tcabril Posted January 17, 2012 Report Share Posted January 17, 2012 Was there ever a Pirate Hero setting? I seem to recall there was... Quote Link to comment Share on other sites More sharing options...
Ternaugh Posted January 17, 2012 Report Share Posted January 17, 2012 Re: Pirate Hero Yup. During the Iron Crown Enterprises days, there was a supplement in their Campaign Classics line, called simply, Pirates, stock #1040. It was written for Rolemaster and 4th edition Hero System/Fantasy Hero. The book's sitting about half a foot from the back of my computer chair, because I haven't put it back after a recent discussion on these boards. JoeG Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 17, 2012 Report Share Posted January 17, 2012 Re: Pirate Hero pirates lose to vikings!! Quote Link to comment Share on other sites More sharing options...
Old Man Posted January 17, 2012 Report Share Posted January 17, 2012 Re: Pirate Hero I'm not sure that's the case. While the Vikings supplement included rules for berserkers, rune magic, and sorcerers, the Pirates supplement had stats for match- and flintlock firearms. Including swivel guns. Quote Link to comment Share on other sites More sharing options...
Kap Posted January 22, 2012 Report Share Posted January 22, 2012 Re: Pirate Hero pirates lose to vikings!! My understanding is that the Old Norse word "víkingr" translates as "pirate." Looks like you'd have a tie. Quote Link to comment Share on other sites More sharing options...
Beast Posted January 23, 2012 Report Share Posted January 23, 2012 Re: Pirate Hero Berserkers vs grapeshot on land I'd give it to the Vikings But first you have to get there Pirate ship w/ cannons vs Viking long boat Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 23, 2012 Report Share Posted January 23, 2012 Re: Pirate Hero My understanding is that the Old Norse word "víkingr" translates as "pirate." Looks like you'd have a tie. Possibly as a kenning. Most probably, vikingr translates as "man in bay", denoting someone lurking along the coast to assault passersby. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted January 23, 2012 Report Share Posted January 23, 2012 Re: Pirate Hero Possibly as a kenning. Most probably' date=' [i']vikingr [/i]translates as "man in bay", denoting someone lurking along the coast to assault passersby. I've heard Raider, Reaver, and Pirate all offered as rough translations of the intent of the word Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 23, 2012 Report Share Posted January 23, 2012 Re: Pirate Hero ... Green Bay Vikings. Quote Link to comment Share on other sites More sharing options...
Kap Posted January 23, 2012 Report Share Posted January 23, 2012 Re: Pirate Hero Possibly as a kenning. Most probably' date=' [i']vikingr [/i]translates as "man in bay", denoting someone lurking along the coast to assault passersby. Wouldn't that be a pirate? Quote Link to comment Share on other sites More sharing options...
Escafarc Posted January 24, 2012 Report Share Posted January 24, 2012 Re: Pirate Hero Wouldn't that be a pirate? or the next SyFy Movie Quote Link to comment Share on other sites More sharing options...
Zen Archer Posted January 24, 2012 Report Share Posted January 24, 2012 Re: Pirate Hero or the next SyFy Movie More like "CyberPirate vs. OctoViking", probably. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted January 24, 2012 Report Share Posted January 24, 2012 Re: Pirate Hero They just had a Hagar the Horrible strip where Hager looses his loot to Pirates. The punchline was something like while Vikings are great at plundering castles, pirate rule plundering at sea. Quote Link to comment Share on other sites More sharing options...
Ozymandias Posted January 25, 2012 Report Share Posted January 25, 2012 Re: Pirate Hero I want to have a Pirate Hero game. I'd Buy up PS: Evade SOPA to 17-... wait... wrong pirates... Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted January 25, 2012 Report Share Posted January 25, 2012 Re: Pirate Hero I want to have a Pirate Hero game. I'd Buy up PS: Evade SOPA to 17-... wait... wrong pirates... Duplication, Usable Against Others, Movies Only... I've never run a straight-up pirate game, but almost every fantasy game I've ever run has gotten out on the ocean with a treasure map at one point or another. Quote Link to comment Share on other sites More sharing options...
Lethosos Posted February 6, 2012 Report Share Posted February 6, 2012 Re: Pirate Hero I did consider one roughly based on Puzzle Pirates--Pirates of the Cerculean Ocean--but as I wanted it to be a community-created setting, it never really got past the planning stage. I still like my idea of a cursed pirate commanding his crew of weresharks in the name of Poesidon as a antagonist, though. Quote Link to comment Share on other sites More sharing options...
heatmonkey Posted March 22, 2012 Report Share Posted March 22, 2012 Re: Pirate Hero Being new to the system, could someone tell me where to find boat combat? Or how to create one? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted March 22, 2012 Report Share Posted March 22, 2012 Re: Pirate Hero That'd just be standard vehicle combat, which is basically standard character combat. 6E2 is the book to read . Quote Link to comment Share on other sites More sharing options...
heatmonkey Posted March 24, 2012 Report Share Posted March 24, 2012 Re: Pirate Hero I think the move, hit location, arms and stuff could be a bit different. A sailing ship is a significantly different beast than a car. I think it might be interesting to wrap some kind of detail around the move based on wind, combat on rough seas etc. Even the Disney's Pirates could be a good source for a cool set of adventures. They certainly have magic enough. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted March 24, 2012 Report Share Posted March 24, 2012 Re: Pirate Hero Wind should definitely be a factor, but generally it affects speed in certain directions. Two similarly rigged ships sailing at the same point of sail will go the same proportion of their ideal speed, so technically speaking, it can often be handwaved. Exceptions to the hand-waving being that fore-and-aft rigged ships sail into the wind better than square-rigged ships, single-masted ships sail directly downwind faster than multiple-masted ships (with more than one mast, some of the sails get obscured from the wind when moving directly downwind), and obstacles (sandbars, reefs, shorelines, etc) could make wind direction a little more important than in an open ocean battle. EDIT: Here's a little bit I came up with for rough seas combat: Naval Gunfire: Because of the action of the ocean's waves in rocking the ship, gunners on a ship suffer an additional RMod penalty equal to (the wind's Beaufort number minus 4) x2. For example, in a gentle breeze (Beaufort number 3) the penalty would be (3-4 = -1 which is less than 0) no penalty at all, but in a strong gale (Beaufort number 9) the penalty would be (9-4 = 5 x 2 =10) -10 to all RMods. Quote Link to comment Share on other sites More sharing options...
heatmonkey Posted April 3, 2012 Report Share Posted April 3, 2012 Re: Pirate Hero What does magic look like on the high seas? Certainly some kind of island/nature based. What about Thaumaturgical? I feel a campaign coming on.... Quote Link to comment Share on other sites More sharing options...
Midas Posted April 6, 2012 Report Share Posted April 6, 2012 Re: Pirate Hero Well, the guy with the right strength of wind in the right direction will get as much respect as the fireball expert. Magical Navigators will be really popular, too. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 8, 2012 Report Share Posted April 8, 2012 Re: Pirate Hero I've been marginally aware of Dino-Pirates of Ninja Island, but never paid much attention to it. For some reason I looked at their website today, and I thought these islands could be useful in nearly any pirate-themed campaign, with various tweaks to the over-the-top fantasy. Quote Link to comment Share on other sites More sharing options...
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