djkester Posted January 24, 2013 Report Share Posted January 24, 2013 I'm working on building a spell / power for reading ancient languages. The effect: You cast a spell and gain an understanding of the ancient writing / ruins. I'm looking for suggestions on how to build this. I haven't got any good brainstorms yet so I'm hoping for your help. Thanks to everyone who responds. dave Quote Link to comment Share on other sites More sharing options...
Christougher Posted January 24, 2013 Report Share Posted January 24, 2013 Re: How to Build: Read Ancient Ruins / Writings Universal Translator. Or Cryptography at a high skill roll. Chris. Quote Link to comment Share on other sites More sharing options...
Binnister Posted January 24, 2013 Report Share Posted January 24, 2013 Re: How to Build: Read Ancient Ruins / Writings Perhaps something along the lines of 'Universal Translator' with some limitations? (Costs Endurance, Incantations, Only to understand Ancient Writings)? Quote Link to comment Share on other sites More sharing options...
djkester Posted January 24, 2013 Author Report Share Posted January 24, 2013 Re: How to Build: Read Ancient Ruins / Writings Thanks. The translator with limitations sounds like what I need. Thanks again. Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 24, 2013 Report Share Posted January 24, 2013 Re: How to Build: Read Ancient Ruins / Writings "Reading ancient ruins"? Cartography Quote Link to comment Share on other sites More sharing options...
Binnister Posted January 24, 2013 Report Share Posted January 24, 2013 Re: How to Build: Read Ancient Ruins / Writings One other thing you might do is dig down and find out what the Talent 'Universal Translator' is actually at its core (it's likely based on a 'Detect' or some such thing). I think that 'Ultimate Skills' might have that information (someone can correct me if I'm wrong). That way, you might be able to pull out the parts that 'fit' and add-in the spell part (incantations, etc) to just the portion you want.... Quote Link to comment Share on other sites More sharing options...
djkester Posted January 24, 2013 Author Report Share Posted January 24, 2013 Re: How to Build: Read Ancient Ruins / Writings "Reading ancient ruins"? Cartography \LOL My bad spelling. I meant, runes. But I like that one. Quote Link to comment Share on other sites More sharing options...
Maccabe Posted January 24, 2013 Report Share Posted January 24, 2013 Re: How to Build: Read Ancient Ruins / Writings Actually reading ruins would involve Cartography. Quote Link to comment Share on other sites More sharing options...
Sepia Posted January 25, 2013 Report Share Posted January 25, 2013 Re: How to Build: Read Ancient Ruins / Writings I agree with Binnister, buy it as a Detect power for Ancient Ruins and Writings. It is up to you for END and other such. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted January 25, 2013 Report Share Posted January 25, 2013 Re: How to Build: Read Ancient Ruins / Writings This is one of the suggested possible uses for Cryptography. Quote Link to comment Share on other sites More sharing options...
Lucius Posted January 26, 2013 Report Share Posted January 26, 2013 Re: How to Build: Read Ancient Ruins / Writings Polyhistor's Key to Unlocking the Secrets of Mysterious Writings: (Total: 23 Active Cost, 5 Real Cost) Universal Translator 14- (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Limited Power Writings Only (-1), Requires A Roll (Skill roll; -1/2), Costs Endurance (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 5) Polyhistor's Improved Key to Unlocking the Secrets of Mysterious Writings: (Total: 36 Active Cost, 7 Real Cost) Universal Translator 18- (27 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Limited Power Writings Only (-1), Requires A Roll (Skill roll; -1/2), Costs Endurance (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 5) plus Speed Reading (x10) (4 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Linked (Universal Translator; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 1) plus Eidetic Memory (5 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power Text Only (-1/2), Extra Time (Full Phase, -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Linked (Speed Reading (x10); -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 1) Lucius Alexander Introducing a palindromedary to a glyphtodont Quote Link to comment Share on other sites More sharing options...
Markdoc Posted January 31, 2013 Report Share Posted January 31, 2013 Re: How to Build: Read Ancient Ruins / Writings Yeah, I'd avoid over-thinking this. Cryptography sounds like exactly what you need. After all, all you are doing is figuring out cryptic marks Cheers, Mark Quote Link to comment Share on other sites More sharing options...
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