phoenix240 Posted June 10, 2011 Report Share Posted June 10, 2011 Flash Mob, as the name might suggest, has the power to create dozens, perhaps even hundreds of duplicates of herself instantly (and banish them just as quickly). These duplicates are real for all intents and purposes while they exist and are capable of independent action but act with a good deal of groupthink and tend to focus on the same goal so they're great at coordination but no good when it comes to performing complicated multiple actions at once. Overall, her powerset would be similar to the anime character Naruto or Billy Numerous from the Teen Titahs Go! cartoon. Clearly, she'd have some level of Duplication. But running dozens of Duplicates would be a massive chore and slow the game to a crawl every time she acted. So what would be some good Powers to represent creative use of a swarm of duplicates? Area of Effect, Autofire or CSLs to represent "swarming"? A form of Teleportation where she creates a string of duplicates from point A to point B and "collapses" them in reverse order? A Forcewall/Barrier with Feedback? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 10, 2011 Report Share Posted June 10, 2011 Re: Flash Mob I'd probably go with Area Effect Selective for the en-masse beatdown. I like the Teleport power. That one's fun too. some others I came up with real quick ... "Okay, gang, let's split up and look for clues.": Telescopic N-Ray Vision blocked by inaccessible locations (say, a windowless warehouse with a locked door, or inside a locked safe). "100 man-hours, 100 of me ...": Skill levels only to reduce the penalties for rushing. "Take one for the team.": Missile Deflection. A little morbid, but potentially hilarious. Quote Link to comment Share on other sites More sharing options...
Greywind Posted June 10, 2011 Report Share Posted June 10, 2011 Re: Flash Mob "Take one for the team" could end up being permanently debilitating similar to what happened to Flashback in Alpha Flight. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 10, 2011 Report Share Posted June 10, 2011 Re: Flash Mob dont forget 360 degree for the N-Ray vision Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 10, 2011 Report Share Posted June 10, 2011 Re: Flash Mob "Take one for the team" could end up being permanently debilitating similar to what happened to Flashback in Alpha Flight. Only if the duplicates are time-travelling future selves, though. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 10, 2011 Report Share Posted June 10, 2011 Re: Flash Mob You can basically make any attack, with "Duplication" Special effect. 6E1 200 has some more ideas. Note that real Duplication (the hero-power), has a lot of drawbacks, inlcuding the averaging of Damage and that every Duplicate that dies, is perma-death (unless it has some way to come back like regeneration). Sometimes Summon is better for that (Narutos Clones are such a chase). Another Idea: Growth/Multiform - Multiple the duplicates grab each other by the hands/legs/hips and move like one big being, coordianting effectively. Maybe Area of Effect, Centered aroudn you or Range: Create a Duplicate, grab each other by the hand and then rotate in Place so the duplicate becomes a weapon. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 10, 2011 Author Report Share Posted June 10, 2011 Re: Flash Mob I'd probably go with Area Effect Selective for the en-masse beatdown. I like the Teleport power. That one's fun too. some others I came up with real quick ... "Okay, gang, let's split up and look for clues.": Telescopic N-Ray Vision blocked by inaccessible locations (say, a windowless warehouse with a locked door, or inside a locked safe). "100 man-hours, 100 of me ...": Skill levels only to reduce the penalties for rushing. "Take one for the team.": Missile Deflection. A little morbid, but potentially hilarious. Love the Enhanced sense. I woudn't have thought of that! The skill levels are great too Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 11, 2011 Author Report Share Posted June 11, 2011 Re: Flash Mob Human Pyramid: Leaping Dogpile!: +X Strength for Grabs. SFX: Burying the target under a pile of Duplicates. Close Quarters: DCV levels or a Change Enviornment to represent how difficult it is to fight in a crowded area packed with opponents. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted June 11, 2011 Report Share Posted June 11, 2011 Re: Flash Mob Barriers, Entangles... AoE Change Environment and Transform (Transform Area to Clean Area... one man maid brigade!) Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted June 11, 2011 Report Share Posted June 11, 2011 Re: Flash Mob *Bookmarks thread* Good stuff! Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 12, 2011 Report Share Posted June 12, 2011 Re: Flash Mob Stretching with the 'Does Not Cross Intervening Space' advantage seems like a no-brainer here, too. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 13, 2011 Report Share Posted June 13, 2011 Re: Flash Mob Stretching with the 'Does Not Cross Intervening Space' advantage seems like a no-brainer here' date=' too. [/quote'] How does he get's trhough a glass window without shattering using duplication? Sound rather like a Limited Range Blast for me. