf was my favorite kung fu werewolf mystery horror period costume drama ever. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted February 25, 2013 Report Share Posted February 25, 2013 Re: The Chain Sword/Sword Whip Brotherhood of the Wolf was my favorite kung fu werewolf mystery horror period costume drama ever. You mean there was more than one ... Quote Link to comment Share on other sites More sharing options...
Markdoc Posted February 25, 2013 Report Share Posted February 25, 2013 Re: The Chain Sword/Sword Whip You mean there was more than one ... It's a very specific genre cheers, Mark Quote Link to comment Share on other sites More sharing options...
BhelliomRahl Posted February 25, 2013 Author Report Share Posted February 25, 2013 Re: The Chain Sword/Sword Whip As I said here is the mechanical build: 22RPs Chain Sword Multipower, 45-Point Reserve, (45APs); all slots OAF (-1) 1) 2f - Sword - Killing Attack - HTH 1.1/2d6, Armor Piercing (+1/4), Reduced Endurance (0 End; +1/2) (44APs); OAF (-1), Real Weapon (-1/4) 2) 1f - Chain Whip - Killing Attack - Ranged 1.1/2d6, Reduced Endurance (0 End; +1/2) (37APs); OAF (-1), Limited Range - 6m, Real Weapon (-1/4) 3) 1f - Chain - Stretching 6m, Reduced Endurance (0 End; +1/2) (9APs); OAF (-1), Requires A Roll (Attack Roll; -1/2), No Non-Combat Stretching (-1/4), Always Direct (-1/4) 6RPs Blade Segments - Killing Attack - Ranges 1/2d6, Constant (+1/2), Reduced Endurance (0 End; +1/2) (20APs); OAF (-1), Limited Range - 6m, Linked (Chain; -1/2), Requires A Roll (Chain Sword Tricks -1/2) Real Weapon (-1/4). Note: Jointly Linked with Chain, Requires a Chain Sword Tricks Roll to not use Chain Segments Power when Chain is used. The Reason that Chain Segments is outside of the Multipower is due to RAW in regards to Linking powers within a Multipower. Blade Segments is to represent that although it function like a whip when grabbing a target due to the blade segments it inflicts damage. However with the appropiate Skill roll the user can use the flat of the blade and not damage the target. Decided to use Linking instead of Side Effects as the damage does not effect the user only the target and it has a combat benefit. Opinions? Quote Link to comment Share on other sites More sharing options...
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