TheQuestionMan Posted December 4, 2012 Report Share Posted December 4, 2012 Re: Greywind's Characters That's a Moray! Not exactly the romantic type is he. Angelique is a serious honey trap. The ultimate Venus Man Trap. QM Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 4, 2012 Author Report Share Posted December 4, 2012 Re: Greywind's Characters Anton Darque Hgt: 6'3” Wgt: 215# Hair: Black Eyes: Brown 30 STR 20 25 DEX 45 20 CON 20 14 BODY 8 30 INT 20 30 EGO 40 30 PRE 20 16 COM 3 10 PD 4 9 ED 5 5 SPD 15 10 REC 0 40 END 0 39 STUN 0 6 RUN 2 SWIM 6 LEAP Char: 200 Skills Acting 16- Analyze: Magic 15- Analyze: Demonic creatures 15- Breakfall 14- Conversation 15- Deduction 15- Disquise 15- High Society 15- Lipreading 15- Magic Skill 25- Mimicry 15- Oratory 15- Persuasion 15- Seduction 15- Sleight of Hand 15- Stealth 14- Tactics 15- WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Flails, Lances, Off Hand, Staffs, Whips Scholar KS: Arcane And Occult Lore (3 Active Points) 15- KS: Business 15- KS: History (3 Active Points) 15- KS: Legends And Lore (3 Active Points) 15- Skills: 95 Perks Well-Connected Money: Filthy Rich Perks: 18 Talents Absolute Time Sense Ambidexterity (-2 Off Hand penalty) Danger Sense (immediate vicinity, any danger, Function as a Sense) 16- Simulate Death Talents: 42 Martial Arts Offensive Strike Martial Strike Defensive Strike Martial Block Martial Dodge Nerve Strike Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Empty Hand, Flails, Karate Weapons, Lances, Mourn Staff, Ninja Weapons, Off Hand, Polearms and Spears, Rings, Staffs, Staffs, Two-Handed Weapons, War Fan, Whips Martial Arts: 44 Powers Variable Power Pool (Magic Pool), 200 base + 100 control cost Life Support (Longevity: Immortal) Mental Defense (16 points total) Powers: 315 Disads Dependent NPC: Angelique D'aarque 14- (Slightly Less Powerful than the PC) Hunted: Various groups 8- (As Pow; Harshly Punish) Distinctive Features: Supernatural Aura (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone) Psychological Limitation: Honorable (Has own code of honor) (Very Common; Strong) Reputation: Manipulative Sorcerer, 8- (Extreme) Anton is, first and foremost, a manipulator. He rarely gets directly involved as, in his eyes, it makes the game less of a challenge for him. His sense of honor is such that, in a duel he would abide by any restrictions placed on it, with conditions. For instance, in a martial combat duel, he would opt not to use magic. If in the course of the fight he found himself losing, he would use magic to save himself (regen, bolstered defenses) and continue the fight, but he would not allow himself to allow that battle to be anything other than a draw. If he goes into a battle his spells would, by necessity, have some form of Reduced END attached. Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 7, 2013 Author Report Share Posted January 7, 2013 Re: Greywind's Characters Spellbinder Adalene Masters Hgt: 5'4” Wgt: 116# Hair: Blonde Eyes: Blue 10 STR 0 20 DEX 30 16 CON 12 10 BODY 0 20 INT 10 20 EGO 20 15 PRE 5 20 COM 5 6 PD 4 5 ED 2 4 SPD 10 6 REC 2 32 END 0 23 STUN 0 6 RUN 2 SWIM 3 LEAP Char: 100 Skills Analyze: Magic 16- Breakfall 13- Conversation 12- Deduction 13- High Society 12- KS: Aikido 13- KS: Occult 13- KS: History 13- KS: Mythology 13- Magic Skill 14- Paramedics 13- Persuasion 12- PS: Researcher 16- SL: +5 with any three related Skills (Magic Skill, Analyze and Occult) (15 Active Points); Limited Power (Only in regards to countermagics; -1) Skills: 57 Perks Contact: Lightning (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14- Money: Wealthy Perks: 22 Talents Danger Sense (Any Area, Any Danger, Discriminatory, Function as a Sense) 13-/16- Talents: 47 Martial Arts Martial Throw Martial Grab Defensive Strike Martial Dodge Martial Escape Redirect Joint Lock/Throw Takedown WE: Blades, Polearms and Spears, Staffs Powers +3 PER with Sight Sense Group Life Support (Longevity: 400) Variable Power Pool (Magic Pool), 150 base + 75 control cost Powers: 230 Disads NCM Hunted: Blizzard 14- (As Pow; Harshly Punish) Hunted: Arkayne 14- (Mo Pow; Watching) PL: CAK (Common; Total) PL: Overconfident (Common; Strong) Secret ID: Adalene Masters Adalene Masters is a mystic. Her specialty lies in countermagics, the undoing of spells and rituals. She is often approached for knowledge. Some consider her a charlatan dealing in tarot readings and tea leaves. For those that know and believe, her powers are far greater. Her contacts within the superhero community are many; The Guardians (friends and allies as well), the first Shadow Hunter, Red Star, the Ghost, as well as many others. