doyle hunter Posted August 13, 2011 Report Share Posted August 13, 2011 What is the range for this: as a power in a supers game, a star game, and also as equipment? thanks:) Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted August 13, 2011 Report Share Posted August 13, 2011 Re: High Range Radio Perception (Radio Group) It's a Ranged Sense, so it follows the rules for those. To simulate, say, a police scanner, make it an OAF and maybe some bonuses to PER -- plus, rule that the character makes PER Rolls with the Systems Operations Skill. Quote Link to comment Share on other sites More sharing options...
doyle hunter Posted August 13, 2011 Author Report Share Posted August 13, 2011 Re: High Range Radio Perception (Radio Group) That is 20x active, because or the range mod, right? That seems really short for a power. He could use megascale for that also, right? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted August 13, 2011 Report Share Posted August 13, 2011 Re: High Range Radio Perception (Radio Group) No no, it's a Sense, they have their own Range Rules. It's like Sight -- it doesn't quit working beyond 300 meters. A Ranged Sense gets a -2 to the roll at eight meters, and an additional -2 for every doubling thereafter. Quote Link to comment Share on other sites More sharing options...
doyle hunter Posted August 13, 2011 Author Report Share Posted August 13, 2011 Re: High Range Radio Perception (Radio Group) ah, thanks, i didnt know that. Quote Link to comment Share on other sites More sharing options...
Lucius Posted August 14, 2011 Report Share Posted August 14, 2011 Re: High Range Radio Perception (Radio Group) If your perception roll is high enough, you can see what's going on on Mars. If I'm not mistaken, you can apply Megascale to the Range Modifier so that, for example, you don't take a penalty until 8 kilometers. Lucius Alexander Detect Palindromedary, Telescopic Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted August 14, 2011 Report Share Posted August 14, 2011 Re: High Range Radio Perception (Radio Group) ... Sounds like Legolas! Quote Link to comment Share on other sites More sharing options...
doyle hunter Posted August 16, 2011 Author Report Share Posted August 16, 2011 Re: High Range Radio Perception (Radio Group) Found this in Digital Hero #22, page 4 "The Range of Transmit Usually it’s not necessary to establish an exact range over which a Sense with the Transmit Sense Modifier can “broadcast” – the GM can simply establish ranges for Transmit on a case-by-case basis, depending on special effects, the technology used in the campaign, common sense, and dramatic sense. In situations where knowing the exact range is important, GMs can use one of two methods. For strict precision, give any Sense with Transmit a broadcast range of 1 kilometer per Active Point. To increase this range, apply the MegaScale Advantage, with the +¼ level increasing it to 10 km per Active Point, and so on up the MegaScale Table from there. Characters may need to apply MegaScale as a naked Advantage, or put Senses in a Multipower (one slot MegaScaled, one not), to create both short-range and long-range communications systems. For more “dramatic” results, assume a transmission can reach anywhere within an area defined by the GM (one city, one nation, one planet, one solar system, or the like). For each +5 Character Points, the character can increase the range of transmission by one step down the MegaScale Table. Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 16, 2011 Report Share Posted August 16, 2011 Re: High Range Radio Perception (Radio Group) Some general things regardign senses: There never is the need to make a roll for soemthing that is obvious or against wich the total sense modifier is -0 or better (after all modifiers for range, etc. are counted in). Especially for technological (Focus based) senses it is rather usual to apply Megascale. This is espcially encouraged for things like Ship-Sensors and I see nothing against apllying it (or telescopic) to things like a Radio. For internal, not focus based hero senses things could be more limited. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted August 16, 2011 Report Share Posted August 16, 2011 Re: High Range Radio Perception (Radio Group) Found this in Digital Hero #22, page 4 "The Range of Transmit Usually it’s not necessary to establish an exact range over which a Sense with the Transmit Sense Modifier can “broadcast” – the GM can simply establish ranges for Transmit on a case-by-case basis, depending on special effects, the technology used in the campaign, common sense, and dramatic sense. In situations where knowing the exact range is important, GMs can use one of two methods. For strict precision, give any Sense with Transmit a broadcast range of 1 kilometer per Active Point. To increase this range, apply the MegaScale Advantage, with the +¼ level increasing it to 10 km per Active Point, and so on up the MegaScale Table from there. Characters may need to apply MegaScale as a naked Advantage, or put Senses in a Multipower (one slot MegaScaled, one not), to create both short-range and long-range communications systems. For more “dramatic” results, assume a transmission can reach anywhere within an area defined by the GM (one city, one nation, one planet, one solar system, or the like). For each +5 Character Points, the character can increase the range of transmission by one step down the MegaScale Table. It's also in Star HERO(5E and I bet it's also in the 6E). Quote Link to comment Share on other sites More sharing options...
Ice9 Posted August 16, 2011 Report Share Posted August 16, 2011 Re: High Range Radio Perception (Radio Group) Usually, for HRRP, the range of the transmitting source is the operative factor. The only case where I'd apply a range penalty is trying to listen to a source from beyond its normal transmission range, or trying to snoop on a directional transmission. But, for example, there's no penalty for listening to a radio station that's 25 miles away. Quote Link to comment Share on other sites More sharing options...
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