Alcibiades Posted February 15, 2013 Report Share Posted February 15, 2013 I'm a bit perplezed. I want to be able to fire my magic shotgun, and then the actual shot occur after a period of time, despite my having moved from the area (the actual shot having moved forward in time after I pulled the trigger). So, say, I aim the gun down a hall and pull the trigger, move away, and in 10 minutes the shot occurs in the hall where I was standing before. I'm not sure how I would do this. Some kind of Time Delay in 5E, but that doesn't seem to exist in 6th (which I am just now looking at). Any ideas? Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted February 16, 2013 Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) In 5 and 6E my first thought is Trigger, the Trigger being 10 minutes pass. Quote Link to comment Share on other sites More sharing options...
Alcibiades Posted February 16, 2013 Author Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) But won't the gun still be the source of the attack in that case, rather than the place from which you fired it? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 16, 2013 Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) Extra Time can be used in both 5e and 6e to represent an "onset time", which sounds like what you're looking for. Quote Link to comment Share on other sites More sharing options...
Alcibiades Posted February 16, 2013 Author Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) Hmmm. How would I make it possible to vary the onset time? Variable Advantages with several different Extra Time advantages? Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 16, 2013 Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) I'm a bit perplezed. I want to be able to fire my magic shotgun' date=' and then the actual shot occur after a period of time, despite my having moved from the area (the actual shot having moved forward in time after I pulled the trigger). So, say, I aim the gun down a hall and pull the trigger, move away, and in 10 minutes the shot occurs in the hall where I was standing before.[/quote'] How do you see this working in play? Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 16, 2013 Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) Perfect assassination. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted February 16, 2013 Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) How do we model a bomb with a timer in HERO? The only thing different from that sfx is the lack of an actual bomb that could be disarmed in the future. Is the 'can be disarmed' a Limitation that this particular build would lack? This reminds me of the question that comes up every so often on how to model Thor's Hammer returning after each throw. Answer: Build it as Blast and just don't take a Limitation requiring him to go pick it up after he throws it. Quote Link to comment Share on other sites More sharing options...
Alcibiades Posted February 16, 2013 Author Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) How do you see this working in play? The character fires the gun at point x (say, down a hallway through which he thinks that pursuers will come, or at one side of a building to create a distraction). The bullet moves through time 5 minutes (or however far) in the future, and the shot takes place down the hallway or at the side of the building at that time. Which raises the question of what it's OCV would be, since nobody is aiming it at the time that it takes effect. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 16, 2013 Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) The character fires the gun at point x (say' date=' down a hallway through which he thinks that pursuers will come, or at one side of a building to create a distraction). The bullet moves through time 5 minutes (or however far) in the future, and the shot takes place down the hallway or at the side of the building at that time.[/quote'] Does the character know there will be a target there, or is he just guessing? If he knows there will be a target there, we might model it with Indirect. It's resolved in current time, but the SFX are that the character shot a bullet there in the past. Quote Link to comment Share on other sites More sharing options...
Alcibiades Posted February 16, 2013 Author Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) Does the character know there will be a target there' date=' or is he just guessing? If he knows there will be a target there, we might model it with [b']Indirect[/b]. It's resolved in current time, but the SFX are that the character shot a bullet there in the past. He's just guessing. He doesn't actually know who/what will be there, if anything. He pulls the tiigger; in x time, the bullet emerges from the place in empty space where the gun formerly was. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted February 16, 2013 Report Share Posted February 16, 2013 Re: Fire and forget (really, really forget) He's just guessing. He doesn't actually know who/what will be there' date=' if anything. He pulls the tiigger; in x time, the bullet emerges from the place in empty space where the gun formerly was.[/quote'] You might still buy it as Indirect, but now it's Inaccurate and Requires an unmodified Tactics roll because he's shooting blind. If he has absolutely no way to tell if someone will be there he's just wasting ammo. Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 8, 2015 Report Share Posted March 8, 2015 Transdimensional, through Time. Lucius Alexander Where did that palindromedary come from? Quote Link to comment Share on other sites More sharing options...
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