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 7, 2013 Report Share Posted January 7, 2013 Re: Greywind's Characters Spellbinder has a very Variable Magic Power Pool, but no examples or flavourful spells. Gonna need to start posting their Archvillains soon. QM Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 7, 2013 Author Report Share Posted January 7, 2013 Re: Greywind's Characters All of the mystics I've put up so far have been strictly NPC, so there wasn't a lot of need for me to actually build specifics. It helped me to deal with group of players I had running around to be able to do on the fly. Anton and the Blood Guard are high on that list of villains. I'll be looking at getting the rest of the Guard up, as well as some of the referenced and seen allies. Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 11, 2013 Author Report Share Posted January 11, 2013 Re: Greywind's Characters Heavy Exterminator Robotic Orientation HERO Slayer Mk I Hgt: 6'7” Wgt: 880# Hair: None Eyes: Red 55 STR 45 20 DEX 30 25 CON 30 15 BODY 10 10 INT 0 0 EGO 0 20 PRE 10 0 COM 0 12 PD 1 12 ED 7 3 SPD 0 16 REC 0 50 END 0 0 STUN 0 6 RUN 0 SWIM 0 LEAP Char: 59 Powers Damage Resistance 12 PD/12 ED Does Not Bleed Cannot Be Stunned High Range Radio Perception (Radio Group) Infrared Perception (Sight Group) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) Knockback Resistance -3" Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Multipower, 45-point reserve, (45 Active Points); all slots Beam (-1/4) 1) Energy Blast 9d6 (45 Active Points); No Knockback (-1/4), Beam (-1/4) 2) Killing Attack - Ranged 3d6 (45 Active Points); No Knockback (-1/4), Beam (-1/4) Powers: 183 Disads Distinctive Features: Robotic Killing Machine (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) Hunted: Most Heroes 14- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) PH: No Senses but Sight and Hearing PH: Limited to Program (usually neutralize any given target) Rep: Killing Machine Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 11, 2013 Author Report Share Posted January 11, 2013 Re: Greywind's Characters Heavy Exterminator Robotic Orientation HERO Slayer Mk II Hgt: 6'7” Wgt: 880# Hair: None Eyes: Red 50 STR 40 30 DEX 60 45 CON 50 15 BODY 10 12 INT 2 0 EGO 0 30 PRE 10 0 COM 0 15 PD 5 15 ED 6 4 SPD 0 19 REC 0 90 END 0 0 STUN 0 16 RUN 0 SWIM 10 LEAP Char: 143 Powers Damage Resistance 15 PD/15 ED Does Not Bleed Cannot Be Stunned Shock Blast: Energy Blast 5d6, No Normal Defense ([standard]; +1) (50 Active Points) High Range Radio Perception (Radio Group) Infrared Perception (Sight Group) Flight 10" Armor Piercing (+1/2) (25 Active Points) applied to STR Killing Attack - Ranged 2d6, Armor Piercing (+1/2) (45 Active Points); Beam (-1/4) Harpoon: Killing Attack - Ranged 4d6, Armor Piercing (+1/2) (90 Active Points); 1 Charge (Recovers Under Limited Circumstances; -3), OIF (-1/2) Knockback Resistance -4" Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in IntenseHeat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Powers: 287 Disads Distinctive Features: Robotic Killing Machine (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) Hunted: Most Heroes 14- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) PH: No Senses but Sight and Hearing PH: Limited to Program (usually neutralize any given target) Rep: Killing Machine 14- Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 11, 2013 Report Share Posted January 11, 2013 Re: Greywind's Characters HERO (Orientation?) Made be think of something else. Don't ask me why! IDK? QM Quote Link to comment Share on other sites More sharing options...
