If you decide to use the Defensive Absorption option, does it take on Defensive Powers attributes. Such as having the same rules apply for Armor Piercing and Penetrating. And also have the same available Advantages and Limitations, such as Hardened, Impenetrable, and Ablative?
When you use the Can Apply (Remove) Adders option, and there are numerous Adders Available; can you apply all of the Adders, or are you limited to just one? Or do you have to purchase this Adder multiple times to apply more Adders.
For example: Teleportation has 4 possible Adders: Increased Mass, No Relative Velocity, Position Shift, and Save Aquatic Teleport. Can you Apply (or Remove) all these Adders with one application of the Can Apply (Remove) Adders option?
Also,, when you use the Can Apply (Remove) Adder option, and you can purchase one Adder multiple times (Like Additional BODY - for Entangle; or Increased Mass - for Teleportation), Can you raise the Adder multiple times? If so, what are the rules regarding this?
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quozaxx
If you decide to use the Defensive Absorption option, does it take on Defensive Powers attributes. Such as having the same rules apply for Armor Piercing and Penetrating. And also have the same available Advantages and Limitations, such as Hardened, Impenetrable, and Ablative?
When you use the Can Apply (Remove) Adders option, and there are numerous Adders Available; can you apply all of the Adders, or are you limited to just one? Or do you have to purchase this Adder multiple times to apply more Adders.
For example: Teleportation has 4 possible Adders: Increased Mass, No Relative Velocity, Position Shift, and Save Aquatic Teleport. Can you Apply (or Remove) all these Adders with one application of the Can Apply (Remove) Adders option?
Also,, when you use the Can Apply (Remove) Adder option, and you can purchase one Adder multiple times (Like Additional BODY - for Entangle; or Increased Mass - for Teleportation), Can you raise the Adder multiple times? If so, what are the rules regarding this?
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