Cassandra Posted September 2, 2012 Report Share Posted September 2, 2012 Here is a thread where I will create straightforward classic comic book characters as they started out. 5th Edition Rules, 60 Maximum Points. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 2, 2012 Author Report Share Posted September 2, 2012 Re: Year One [ATTACH=CONFIG]44504[/ATTACH]Superman Val Char Cost 50 STR 40 ["Super Strength"] 14 DEX 12 25 CON 30 12 BODY 4 13 INT 3 10 EGO 0 10 PRE 0 ["Clark Kent, Mild Mannered Reporter"] 14 COM 2 20 PD 10 15 ED 10 5 SPD 26 ["Super Speed"] 15 REC 0 50 END 0 50 STUN 0 Total Characteristics Cost: 137 Points Cost Skills 2 AK: Metropolis 11- 1 FB: Press Pass 2 PS: Reporter 11- 3 Rep: Superhero 14- ["The Man of Steel"] Total Disadvantages Cost: 8 Points Cost Powers 15 Damage Resistance 20 rPD 10 rED 20 Multipower (30 Points) 2x END (-1/2) 2 u) EB 6d6 ["Heat Vision"] 2 u) Entangle 3d6 DEF 3 ["Freezing Breath"] 2 u) Telekinesis 20 STR ["Super Breath"] 1 u) Transform: Instant Change [One Set of Clothes] ["Super Speed"] 2 u) Tunneling 6" DEF 6 ["Breathing Through Walls"] 8 ES: N-Ray Sight [Lead], Concentrate 1/2 DCV (-1/4) ["X-Ray Vision"] 9 ES: PER +1, Telekinesis Hearing +2, Telekinesis Sight +2 ["Super Senses"] 6 ES: RPT, Gestures (-1/4), IAF: Radio (-1) ["JLA Communicator"] 20 Flight 10", VA (+1/2), [Megascale, Underwater, or 1/2 END Only (-1/4)], OIHID (-1/4) ["Psychological Limit from his Smallville Days"] 11 LS: Extended Breathing [1 END/Minute], High Presssure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum 7 PRE +10, OIF: Costume (-1/2) ["Superman!"] Total Powers Cost: 105 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Jimmy Olsen (Unaware Slightly Less Powerful) 8- 10 DNPC: Lois Lane (Unaware Slightly Powerful) 8- 10 Hunted: Lex Luthor (As Powerful) 8- 20 PsyL: Code of the Hero (Very Common/Strong) ["Fights a Never Ending Battle for Truth, Justice, and the America Way"] 20 PsyL: Code Versus Killing (Common/Total) 10 SocL: Secret Identity [Kal-El/Clark Kent] (Occasionally/Major) 5 Suscept: Green Kryptonite Radiation, 1d6 STUN/Minute (Uncommon) 10 Vuln: Magic, 1 1/2x STUN (Common) 5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
massey Posted September 3, 2012 Report Share Posted September 3, 2012 Re: Year One Your Superman can't fly if he's playing the quiet game? Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 3, 2012 Author Report Share Posted September 3, 2012 Re: Year One True, but he's not Batman. If I had to points I'd give him Instant Change with Incantations "This Looks Like a job for Superman" Oh, wait, I just did. Quote Link to comment Share on other sites More sharing options...
ayinde Posted September 3, 2012 Report Share Posted September 3, 2012 Re: Year One thought he could not fly when he started out Quote Link to comment Share on other sites More sharing options...
RexMundi Posted September 3, 2012 Report Share Posted September 3, 2012 Re: Year One Depends on which Start Out you want to go with. Good Build. ~Rex Quote Link to comment Share on other sites More sharing options...