Greywind Posted January 22, 2013 Author Report Share Posted January 22, 2013 Re: Greywind's Characters Added in an image. Will be adding more as I find old files. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 17, 2013 Author Report Share Posted February 17, 2013 Re: Greywind's Characters Red Coil Hgt: Varies Wgt: Varies 15 STR 5 15 DEX 15 15 CON 10 10 BODY 0 13 INT 3 14 EGO 8 10 PRE 0 10 COM 0 6 PD 3 4 ED 1 3 SPD 5 6 REC 0 30 END 0 26 STUN 0 9 RUN 6 2 SWIM 9 LEAP Char: 66 Skills +1 with Power Armor KS: Military Protocols Shadowing 12- Stealth 14- Tracking 12- Skills: 17 Talents Absolute Time Sense Lightsleep Talents: 6 Powers Red Coil Armor Armor 20 PD/20 ED +30 STR +10 DEX +15 CON +10 PRE +2 SPD Energy Blast 14D6 Stun Only, No Knockback, No Range, Linked (Entangle) Entangle 5D5, 5 Def, No Range Stretching 1” Linked (Entangle) Flight 10” Endurance Reserve 100 END 10 REC Linked (Red Coil Armor) HRRH IR Vision Nightvision Flash Defense (Hearing) 8 Flash Defense (Sight) 8 Powers: 170 Disads Distinctive Features: Recognized Armor Hunted: Project: Tinman 14- (Watching) PS: Super Patriot PS: Overconfident Rivalry: Other Squad Members SL: Secret ID PS: Follows Orders V: 2x STUN Magnetics V: 1 1/2x Body Magnetics Susc: Intense magnetic fields 2D6/minute The red Coil armor was built based off the designs of Professor Christopher Coil as a capture unit. The suits are built under, and licensed to various organizations, though the auspices of Project: Tinman. The Tinman project was begun under the DOD utilizing the minds the likes of David Wainwright (ref.: Warmonger), Charles Scott (Scott Enterprises), Jordan Kendall (Kendall Industries), and many others, in order to create powered combat suits for the military. The red armor's primary combat ability are two cybernetic "whips" that are used to wrap around a given target. If further pacification is necessary, an electrical charge, much like a taser, is sent into the whips. Note: The Red Coil was originally built to be a non-lethal combat suit for a player. Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted November 10, 2020 Report Share Posted November 10, 2020 You didn’t specify War Star’s Distinctive Features Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 21, 2020 Author Report Share Posted November 21, 2020 On 11/10/2020 at 5:13 PM, DusterBoy said: You didn’t specify War Star’s Distinctive Features He's huge. Tall, wide, thick, and heavy. Quote Link to comment Share on other sites More sharing options...
