Hi, I'm a complete noob and I'm trying to grasp some of the nuances of building powers--especially in regards to weapons and equipment. To this end, I'm looking at the various examples and listed weapons to try to reverse engineer the costs. I'm probably missing something simple (that's usually the way it goes), but it seems that the Active Costs on some of the weapons don't have what I'd expect for their Active Costs. For instance, a great mace has 2d6 damage and lists an AC of 47. However, a HKA 2d6 would be 30 points, plus 0 END for +1/2 for an AC of 45. It doesn't seem possible for there to be another Advantage (another +1/4 would bring it up to 52), so it seems that there must be an Adder in there that I'm missing. However, even a +1 point Adder should only being it up to 46 points (unless you round 46.5 up). It's similar with other weapons both on the HTH and Ranged tables.
Also, what is the cost of a -1 to damage (such as the Peacemaker's 2d6-1 damage), while the KA rules mention +5 character points for a +1 pip of damage, subtracting 5 points doesn't seem to add up either.
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Azzy
Hi, I'm a complete noob and I'm trying to grasp some of the nuances of building powers--especially in regards to weapons and equipment. To this end, I'm looking at the various examples and listed weapons to try to reverse engineer the costs. I'm probably missing something simple (that's usually the way it goes), but it seems that the Active Costs on some of the weapons don't have what I'd expect for their Active Costs. For instance, a great mace has 2d6 damage and lists an AC of 47. However, a HKA 2d6 would be 30 points, plus 0 END for +1/2 for an AC of 45. It doesn't seem possible for there to be another Advantage (another +1/4 would bring it up to 52), so it seems that there must be an Adder in there that I'm missing. However, even a +1 point Adder should only being it up to 46 points (unless you round 46.5 up). It's similar with other weapons both on the HTH and Ranged tables.
Also, what is the cost of a -1 to damage (such as the Peacemaker's 2d6-1 damage), while the KA rules mention +5 character points for a +1 pip of damage, subtracting 5 points doesn't seem to add up either.
Thank you.
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