Marcus Impudite Posted February 14, 2012 Report Share Posted February 14, 2012 The Coin Of Shifting Fortunes (a.k.a., The Gambler's Silverpiece): Luck 3d6 (15 Active Points); OAF (-1), Requires A Coin Toss (-1), Side Effect (Unluck 3d6 instead if you call the toss incorrectly; -¼). Real Cost: 5pts. Description: A silver coin roughly the size of a U.S. silver dollar with the image of an angel on one side and a demon on the other. When a coin toss is done with it, if the side with angel faces up (i.e., the player of the character using the coin calls the real world coin toss correctly) the coin grants an immediate stroke of good fortune. On the other hand, if the side with demon lands facing up (called the toss incorrectly), the character will suffer some immediate misfortune. This coin was at one time the good luck piece of an infamous riverboat gambler, until the night he was shot to death at the poker table after one of the other players caught him hiding cards up his sleeves. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted February 15, 2012 Report Share Posted February 15, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) As luck is normally No Conscious Control -2, I would say you should add the advantage "Controlled +2" otherwise the coin looks awesome, and I think I will include it in a future game. Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted February 15, 2012 Author Report Share Posted February 15, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) If you as GM in your games feel the "Controlled" advantage is mission critical, by all means. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted February 15, 2012 Report Share Posted February 15, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) I'm not sure Requires a Coin Toss is worth -1. What makes it worth more than Gestures? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 15, 2012 Report Share Posted February 15, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) Shouldn't the side effect be worth more too? It's value is the same as the power (3d6). Cool idea though Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 15, 2012 Report Share Posted February 15, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) I'm not sure Requires a Coin Toss is worth -1. What makes it worth more than Gestures? It's a Required Roll (10-) plus the need for Gestures. so unless you counterbalance it with the controlled aspect, it should be even more. Shouldn't the side effect be worth more too? It's value is the same as the power (3d6). Cool idea though Nope, since the overall power of Unluck is rather low. -1/4 means 15 AP or 1/4 of the AP in the power, wichever is greater. So despite Power and Side efect being equal in AP (15 for each), any higehr lim value woud mean the side effect had to be higehr (30 or 60 AP) Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted February 15, 2012 Author Report Share Posted February 15, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) To clearify some details, the Requires A Coin Toss based off a 11- Activation since it gives you roughly a 50/50 chance. The player tosses a regular coin in RL while the character tosses the silverpiece in-game. If the player calls the RL coin toss correctly, the silverpiece lands with the angel facing up and the Luck is activated. If the player calls the toss incorrectly, it lands with the demon facing up and the Unluck activates from the Side Effects. The point of the limitations is that using the artifact entails some risk which the player who has the coins has to carefully take into consideration each time. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 15, 2012 Report Share Posted February 15, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) http://www.imdb.com/title/tt1107710/ Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted February 17, 2012 Report Share Posted February 17, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) Why have the player call it in the air instead of just having heads (angel) be good and tails (demon) be bad? Quote Link to comment Share on other sites More sharing options...
Ndreare Posted February 17, 2012 Report Share Posted February 17, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) While having the coin toss set would make sense. I think letting them call it would give the player a sense of control Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 17, 2012 Report Share Posted February 17, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) While having the coin toss set would make sense. I think letting them call it would give the player a sense of control In the end: They player calling the side or making a 10- Roll is the same. It has the same 50% chance of success. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted February 18, 2012 Report Share Posted February 18, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) But not the same flavor. it is about more than % it is flavor. Anyone can roll a D2 in any vriaty of ways. But many players want to feel they influence the outcome and want te flavor. For this same reason we use cards in place of dice when playing westerns Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 21, 2012 Report Share Posted February 21, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) But not the same flavor. it is about more than % it is flavor. Anyone can roll a D2 in any vriaty of ways. But many players want to feel they influence the outcome and want te flavor. For this same reason we use cards in place of dice when playing westerns How do you roll them? Er... Quote Link to comment Share on other sites More sharing options...
Christopher Posted February 21, 2012 Report Share Posted February 21, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) How do you roll them? Usually you declare one side as 1, the otehr as two and then just Flip the Coin/D2 Quote Link to comment Share on other sites More sharing options...
torchwolf Posted February 21, 2012 Report Share Posted February 21, 2012 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) How do you roll them? The cards are rolled into a tube. In the optional rules, you also blow in the tube. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted January 13, 2013 Report Share Posted January 13, 2013 Re: Artifact: The Coin Of Shifting Fortunes (5th Ed) How do you roll them?. I noticed i never answered this. You get a hand of 5 cards and use them in place of rolling. If you get three dice you play three cards and sum them. After you use the cards you draw up to a full hand of 5 again. Overall combat becomes very deadly and we did not allow hit locations. Quote Link to comment Share on other sites More sharing options...
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