DusterBoy Posted November 25, 2020 Report Share Posted November 25, 2020 Thanks Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 1, 2020 Author Report Share Posted December 1, 2020 Warstar This is a scan off his first or second character sheet. I've been in the process of reworking his look as my time and motivation allows. Quackhell 1 Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 8, 2021 Author Report Share Posted July 8, 2021 Bloodbath Royce Gideon Hgt: 6' 7” Wgt: 250# 25 STR 15 31 DEX 63 25 CON 30 18 BODY 16 15 INT 5 20 EGO 20 20 PRE 10 18 COM 4 20 PD 15 15 ED 10 7 SPD 29 10 REC 50 END 44 STUN 11 RUN 2 SWIM 5 LEAP Char: 217 Skills Acrobatics 15- Breakfall 15- Shadowing 12- Stealth 15- Streetwise 13- Survival 14- Tactics 12- Tracking 12- Defense Maneuver I-II Skills: 33 Talents Fast Healing (Combat Luck) 9 PD/9ED Combat Sense 12- Lightsleep Talents: 36 Martial Arts Defensive Strike Offensive Strike Martial Block Martial Dodge Martial Escape Martial Arts: 22 Powers Clinging (Normal STR) Discriminatory with Smell/Taste Group Ultrasonic Hearing Infrared Sight Sight Group Flash Def (10 points) Tracking with Smell/Taste Group HKA 2d6-1 (3d6+1w/STR) Life Support: Immunity: All terrestrial diseases and bio-warfare agents Immunity: All terrestrial poisons and chemical warfare agents Healing (Regen) 2 BODY Running +5” Powers: 110 Disads Distinctive Features: Animalistic Appearance: distended canines, claw-like fingernails Tall Bestial Fury: Berserk in combat 14-/8- Phys Lim: Color Blind: sees everything in black/white/shades of gray Psych: Killer (C/S) Psych: Hunting Longbow (VC/S) Rep: Wanton Killer 8- (Extreme) Soc: Secret ID (O/S) Disads: 130 Bloodbath is an enigma. No one knows where he came from or how he got his powers. There is some speculation that he is a mutant. His first encounter with the Guardians was when he was part of the crew that kidnapped Comm. Grayson's grandson for ransom. Later, he formed a loose partnership with the assassin Slash. That ended during a cross-country killing spree. They ended up killing the wife and daughter of Bryce Callahan (Longbow). Longbow ended their partnership by killing Slash. Longbow was captured by police, tried, and acquitted. Since then they have both been on the lookout for the other. Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 13, 2021 Author Report Share Posted July 13, 2021 Arlo and Alphonse Arlo Height: 7' 2” Weight: 300# Hair: Brown (shaggy and unkempt) Eyes: Brown 35 STR 25 18 DEX 24 30 CON 40 19 BODY 18 8 INT -2 8 EGO -4 30 PRE 20 8 COM -1 20 PD 13 15 ED 9 4 SPD 12 13 REC 60 END 52 STUN 6 RUN 2 SWIM 7 LEAP Characteristics: 154 Skills CSL: +4 HtH Skills: 20 Powers Phys Damage Reduction, Resistant 25% KB Resistance -3 Lack of Weakness (Resistant Defenses) -9 Power Def 5 Regen 2 BODY Powers: 49 Disads Distinctive Features: Hill giant big (Not Concealable, Noticed, Major Reaction) Rivalry: Alphonse Unluck 2d6 Watching: Nova Research 14- Disads: 50 Alphonse Height: 7' 3” Weight: 320 Hair: Dark Brown (shaggy and unkempt) Eyes: Brown 40 STR 30 15 DEX 15 35 CON 50 19 BODY 18 6 INT -4 8 EGO -4 30 PRE 20 6 COM -2 20 PD 12 15 ED 8 3 SPD 5 15 REC 70 END 57 STUN 6 RUN 2 SWIM 8 LEAP Characteristics: 148 Skills CSL +5 HtH Skills: 25 Powers Phys Damage Reduction, Resistant 25% KB Resistance -3 Lack of Weakness (Resistant Defenses) -5 Power Def 5 Regen 2 BODY Powers: 45 Disads Distinctive Features: Hill giant big (Not Concealable, Noticed, Major Reaction) Rivalry: Arlo Phys Lim: Illiterate (Freq, Fully) Watching: Nova Research 14- Disads: 60 Arlo and Alphonse were pulled from another reality by way of an experimental breach by Nova Research. Their rather abrupt arrival ended up in the destruction of the experimental equipment. After many dead Dog Soldiers, the pair were able to be rudimentary communicated and reasoned with. They have since been employed by NR, often loaned out as muscle to others. Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 7, 2021 Author Report Share Posted November 7, 2021 Added some images. Quote Link to comment Share on other sites More sharing options...
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