Cassandra Posted August 24, 2012 Report Share Posted August 24, 2012 Superheroes have traditionally two identities. One is their true identity, the one they are known by, and who has the friends and loved ones that cause him to wear a costume to protect them. Some superheroes have more then one identity, different forms that make recreating them difficult if you don't want to have an excessive number of disadvantages as well. The Multiform does offer the opportunity to have more then one identity, one who has the powers and abilities, and the other with the personal relationships. Here is an example of Superman built using my Templates. Superman Val Char Cost 50 STR 40 15 DEX 15 25 CON 30 14 BODY 8 13 INT 3 10 EGO 0 20 PRE 10 18 COM 4 25 PD 15 15 ED 10 4 SPD 15 15 REC 0 50 END 0 52 STUN 0 Total Characteristics Cost: 150 Points Cost Skills 2 CSL: EB +1 5 CSL: HTH Combat +1 3 Rep: Superhero 14- Total Skills Cost: 10 Points Cost Powers 15 Damage Resistance 20 rPD 10 rED 15 EC [Yellow Sun Energy]-15 Points 15 1) EB 6d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2) 12 2) Flight 10", Variable Advantages (+1/2), [Megascale, Underwater, or 1/2 END Only (-1/4)] 16 ES: N-Ray Sight [Lead], Telescopic Hearing +2, Telescopic Sight +2 7 ES: RPT, IAF: Concealed Radio (-1/2) 10 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum Total Powers Cost: 90 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Lois Lane (Unaware Useful Normal) 8- 10 Hunted: Lex Luthor (As Powerful) 8- 20 PsyL: Code of the Hero (Very Common/Strong) 20 PsyL: Code Versus Killing (Common/Total) 10 SocL: Secret Identity [Kal-El/Clark Kent] (Occasionally/Major) 15 Suscept: Green Kryptonite Radiation, 3d6 STUN/Minute (Uncommon) 10 Vuln: Magic, 1 1/2x STUN (Common) 5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon) Total Disadvantages Cost: 250 Points Clark Kent Val Char Cost 50 STR 40 15 DEX 15 25 CON 30 14 BODY 8 13 INT 3 10 EGO 0 20 PRE 10 18 COM 4 25 PD 15 15 ED 10 4 SPD 15 15 REC 0 50 END 0 52 STUN 0 Total Characteristics Cost: 150 Points Cost Skills 3 Conversation 13- 3 Deduction 12- 1 FB: Press Pass 3 Streetwise 13- Total Skills Cost: 10 Points Cost Powers 15 Damage Resistance 20 rPD 10 rED 10 ES: N-Ray Sight [Lead] 5 ES: RPT, OAF: Radio (-1) 10 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum 50 Multiform: 250 Points [superman] Total Powers Cost: 90 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Jimmy Olsen (Unaware Useful Normal) 8- 10 DNPC: Lois Lane (Unaware Useful Normal) 8- 20 PsyL: Code of the Hero (Very Common/Strong) 20 PsyL: Code Versus Killing (Common/Total) 10 SocL: Secret Identity [Kal-El/Superman] (Occasionally/Major) 15 Suscept: Green Kryptonite Radiation, 3d6 STUN/Minute (Uncommon) 10 Vuln: Magic, 1 1/2x STUN (Common) 5 Vuln: Red Solar Radiation, 1 1/2x STUN (Uncommon) Total Disadvantages Cost: 250 Points Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 24, 2012 Report Share Posted August 24, 2012 Re: Multiform I really wouldn't count changing clothes, combing your hair, and putting on glasses as a Multiform ... Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 24, 2012 Report Share Posted August 24, 2012 Re: Multiform Multiform only makes sense if both forms have abilities the other has not. Or if Complciations change. Or if there is more than two forms. Or if one form should ahve slightly less powers than the others. (and the changes can't be done cheaper with OIAID and mixing both forms complcaitions). Quote Link to comment Share on other sites More sharing options...
psyber624 Posted August 24, 2012 Report Share Posted August 24, 2012 Re: Multiform What is EC? 15 EC [Yellow Sun Energy]-15 Points And a question that you reminded me of, OIAID... that is just for abilities the character doesnt have at all in one ID right? I was wondering if OIAID's could be adjusted if your not in the "alternate" ID or not (since they are supposed to be a "simpler" way of doing a multiform, and IIRC multiforms cant have adjustments applied to abilities they dont have in the currently active form?) Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 25, 2012 Report Share Posted August 25, 2012 Re: Multiform What is EC? 15 EC [Yellow Sun Energy]-15 Points Elemental Control 5th Edition Power Framwork. Works similar to buying powers outside a Framework with Unified (in fact Unified replaced it). And a question that you reminded me of' date=' OIAID... that is just for abilities the character doesnt have at all in one ID right? I was wondering if OIAID's could be adjusted if your not in the "alternate" ID or not (since they are supposed to be a "simpler" way of doing a multiform, and IIRC multiforms cant have adjustments applied to abilities they dont have in the currently active form?)[/quote'] That "depends on the special effects". When the power really isn't there (i.e. the other does not carry any inactive Foci along) it can't be targeted. Of course the question is half moot, as you don't need a Alternate ID if people know you get a Heatblast in your primary ID. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 25, 2012 Report Share Posted August 25, 2012 Re: Multiform What is EC? 15 EC [Yellow Sun Energy]-15 Points And a question that you reminded me of, OIAID... that is just for abilities the character doesnt have at all in one ID right? I was wondering if OIAID's could be adjusted if your not in the "alternate" ID or not (since they are supposed to be a "simpler" way of doing a multiform, and IIRC multiforms cant have adjustments applied to abilities they dont have in the currently active form?) EC stands for Elemental Control, a 5th Edition power framework. Quote Link to comment Share on other sites More sharing options...
