Matt Holck Posted July 6, 2011 Report Share Posted July 6, 2011 I want to build an attack where I don't need to expend an action to use I used to use damage shield for that is that still possible in 6th edition? in this case, if someone closed to melee Troy would get a "free" attack with his staff Quote Link to comment Share on other sites More sharing options...
Escafarc Posted July 6, 2011 Report Share Posted July 6, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target Use the Trigger Advantage. Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted July 6, 2011 Author Report Share Posted July 6, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target will do thanks much Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted July 7, 2011 Report Share Posted July 7, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target Use the Trigger Advantage. The big trick here is to get the trigger right. You essentially want to attack someone who gets close enough to attack you in melee. However, the trigger is not going to have the discrimination of the character. Johnny Ninja jumps into range and the staff flicks out and gets an attack in first. However Jenny LovelyFace runs in to plant a smacker on the cheek of her hero and the staff flicks out and gets an attack in first. Unless there is some sense associated with the triggered attack then you are limited to a general thing like proximity. There is no way for the staff to know if someone is a friend or foe and once set, it will attack anyone that meets the trigger. Be careful how you use it... :-) Doc Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 7, 2011 Report Share Posted July 7, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target Unless there is some sense associated with the triggered attack then you are limited to a general thing like proximity. There is no way for the staff to know if someone is a friend or foe and once set' date=' it will attack anyone that meets the trigger.[/quote'] Yes, it needs a way to detect it's targets. It can use your senses for that (can detect what ever you could detect for free; or you buy extra senses for the triggers), but not your knowledge about who is the right target. You could buy a Extra Sense that allows the trigger to sense/know if you regard someone as an enemy. Way better controlled than Damage shield. I think: Detect (beings current user considers Enemys, 3 Points), Sense (+2) = 5 Active Points; Only for a single Triggered Power (-2) or Only for Tirggered Powers (-1). The GM can allow it to work just like a Bump of direction and otehr 3 Talents by waiving the requirement for a roll or you have to buy enough Improved Perception to make it a near auto-success. Quote Link to comment Share on other sites More sharing options...
Armitage Posted July 11, 2011 Report Share Posted July 11, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target Several Damage Shield-type Powers in Champions Powers are built with Area Effect 1m Radius instead of or in addition to Area Effect-Surface to represent a damaging effect that radiates a slight distance from the character. e.g. Sunfire Mantle, p. 275; Photonic Aura, p. 190. You could apply this to the relevant attack and then add Selective Target to not attack friends within range. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted July 11, 2011 Report Share Posted July 11, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target You could apply this to the relevant attack and then add Selective Target to not attack friends within range. I would just like to repeat that, if this is to be the case, you need some way for the attack itself to know who is and who is not a friend. This attack is taking place even if the character is unaware of the presence of the potential enemy so you cannot rely on the character to distinguish. That is one of the reasons Christopher made the sense above. Doc Quote Link to comment Share on other sites More sharing options...
Armitage Posted July 11, 2011 Report Share Posted July 11, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target I would just like to repeat that' date=' if this is to be the case, you need some way for the attack itself to know who is and who is not a friend. This attack is taking place even if the character is unaware of the presence of the potential enemy so you cannot rely on the character to distinguish. That is one of the reasons Christopher made the sense above. [/quote'] Assuming that the attack is based on the character's skill rather than an automated weapon (the original post didn't specify), then the character's natural senses are sufficient. If the character is skilled enough to automatically hit anyone who comes within 1m, then he's skilled enough to say "Someone's coming up behind me...{Swing}...oops, it's a friend. I'd better deliberately miss them." If that "friend" turns out to be mind controlled or a shapeshifter, oh well. On the other hand, you could make Selective Target a Naked Advantage with the Limitation Only Against Targets Directly Visible (-1/2). That way, the character can choose not to attack allies in front or to the side of him, but someone coming up behind him would get hit by accident. Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 11, 2011 Report Share Posted July 11, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target On the other hand' date=' you could make Selective Target a Naked Advantage with the Limitation Only Against Targets Directly Visible (-1/2). That way, the character can choose not to attack allies in front or to the side of him, but someone coming up behind him would get hit by accident.[/quote'] that would still let the shield attack anyone trying to heal him (while K.O.), when the heal has HTH-range... Quote Link to comment Share on other sites More sharing options...
Armitage Posted July 11, 2011 Report Share Posted July 11, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target that would still let the shield attack anyone trying to heal him (while K.O.)' date=' when the heal has HTH-range...[/quote'] If the power continues to function while the character is unconscious, then I think part of the problem here is that the special effect hasn't been fully defined. A "skilled warrior who can strike anyone he perceives as an attacking enemy" is going to be designed differently than a "guardian angel force that strikes down anyone approaching with hostile intent". I've been working from the direction of the former. The latter could tie into a Danger Sense roll, so someone who isn't a threat wouldn't activate the attack. I'm suddenly thinking of the ending of Spider-Man vs. Wolverine (1987). A woman committed suicide by sneaking up behind Spider-Man during his fight with Wolverine. His spider-sense was buzzing from the fight, his adrenaline was pumping, and he heard someone behind him. He thrust back with an elbow, assuming it was Wolverine, and his superhuman strength killed her. Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 11, 2011 Report Share Posted July 11, 2011 Re: Damage Shield reflex attact 1 hex AofE selective target Well, the fun fact is that Matt Holk already had his answer in Post 3, so we might not even get a answer to what of the two (Counterstrike or Guardian Angel) it is supposed to be. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.