Hi Steve, thanks for taking your time to do these, it's really valuable.
Okay, suppose we have two Speedsters, each with 3 skill levels vs. time chart penalties for non-combat skills (30 Active Points), so they can accomplish skills one step more quickly on the chart without penalty. This power is purchased with an END limitation so that it costs 3 pts of END per phase.
Now suppose that the two Speedsters have different SPD characteristics. Speedster A has 6 SPD, but Speedster B has only 4. Each round, A will spend 18 END, but B will spend only 12. As A and B race to accomplish a task that normally takes 6 hours in only 1, A drops from exhaustion as he runs out of END, but B completes the task normally because he doesn't require as much END to do the same work.
This seems like a strange result for the character who would otherwise have an advantage from his increased SPD. The problem seems to be that the effort of skill use (A's extra 6 END per round) can vary without changing the time to complete the task. Are there rules to account for this, or can you suggest a possible rule?
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Zane_Marlowe
Hi Steve, thanks for taking your time to do these, it's really valuable.
Okay, suppose we have two Speedsters, each with 3 skill levels vs. time chart penalties for non-combat skills (30 Active Points), so they can accomplish skills one step more quickly on the chart without penalty. This power is purchased with an END limitation so that it costs 3 pts of END per phase.
Now suppose that the two Speedsters have different SPD characteristics. Speedster A has 6 SPD, but Speedster B has only 4. Each round, A will spend 18 END, but B will spend only 12. As A and B race to accomplish a task that normally takes 6 hours in only 1, A drops from exhaustion as he runs out of END, but B completes the task normally because he doesn't require as much END to do the same work.
This seems like a strange result for the character who would otherwise have an advantage from his increased SPD. The problem seems to be that the effort of skill use (A's extra 6 END per round) can vary without changing the time to complete the task. Are there rules to account for this, or can you suggest a possible rule?
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