psyber624 Posted August 25, 2012 Report Share Posted August 25, 2012 Re: Multiform Ahh yeah, i remember that, used to use the hell out of it back in the day, free points galore And thanks for the OiAID clarification, thats one of those rules that seems to almost bridge the gap between power and effect in my mind, which is making it tricky for me. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted August 25, 2012 Report Share Posted August 25, 2012 Re: Multiform I think Supes wouldn't be a Multiform. He may just have some contacts, his reputations (Clark Kent, journalist and Superman, hero) etc. only associated with one ID or the other. Multiform would be more for someone like Captain Marvel, who has a non-powered ID. Or Captain Trips (Wildcards), who has a bunch of heroic IDs. I've got a non-multiform concept for a character with multiple heroic identities that I've been kicking around for a while, but haven't built yet: The character would have shapeshift to a limited number of pre-set forms, and either a Multipower with a large pool, or a VPP that they could use to build sets of powers tied to a specific ID. Might be a good MO for a villain to mess with the authorities/heroes, too. "What's with all these new supervillains springing up all over town?" Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 25, 2012 Report Share Posted August 25, 2012 Re: Multiform I think it's an interesting concept to explore. If you have every character in the campaign build a Superhero/NonSuperhero ID this way it might lead to some interesting things happening. Of course, you would lose a lot of points that normally get reduced with "Only In X Identity" (for Contacts) or "OIAID" for the Super bits. I'd probably crank this campaign's points up a little bit. It definitely draws a line, and I might do things like Bruce Wayne can't/won't interact with Superman (as an example). It's certainly not the normal way to do things, but it might bring interesting results. Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 25, 2012 Report Share Posted August 25, 2012 Re: Multiform I think it's an interesting concept to explore. If you have every character in the campaign build a Superhero/NonSuperhero ID this way it might lead to some interesting things happening. Of course, you would lose a lot of points that normally get reduced with "Only In X Identity" (for Contacts) or "OIAID" for the Super bits. I'd probably crank this campaign's points up a little bit. It definitely draws a line, and I might do things like Bruce Wayne can't/won't interact with Superman (as an example). It's certainly not the normal way to do things, but it might bring interesting results. So effectively you would be writing up a 200 point Civil ID and a 250 point Superheroic ID? I am not certain I would be able to seperate that sharpely between both. But then again I am not that good at writing up Secret ID's anyway and most often default to a Public ID. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 25, 2012 Report Share Posted August 25, 2012 Re: Multiform So effectively you would be writing up a 200 point Civil ID and a 250 point Superheroic ID? I am not certain I would be able to seperate that sharpely between both. But then again I am not that good at writing up Secret ID's anyway and most often default to a Public ID. I would probably go for a standard 400 Point Superhero ID, and then a Heroic 200 Points (working w/ 6E numbers here) that has to pay for the Multiform (leaving a Normal 120 Point Character, unless they wanted to also pay for the Zero Phase Change) for the NonSuperheroic ID. That way they aren't completely hobbled as 'normals' but aren't more powerful than everyone else, a Skilled Heroic (trained soldiers, spies...) could likely best them, but they've always got that ace of the sleeve kind of thing. I would definitely introduce situations where changing into a Superhero might cause problems and using their skills and training as 'normals' win the day. This, unfortunately, does sort of remove some character types from easy play (the Batman's, FREX, who can still do a lot even outside of costume). This would be geared towards Hero's who have a much more defined line between the Mask and the Normal. Like I said, it's an interesting concept. I would never introduce a character like this into a standard campaign, I would use a more 'accepted' use of Multiform were that the case. But setting up an entire campaign with all characters built like this, that might be interesting. Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 26, 2012 Report Share Posted August 26, 2012 Re: Multiform I don't think Multiform is a good catch-all way of building characters. There is absolutely nothing that Superman can't do as Clark Kent that he can't do as Superman. There's no change to the character. The only difference is that "Clark" won't do things obviously, which is covered by the Secret ID Social Limitation. Quote Link to comment Share on other sites More sharing options...
hancock.tom Posted August 26, 2012 Report Share Posted August 26, 2012 Re: Multiform Yeah I certainly agree with others here that Superman is not a good candidate for multiform, at least not based on the superman fiction I've read/watched/etc. In fact, its about a classic "only in hero ID" Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 26, 2012 Report Share Posted August 26, 2012 Re: Multiform Yeah I certainly agree with others here that Superman is not a good candidate for multiform' date=' at least not based on the superman fiction I've read/watched/etc. In fact, its about a classic "only in hero ID"[/quote'] I don't see Hero ID either. He has his powers all the time. The only thing that he changes is his clothes. Quote Link to comment Share on other sites More sharing options...
