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Damage Shield reflex attact 1 hex AofE selective target


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Re: Damage Shield reflex attact 1 hex AofE selective target

 

Use the Trigger Advantage.

 

The big trick here is to get the trigger right. You essentially want to attack someone who gets close enough to attack you in melee. However, the trigger is not going to have the discrimination of the character. Johnny Ninja jumps into range and the staff flicks out and gets an attack in first. However Jenny LovelyFace runs in to plant a smacker on the cheek of her hero and the staff flicks out and gets an attack in first.

 

Unless there is some sense associated with the triggered attack then you are limited to a general thing like proximity. There is no way for the staff to know if someone is a friend or foe and once set, it will attack anyone that meets the trigger.

 

Be careful how you use it... :-)

 

 

Doc

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Re: Damage Shield reflex attact 1 hex AofE selective target

 

Unless there is some sense associated with the triggered attack then you are limited to a general thing like proximity. There is no way for the staff to know if someone is a friend or foe and once set' date=' it will attack anyone that meets the trigger.[/quote']

Yes, it needs a way to detect it's targets. It can use your senses for that (can detect what ever you could detect for free; or you buy extra senses for the triggers), but not your knowledge about who is the right target.

 

You could buy a Extra Sense that allows the trigger to sense/know if you regard someone as an enemy. Way better controlled than Damage shield.

I think:

Detect (beings current user considers Enemys, 3 Points), Sense (+2) = 5 Active Points; Only for a single Triggered Power (-2) or Only for Tirggered Powers (-1). The GM can allow it to work just like a Bump of direction and otehr 3 Talents by waiving the requirement for a roll or you have to buy enough Improved Perception to make it a near auto-success.

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Re: Damage Shield reflex attact 1 hex AofE selective target

 

Several Damage Shield-type Powers in Champions Powers are built with Area Effect 1m Radius instead of or in addition to Area Effect-Surface to represent a damaging effect that radiates a slight distance from the character.

e.g. Sunfire Mantle, p. 275; Photonic Aura, p. 190.

 

You could apply this to the relevant attack and then add Selective Target to not attack friends within range.

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Re: Damage Shield reflex attact 1 hex AofE selective target

 

You could apply this to the relevant attack and then add Selective Target to not attack friends within range.

 

I would just like to repeat that, if this is to be the case, you need some way for the attack itself to know who is and who is not a friend. This attack is taking place even if the character is unaware of the presence of the potential enemy so you cannot rely on the character to distinguish. That is one of the reasons Christopher made the sense above.

 

Doc

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Re: Damage Shield reflex attact 1 hex AofE selective target

 

I would just like to repeat that' date=' if this is to be the case, you need some way for the attack itself to know who is and who is not a friend. This attack is taking place even if the character is unaware of the presence of the potential enemy so you cannot rely on the character to distinguish. That is one of the reasons Christopher made the sense above. [/quote']

 

Assuming that the attack is based on the character's skill rather than an automated weapon (the original post didn't specify), then the character's natural senses are sufficient.

If the character is skilled enough to automatically hit anyone who comes within 1m, then he's skilled enough to say "Someone's coming up behind me...{Swing}...oops, it's a friend. I'd better deliberately miss them."

If that "friend" turns out to be mind controlled or a shapeshifter, oh well.

 

On the other hand, you could make Selective Target a Naked Advantage with the Limitation Only Against Targets Directly Visible (-1/2). That way, the character can choose not to attack allies in front or to the side of him, but someone coming up behind him would get hit by accident.

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Re: Damage Shield reflex attact 1 hex AofE selective target

 

On the other hand' date=' you could make Selective Target a Naked Advantage with the Limitation Only Against Targets Directly Visible (-1/2). That way, the character can choose not to attack allies in front or to the side of him, but someone coming up behind him would get hit by accident.[/quote']

that would still let the shield attack anyone trying to heal him (while K.O.), when the heal has HTH-range...

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Re: Damage Shield reflex attact 1 hex AofE selective target

 

that would still let the shield attack anyone trying to heal him (while K.O.)' date=' when the heal has HTH-range...[/quote']

 

If the power continues to function while the character is unconscious, then I think part of the problem here is that the special effect hasn't been fully defined.

A "skilled warrior who can strike anyone he perceives as an attacking enemy" is going to be designed differently than a "guardian angel force that strikes down anyone approaching with hostile intent".

I've been working from the direction of the former. The latter could tie into a Danger Sense roll, so someone who isn't a threat wouldn't activate the attack.

 

I'm suddenly thinking of the ending of Spider-Man vs. Wolverine (1987). A woman committed suicide by sneaking up behind Spider-Man during his fight with Wolverine. His spider-sense was buzzing from the fight, his adrenaline was pumping, and he heard someone behind him. He thrust back with an elbow, assuming it was Wolverine, and his superhuman strength killed her.

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