ghostwolf Posted June 17, 2011 Report Share Posted June 17, 2011 Hi folks! I'm looking for tips on how to build poisons. The effects I can work out pretty easily, but what I'm getting stuck on is how to make the effect last a certain duration, and to have a con roll at certain intervals to throw off the effect. Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 19, 2011 Report Share Posted June 19, 2011 Re: Poisons Not sure this is helpful, but it does sound like the way Mental Powers use an EGO breakout roll... Lucius Alexander Nontoxic palindromedary Quote Link to comment Share on other sites More sharing options...
ghostwolf Posted June 19, 2011 Author Report Share Posted June 19, 2011 Re: Poisons it would be similar, yes, but I need to code it for powers that don't usually have that limitation, such as drains and killing attacks. Quote Link to comment Share on other sites More sharing options...
mayapuppies Posted June 19, 2011 Report Share Posted June 19, 2011 Re: Poisons Not sure this is helpful, but it does sound like the way Mental Powers use an EGO breakout roll... Lucius Alexander Nontoxic palindromedary it would be similar' date=' yes, but I need to code it for powers that don't usually have that limitation, such as drains and killing attacks.[/quote'] I think you could do that with a Custom Limitation. Possibly a -1/4 or -1/2. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted June 19, 2011 Report Share Posted June 19, 2011 Re: Poisons Gradual Effect Limitation + Limited Power - Effects can be reduced by succesful Con Rolls at certain points? Quote Link to comment Share on other sites More sharing options...
Steve Long Posted June 20, 2011 Report Share Posted June 20, 2011 Re: Poisons You want to use the Damage Over Time Power Modifier (not Gradual Effect, which no longer exists), possibly with Extra Time to indicate an "onset time" before the venom takes effect. That represents how the poison affects someone over a period of time. For "throwing off the effects," you just need to define that using the Limited Power Limitation -- probably something like, Resistable Effects (victim gets a CON Roll every minute, if roll succeeds poison stops accruing increments of damage; -1/2). The sample poisons on FH 201 and on HSEG 204-10 (which include numerous real-world poisons written up in HERO terms) are written up using DoT this way, if you want to look at some examples of how it can be done. Quote Link to comment Share on other sites More sharing options...
ghostwolf Posted June 20, 2011 Author Report Share Posted June 20, 2011 Re: Poisons Thanks, Steve! Quote Link to comment Share on other sites More sharing options...
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