John T Posted August 26, 2012 Report Share Posted August 26, 2012 Re: Multiform Only In Hero ID is really only applicable when a character doesn't have access to some or all abilities and powers while in the "normal" ID (the ones that took that limitation), but still has all the same disadvantages. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 26, 2012 Author Report Share Posted August 26, 2012 Re: Multiform Another Example Tony Stark Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 4 50 END 5 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Computer Programming 13- 3 Electronics 13- 3 High Society 12- 3 Mechanics 13- 15 Money: Filthy Rich 10 SL: Overall +1 3 Systems Operation 13- Total Skills Cost: 40 Points Cost Powers 12 Armor +5 rPD +5 rED, IIF: Concealed Body Armor (-1/4) 6 ES: HRRP, OAF: Computer (-1) 55 Multiform: 250 Points [iron Man], Instant Change 37 VPP 20 Points, No Skill Roll (+1), Half Phase (+1/2), OIF (-1/2) Total Powers Cost: 110 Points Total Cost: 110 Points 150+ Disadvantages 10 DNPC: Pepper Potts (Normal) 8- 10 Hunted: Avengers Enemies (As Powerful) 8- 10 Hunted: Iron Man Enemies (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Overconfidence (Very Common/Strong) 20 PsyL: Protective of Innocents (Very Common/Strong) 10 SocL: Public Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points Iron Man Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 4 50 END 5 32 STUN 0 Total Disadvantages Cost: 100 Points Cost Skills 3 Bump of Direction 3 Computer Programming 13- 3 Electronics 13- 3 Mechanics 13- 10 SL: Overall +1 3 Systems Operation 13- Total Skills Cost: 25 Points Cost Powers 30 Armor +15 rPD 15 rED, OIF: Armor (-1/2) 10 EC [Armor]-15 Points, OIF: Armor (-1/2) 23 1) EB 8d6, 1/2 END (+1/2) 9 2) Flight 10", Variable Advantages (+1/2), [Megascale, Underwater, or 1/2 END Only (-1/4)] 10 3) STR +20, No END (+1/2) 27 ES: HRRP, Telescopic Sight, 360 Degree Radar, UV Sight, OIF: Armor (-1/2) 3 Flash Defense [sight] 5 Points, OIF: Armor (-1/2) 13 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained, OIF: Armor (-1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Pepper Potts (Normal) 8- 10 Hunted: Avengers Enemies (As Powerful) 8- 10 Hunted: Iron Man Enemies (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Overconfidence (Very Common/Strong) 20 PsyL: Protective of Innocents (Very Common/Strong) 10 SocL: Public Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points What does Iron Man need with Money? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform Superman, in Hero Terms, really has no Limitations, and Instant Change. He's a classic example of a straight buy build. Quote Link to comment Share on other sites More sharing options...
assault Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform "Superman under a Red Sun" was common enough back in the day for it to count as a limitation. Furthermore, having at least some of his powers failing in the presence of Kryptonite is viable too. It depends on which Superman we are dealing with. I agree that the modern version probably wouldn't do the Red Sun thing often enough to justify it, but the one who regularly enjoyed hanging out in Kandor could. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform Superman' date=' in Hero Terms, really has no Limitations, and Instant Change. He's a classic example of a straight buy build.[/quote'] What is this "Instant Change" you speak of? Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform He changes so fast that only The Flash can see him do it? Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform Yes, Tony Stark is a much better candidate for Multiform. I think somwhere in the book a "Power Armored hero that has multiple armors". And I once did a PA Hero with Multiform. I would take away the Instant Change and instead apply Extra Time (Full Phase at least), Concentration and Focus. Would also buy up the amount of alternate forms - a lot. For a even more recent adaption, like the one in this short: I would built with a VPP on the Armor to simulate his various "adaptions to the situation". Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 27, 2012 Author Report Share Posted August 27, 2012 Re: Multiform Instant Change equals Briefcase A focus is a focus if it can be taken away. This build assumes Stark is smart enough to have one handy. Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform Avengers 192: Wonder Man grabs Tony's briefcase to use as a ballistic. Tony (thinking to himself): Aww, geez, my armor Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform Instant Change equals Briefcase A focus is a focus if it can be taken away. This build assumes Stark is smart enough to have one handy. In every incarnation I have seen - even the avengers movie - changing took more than a heartbeat (a 0-phase action). And even if he calls his suite to fly in, it still needs time. And if you put him in a cell and take away his briefcase and mobile phone, coudl he still morph? Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 27, 2012 Report Share Posted August 27, 2012 Re: Multiform Possibly. Stark is sneaky that way. Quote Link to comment Share on other sites More sharing options...
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