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Induce Synesthesia


Steve

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Synesthesia occurs when stimulating one sense causes an involuntary stimulation of another sense. Extreme cases causes things like seeing sounds and hearing colors.

 

If a character had the ability to cause this effect in another, is it a type of Flash or more of a Mental Illusion effect?

 

For a more extreme situation, how would a power work that swapped the sensory connections to the brain? So instead of seeing with your eyes and hearing with your ears, your brain gets its visual input from your audial nerves and audio input from your optic nerves instead. That seems to be more of a Flash effect to Hearing and Sight.

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Re: Induce Synesthesia

 

I think its really depends on what game effect you want it to have. Does it cripple a character's senses for a short term or disable them to some extent for a extended period of time? Another option might be a mental Entangle with sfx the character can't perceive the world clearly enough act/is helplessly confused by their muddled senses.

 

The extreme version seems like a Transform that inflicts Synethsia on the target, defined as the GM wants it. The reversal condition might be another application of a similar power, super advanced brain surgery, etc.

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Re: Induce Synesthesia

 

Sounds like a classic 'either or' scenario' date=' but I'd go with Mental Illusions because it's all in the mind/nerves (or make the Flash Based On ECV). A tinted visor and earplugs ain't gonna help resist against that.[/quote']

 

Oh, yeah, good point. The Flash should be against mental.

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Re: Induce Synesthesia

 

Synesthesia occurs when stimulating one sense causes an involuntary stimulation of another sense. Extreme cases causes things like seeing sounds and hearing colors.

 

If a character had the ability to cause this effect in another, is it a type of Flash or more of a Mental Illusion effect?

 

For a more extreme situation, how would a power work that swapped the sensory connections to the brain? So instead of seeing with your eyes and hearing with your ears, your brain gets its visual input from your audial nerves and audio input from your optic nerves instead. That seems to be more of a Flash effect to Hearing and Sight.

 

Hmmm. The imposition of synethesia would not, to me, equate to a Flash. Surely you would simply have switched around the senses of the person. It might cause confusion to begin with and thus an element of Flash might be warranted but surely you have not removed the senses just switched round their wiring.

 

I am wondering whether it would then make the user susceptible to flashes they were not susceptible before - for example if you heard light and there was a flash grenade in the vicinity - would you be immune, flashed as normal?? Would your fancy shades with flash defence built in work??

 

Those are the interesting questions to me....

 

Doc

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Re: Induce Synesthesia

 

How would this affect the characters ability to percieve the world? Are the adders for sense groups moving around, so suddenly your smell is targetting?

 

Or get the senses useless, because you brain can't process the eyes information with the nervous cluster designed for the nose. Then it would be either Flash (short term "blinding") or Transform (long term blinding).

 

Would it make the being more succeptible for Flashes? How about applying a Vulnerabiltiy to Flashes (somwhere in the APG) via Transform? Or maybe apply something like "Affected as hearing" to the smell/taste group, using transforms option to apply the respective Limitation Value?

 

Is it mostly to let the enemy stand unable to act? Then the Entangle (with the total can't be attacked Advatnage) or a Mental Illusion with a "mayor change of the setting", so the enemy can't percieve the world properly?

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