DeadlyUematsu Posted December 19, 2012 Report Share Posted December 19, 2012 I have an idea for character who is a sentient giant robot who spends most of his time elsewhere (because he's huge) while his boy sidekick, a follower, helps the rest of the superhero team do investigative work. I would like to give the sidekick the ability to teleport the giant robot to wherever the sidekick is. How exactly would you build this? Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 19, 2012 Report Share Posted December 19, 2012 Re: Teleport In Giant Robot? If the robot has enough movement to get there quickly (maybe a long distance teleport on Charges or an END Reserve) all the Follower needs is Mindlink. Or give the Follower a Summon Robot. Lucius Alexander The palindromedary buys Summon Lucius Alexander Quote Link to comment Share on other sites More sharing options...
gojira Posted December 19, 2012 Report Share Posted December 19, 2012 Re: Teleport In Giant Robot? "Summon" is the first thing I thought of reading your description. It's like Billy Batson who transforms into Captain Marvel, but instead of transforming the superhero is summoned and the little boy stays around. Mind Link + Teleport w/ Megascale works too. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted December 20, 2012 Report Share Posted December 20, 2012 Re: Teleport In Giant Robot? If the little boy is, "out of play" whenever the giant robot is around, you could build it as a Multiform. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted December 20, 2012 Report Share Posted December 20, 2012 Re: Teleport In Giant Robot? I like this power. it is old school 35 cent comics. Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 20, 2012 Report Share Posted December 20, 2012 Re: Teleport In Giant Robot? At first I thought it was going to be how to teleport from point to point inside a giant robot.... Lucius Alexander The palindromedary says that's a kind of literal take on it Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 20, 2012 Report Share Posted December 20, 2012 Re: Teleport In Giant Robot? Intraship beaming isn't safe. Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted December 20, 2012 Report Share Posted December 20, 2012 Re: Teleport In Giant Robot? If the little boy is' date=' "out of play" whenever the giant robot is around, you could build it as a Multiform.[/quote'] Not only did you steal that idea right out of my head, but I'm not even allowed to rep you for posting it first! Also, is anyone else reminded of Frankenstein Jr.? Quote Link to comment Share on other sites More sharing options...
Midas Posted December 25, 2012 Report Share Posted December 25, 2012 Re: Teleport In Giant Robot? If the little boy is' date=' "out of play" whenever the giant robot is around, you could build it as a Multiform.[/quote'] I think your idea is better, but another option is OIHID. Think Tony Stark. Tony can run around, spend money, call in contacts, etc. But until he puts on the red and gold jammies, he's a normal. Think of the Mecha as a really big battle suit, bought with OIHID and -whatever the replacement is for Elemental Control- and this concept would work. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted December 26, 2012 Report Share Posted December 26, 2012 Re: Teleport In Giant Robot? If the little boy is still in play while the robot is around, you might also consider Duplication so that the GM doesn't have to run your follower as an NPC for you (I loved the idea behind Summon and Follower until I had a few in my group and I had to play them in addition to running the story). If the little boy were the base character, the sfx of Duplication could be the robot teleporting to you. Duplication also has an advantage that would allow you to buy the robot as an automaton or a vehicle if you wanted. possible inspirational material -> http://en.wikipedia.org/wiki/Juston_Seyfert edit: I like this idea too and as a GM I also find it pleasing point wise. For example, in a 400 pt. game the player could build the Duplicate on 400 pts. (with a cost of 160 pts. including the Alterred Duplicates Advantage) leaving 240 pts. for the little boy base form. I think this would be plenty for a lot of fun noncombat stuff like INT, Tech/ Science Skills, and maybe Healing (Duplicate only) so that he can make repairs to the robot. Even better, maybe he could have a small VPP so that he could make small changes to the robot on the fly (like "I gave him a giant flashlight!" Images, UOO, Only to create light). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.