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 13, 2011 Author Report Share Posted June 13, 2011 Re: Flash Mob How does he get's trhough a glass window without shattering using duplication? Sound rather like a Limited Range Blast for me. Or just Stretching with no Limitation (or a slightly different one). She can do more with her duplicates than hit people at range and there are some things she can't do with them that Blast would mechanically let her do. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 13, 2011 Report Share Posted June 13, 2011 Re: Flash Mob Or just Stretching with no Limitation (or a slightly different one). She can do more with her duplicates than hit people at range and there are some things she can't do with them that Blast would mechanically let her do. Right. Was mostly wondering about the "does not passes trhough intervening space. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 13, 2011 Report Share Posted June 13, 2011 Re: Flash Mob The first time I saw the title of this thread I thought it was about what would happen if Flash forgot to pack his costume in his ring. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 13, 2011 Report Share Posted June 13, 2011 Re: Flash Mob How does he get's trhough a glass window without shattering using duplication? Sound rather like a Limited Range Blast for me. The advantage doesn't let you do that, so the question is moot. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 13, 2011 Author Report Share Posted June 13, 2011 Re: Flash Mob The advantage doesn't let you do that' date=' so the question is moot.[/quote'] I thought "Does not cross intervening space" allowed things like that and was for simulating Stretching sfx like opening two small wormholes and reaching/attacking through them. Am I thinking of something else? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 13, 2011 Report Share Posted June 13, 2011 Re: Flash Mob I thought "Does not cross intervening space" allowed things like that and was for simulating Stretching sfx like opening two small wormholes and reaching/attacking through them. Am I thinking of something else? It does that, but it doesn't let you stretch through barriers. It just makes it so that you don't have an attackable appendage between your location and the location you stretch to. In 5e, at least. Not sure if 6e changed that. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 13, 2011 Author Report Share Posted June 13, 2011 Re: Flash Mob It does that, but it doesn't let you stretch through barriers. It just makes it so that you don't have an attackable appendage between your location and the location you stretch to. In 5e, at least. Not sure if 6e changed that. Oh, okay I gotcha I think. You'd need Indirect to bypass barriers, right? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 13, 2011 Report Share Posted June 13, 2011 Re: Flash Mob Oh, okay I gotcha I think. You'd neerd Indirect to bypass barriers, right? I think so. I'm not sure if Indirect on STR and Stretching lets you bypass barriers ... at that point, I think you're looking more at Telekinesis. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 13, 2011 Report Share Posted June 13, 2011 Re: Flash Mob In 5e' date=' at least. Not sure if 6e changed that.[/quote'] Yep, it is still that way. I guess you mean he streches by creating disposeable duplicates, that grab each other at the hands? Of course that raises a lot of questions - what for example happens if someone grabs his attack? What are the clones making up the chain still applicable for knockback? Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 14, 2011 Report Share Posted June 14, 2011 Re: Flash Mob Yep, it is still that way. I guess you mean he streches by creating disposeable duplicates, that grab each other at the hands? Of course that raises a lot of questions - what for example happens if someone grabs his attack? What are the clones making up the chain still applicable for knockback? Physical Effect might add something to this Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 14, 2011 Author Report Share Posted June 14, 2011 Re: Flash Mob My thought was that most of the character's powers would have some form of Physical Manifestation (the pseudo Duplicates) Limitation. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 15, 2011 Report Share Posted June 15, 2011 Re: Flash Mob My thought was that most of the character's powers would have some form of Physical Manifestation (the pseudo Duplicates) Limitation. That was the assumption I was working under, otherwise the power didn't make a lot of sense. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 16, 2011 Author Report Share Posted June 16, 2011 Re: Flash Mob The first time I saw the title of this thread I thought it was about what would happen if Flash forgot to pack his costume in his ring. We had a Speedster character in one of our games with Side Effect limitation on several of her Powers (Extra Runnng, Speed, etc) that shredded her costume (which was the focus for some of her abilities). It varied if she was still "comics code approved" after doing that or not. Quote Link to comment Share on other sites More sharing options...
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