Opale Posted September 3, 2012 Report Share Posted September 3, 2012 Re: Year One Woot ! Superman in 250 points ! Never thought I'd see such a thing been possible Here's a fistful of kisses and a big rep ! SuperOpale Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 3, 2012 Author Report Share Posted September 3, 2012 Re: Year One I changed the original (-1/4) incantations to OIHID for two reasons. One, with Instant Change he doesn't lose much time transforming into Superman. And two, it's an homage to Smallville in that he didn't start flying until he wore the suit. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 3, 2012 Report Share Posted September 3, 2012 Re: Year One I call shenanigans. He flew in the barn facing Darkseid. Then he flew to the fortress to get the suit before flying off to deal with Apokolips. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One I thought he teleported to the fortress. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One [ATTACH=CONFIG]44505[/ATTACH]Batman Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 14 COM 2 8 PD 4 6 ED 2 4 SPD 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristics Cost: 93 Points Cost Skills 3 Acrobatics 13- 2 AK: Gotham City 11- 3 Breakfall 13- 3 Bugging 13- 6 Combat Luck +3 rPD +3 rEd 3 Contortionist 13- 3 Criminology 13- 3 Deduction 13- 3 Disguise 13- 3 Fast Draw 13- 3 High Society 12-/13- 3 Lockpicking 13- 4 Martial Disarm 4 Martial Dodge 4 Martial Strike 10 Money: Wealthy 5 Offensive Strike 3 Rep: Crimefighter 14- ["The Dark Knight"] 3 Security Systems 13- 3 Shadowing 13- 10 SL: Overall +1 3 Stealth 13- 3 Streetwise 12-/13- Total Skills Cost: 90 Points Cost Powers 10 Armor +5 rPD +5 rED, OIF: Costume (-1/2) 33 Multipower (50 Points) OIF: Utility Belt (-1/2) 1 u) Darkness [sight] AE 2"r, Personal Immunity (-1/2), [12c/Duration 1 Turn] (+1/4), OAF: Smoke Bombs (-1) 1 u) EB 6d6, [16c] (-0), OAF: Batarangs (-1) 1 u) EB 3d6, NND [LS: Self Contained] (+1), [16c] (-0), OAF: Sleep Gas (-1) 1 u) Entangle 3d6, DEF 3, [16c] (-0), OAF: Bolas (-1) 1 u) Flight 10", OIF: Batplane (-1/2) 1 u) Flight 8", Megascale (+1/4), OIF: Batplane (-1/2) 1 u) Running +5", 8x NCM, OIF: OIF: Batmobile (-1/2) 1 u) Stretching 4", No END (+1/2), OAF: Line Gun (-1) 1 u) Swimming +10", 8x NCM, OIF: Batboat (-1/2) 1 u) Swinging 15", 4x NCM, OAF: Line Gun (-1) 3 ES: Nightvision, OIF: Cowl (-1/2) 6 ES: RPT, Gestures (-1/4), IAF: Radio (-1/2) ["JLA Communicator"] 3 PRE +5, OIF: Costume (-1/2) ["Batman!"] 2 Running +1" Total Powers Cost: 67 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Alfred Pennyworth (Useful Normal) 8- 10 DNPC: Jim Gordon (Unaware Useful Normal) 8- 5 Hunted: Catwoman (As Powerful/Mild) 8- 10 Hunted: Joker (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Versus Killing (Common/Total) 20 PsyL: Obsessed with Crimefighting (Very Common/Strong) 10 SocL: Secret Identity [bruce Wayne] (Occasionally/Major) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 4, 2012 Report Share Posted September 4, 2012 Re: Year One I thought he teleported to the fortress. I'd have to re-watch. I'm mid-s6 right now. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One He might have run. The write up just has him change to fly. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 4, 2012 Report Share Posted September 4, 2012 Re: Year One Apparently the flying thing on Smallville was a confidence thing with Clark. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One Right. Supergirl could fly right from the start. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 4, 2012 Report Share Posted September 4, 2012 Re: Year One I'm thinking she was able to fly before Zor-El stuck her in her ship, like the rest of the Kryptonians. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One [ATTACH=CONFIG]44506[/ATTACH]Wonder Woman Val Char Cost 40 STR 30 ["Strength of Hercules"] 18 DEX 24 20 CON 20 10 BODY 0 13 INT 3 18 EGO 16 15 PRE 5 18 COM 4 ["Beauty of Aphrodite"] 16 PD 8 8 ED 4 5 SPD 22 ["Speed of Mercury"] 12 REC 0 40 END 0 40 STUN 0 Total Characteristics Cost: 136 Points Cost Skills 3 Acrobatics 13-/14- 2 AK: Themyscira 11- 2 AK: Washington, D.C. 11- 3 Breakfall 13-/14- 6 Combat Luck +3 rPD +3 rED 3 Fast Draw 13-/14- 2 FB: Amazon Princess 2 FB: U.S. Military Officer 3 Martial Grab 4 Martial Strike 5 Offensive Strike 2 PS: Intelligence Officer 11- 3 Rep: Superheroine 14- ["The Amazing Amazon"] Total Skills Cost: 40 Points Cost Powers 6 DEX +5, NFC (-1/2), Linked [Force Field] (-1/2), OIF: Bracelets (-1/2) 15 EC [Amazon Magic]-15 Points 7 1) EB 6d6, OAF: Tiara (-1) 10 2) Flight 10", Variable Advantages (+1/2), [Megascale or 1/2 END Only (-1/4)], IIF: Invislble Plane (-1/4) 10 3) Force Field +10 rPD +10 rED, No END (+1/2), OIF: Bracelets (-1/2) 8 4) Mind Control 8d6, Set Effect ["Tell The Truth"] (-1/2), No Range (-1/2), OAF: Magic Lasso (-1) 7 5) Stretching 4", No END (+1/2), OAF: Magic Lasso (-1) 6 ES: RPT, Gestures (-1/4), IAF: Radio (-1/2) ["JLA Communicator"] 5 LS: Longevity [immortal] Total Powers Cost: 74 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Etta Candy (Unaware Useful Normal) 8- 10 DNPC: Steve Trevor (Unaware Slightly Less Powerful) 8- 10 Hunted: Cheetah (As Powerful) 8- 5 Hunted: Queen Hippolyte (As Powerful/NCI/Watch) 8- 20 PsyL: Honorable (Common/Total) 20 PsyL: Protective of Innocents (Very Common/Strong) 10 SocL: Secret Identity [Princess Diana/Diana Prince] (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points My favorite! Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One Kara could fly when she got to earth. I dont' think they used the character very well. Quote Link to comment Share on other sites More sharing options...
Greywind Posted September 4, 2012 Report Share Posted September 4, 2012 Re: Year One They really didn't. Kara could fly. She was under the lake for about 15 years. That's why I think she could fly before she got to Earth. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One [ATTACH=CONFIG]44502[/ATTACH]Supergirl Val Char Cost 50 STR 40 14 DEX 12 25 CON 30 10 BODY 0 13 INT 3 10 EGO 0 15 PRE 5 16 COM 3 20 PD 10 15 ED 10 5 SPD 26 15 REC 0 50 END 0 48 STUN 0 Total Characteristics Cost: 139 Points Cost Skills 3 Acting 12- ["Actress on Galaxy Broadcasting Systems Soap Opera Secret Hearts"] 2 AK: Metropolis 11- 2 PS: Actress 11- 2 Rep: Superheroine 11- ["The Maid of Steel"] Total Skills Cost: 9 Points Cost Powers 15 Damage Resistance 20 rPD 10 rED 20 Multipower (30 Points) 2x END (-1/2) 2 u) EB 6d6 ["Heat Vision"] 2 u) Entangle 3d6 DEF 3 ["Freezing Breath"] 2 u) Telekinesis 20 STR ["Super Breath"] 1 u) Transform: Instant Change [One Set of Clothes] ["Super Speed"] 2 u) Tunneling 6" DEF 6 8 ES: N-Ray Sight [Lead], Concentrate 1/2 DCV (-1/4) 9 ES: PER +1, Telescopic Hearing +2, Telescopic Sight +2 ["Super Senses"] 6 ES: RPT, Gestures (-1/4), IAF: Radio ["JLA Communicator"] 24 Flight 10", Varable Advantages (+1/2), [Megascale, Underwater, or 1/2 END Only (-1/4)] 11 LS: Exteneded Breathing [1 END/Minute], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum Total Powers Cost: 102 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Lena Thorul (Unaware Slightly Less Powerful) 8- 10 Hunted: Brainiac (As Powerful) 8- 20 PsyL: Code of the Hero (Very Common/Strong) 20 PsyL: Code Versus Killing (Common/Total) 10 PsyL: Must Uphold Family Reputation For Achievement (Uncommon/Strong) 10 SocL: Secret Identity [Kara Zor-El/Linda Danvers] (Occasionally/Major) 5 Suscept: Green Kryptonite Radiation, 1d6 STUN/Minute (Uncommon) 10 Vuln: Magic, 1 1/2x STUN (Common) 5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One In my verions of the DC Universe Linda Danvers played Wonder Woman on the TV show. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted September 4, 2012 Report Share Posted September 4, 2012 Re: Year One I'm thinking she was able to fly before Zor-El stuck her in her ship' date=' like the rest of the Kryptonians.[/quote'] Byrne hit on that a few times if you look at his flashbacks to Krypton you see Kryptonians doing the stand up float fly everywhere. I tend to side with the Kryptonians and their spin off, could do more then human, before getting a yellow sun super charge. Maybe not as much, but at least something. ~Rex Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One I know the Kryptonians were supposed to be "supermen", and capable of leaping great distances even in the 1938 comics, but I didn't think they got their powers until they were exposed to Yellow Sun Energy. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One Byrne, Baby, Bryne! lol Quote Link to comment Share on other sites More sharing options...
Cassandra Posted September 4, 2012 Author Report Share Posted September 4, 2012 Re: Year One [ATTACH=CONFIG]44508[/ATTACH]Lois Lane Val Char Cost 10 STR 0 14 DEX 12 13 CON 6 10 BODY 0 13 INT 3 10 EGO 0 15 PRE 5 16 COM 3 4 PD 2 4 ED 1 3 SPD 6 5 REC 0 26 END 0 22 STUN 0 Total Skills Cost: 38 Points Cost Skills 2 AK: Metropolis 11- 3 Breakfall 12- 3 Bureaucratics 12- 12 Combat Luck +6 rPD +6 rED 11 Contact [Extremely Useful] [Loyal]: Superman 14- ["Help, Superman!"] 3 Conversation 12- 3 Deduction 12- 3 Disguise 12- 2 Eidetic Memory, Audio/Visual Only (-1/2), OAF: Cell Phone (-1) ["Technology!"] 1 FB: Press Pass 3 High Society 12- 3 Lockpicking 12- 8 Martial Arts DC+2 4 Martial Dodge 4 Martial Strike 5 Offensive Strike 3 Persuasion 12- 2 PS: Reporter 11- 2 Rep: Reporter 11- 3 Shadowing 12- 10 SL: Overall +1 3 Stealth 12- 3 Streetwise 12- 2 TF: Helicopters, Small Aircraft 2 WF: Small Arms Total Skills Cost: 100 Points Cost Powers 6 ES: HRRP, OAF: Cell Phone (-1) ["Technology!"] 2 Running +1" 4 Running 8x NCM, Only on Appropriate Terrain (-1/2), OIF[bulky]: Car (-1) Total Powers Cost: 12 Points Total Cost: 150 Points 75+ Disadvantages 5 DNPC: Lucy Lane (Useful Normal) 8- 15 Hunted: Lex Luthor (As Powerful) 8- 10 Hunted: Superman (More Powerful/NCI/Watch) 8- 10 PsyL: Overconfidence (Common/Moderate) 15 PsyL: Protective of Innocents (Common/Strong) 5 Rep: Superman's Girlfriend 8- 15 Rivalry: Clark Kent (PC//More Powerful/Professional) Total Disadvantages Cost: 150 Points Quote Link to comment Share on other sites More sharing options...
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