Beazulbob Posted March 22, 2012 Report Share Posted March 22, 2012 I have a PC that I just built and he has the limit on his MP 'not while grabbed'. At first I was thinking it was a 1/4 limit, but anyone could do it to me, so should it be worth more? What do you think that limit is worth? Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 22, 2012 Report Share Posted March 22, 2012 Re: How much is this worth What is his STR with/without the multipower? What about Entangles? Generally it sounds like a variant of the "Restrainable" limitation. Quote Link to comment Share on other sites More sharing options...
Beazulbob Posted March 22, 2012 Author Report Share Posted March 22, 2012 Re: How much is this worth The character has power over reality - but when grabbed/held by another sentient creature, he is subject to the same rules of reality as they are (losing his MP). He has a 20 strength without the MP. Entangles wouldn't effect him since it has to be a creature with a sense of reality. A viper agent could take him down, but a bear could not (via grab - the bear doesn't have a strong sense of reality, you need at least human intelligence in order to close his MP down). When not grabbed, he normally has a 50 strength. Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 22, 2012 Report Share Posted March 22, 2012 Re: How much is this worth Then I would tend towars the -1/4, at tops. Aside from Bears and Entangles, Telekintik grabs will propably not affect him either. Could propably be only 0 if fights against undead, animals, robots and the like are a core of the campaign. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 22, 2012 Report Share Posted March 22, 2012 Re: How much is this worth -1/4 sounds about right. It's about half of Restrainable, which is a 1/2 limitation that would stop the power from working when grabbed or entangled. Quote Link to comment Share on other sites More sharing options...
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