Cassandra Posted July 15, 2013 Report Share Posted July 15, 2013 VPP would work well in simulating Reed Richards' Genius. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 16, 2013 Author Report Share Posted July 16, 2013 VPP would work well in simulating Reed Richards' Genius. That's part of what this VPP represents: 20 The Ultimate Gadgeteer: Variable Power Pool (Gadget Pool), 14 base + 80 control cost, (54 Active Points); Limited Power Technologoy Based Abilities Only (-1/4); all slots OAF Arrangement Fragile (Focus of Opportunity. Uses parts he has on hand to work with.; -1 1/2), Requires A Roll (Skill roll; Jammed, Must be made each Phase/use, Can choose which of two rolls to make from use to use; -1 1/4), Extra Time (5 Minutes, Only to Activate, -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Unified Power (-1/4) Notes: This is just an example slot. Reed can come up with almost any needed gadget given the time and something high tech to work with. 0 1) Transdimensional Gun!: Blast 10d6, Transdimensional (Single Dimension; +1/2) (75 Active Points); 2 clips of 12 Charges (-0) Real Cost 12 I could certainly expand this into a more generic "Genius" sfx and part of the points to do that could come from the 50 spent on getting his current 60 INT. I just think some of the more all encompassing 'genius' stuff could be purchased later with Experience. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 26, 2013 Author Report Share Posted October 26, 2013 What's the peanut gallery opinion on how much STR should Ben Grimm have? Quote Link to comment Share on other sites More sharing options...
Greywind Posted October 26, 2013 Report Share Posted October 26, 2013 Just starting out? 50-60. Modern gets up to about 75. Spiky hits about 100. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted October 26, 2013 Report Share Posted October 26, 2013 What's the peanut gallery opinion on how much STR should Ben Grimm have? 55 STR, 10 STR coming from a Density Increase. Quote Link to comment Share on other sites More sharing options...
Tasha Posted October 27, 2013 Report Share Posted October 27, 2013 Ben should be right at Brick Campaign Average. He's no where near as strong as the Hulk or Thor, but he's no weakling either. I also don't think he's the "slow brick" either so probably 60 str or so. With slower bricks being 70-75 strengths. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 4, 2013 Report Share Posted November 4, 2013 Mister Fantastic Val Char Cost 20 STR 10 18 DEX 24 20 CON 20 12 BODY 4 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 6 PD 2 4 ED 0 4 SPD 12 10 REC 4 50 END 5 32 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Inventor 13- 3 Lightning Calculator 3 Mechanics 13- 5 Money: Well Off 3 Navigation [Air] 13- 2 Rep: Superhero 11- 3 SS[iNT]: Physics 13- 3 Teamwork 13- Total Skills Cost: 25 Points Cost Powers 45 Armor +15 rPD +15 rED 15 EC [Malleability]-15 Points 10 1) Desolid, Cannot Pass Through Solid Surfaces (-1/2), Does Not Protect Against Damage (-1) 10 2) HA +6d6, HTH Attack (-1/2) 15 3) Stretching 6" 5 ES: HRRP, Flashed As Hearing As Well As Radio (-1/4), OAF: Fantastic Four Communicator (-1) 20 Multipower (20 Points) 1 u) Flight 4", Variable Advantages (+1/2), Use Simultaneously (+1/2), 4x Mass (+1/2), OIF: Fantastic Four Vehicle (-1/2) 2 u) Gliding 15", 4x NCM 2 u) Leaping +10", 4x NCM, Accurate Total Disadvantages Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 15 Hunted: Dr. Doom (As Powerful/NCI) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 15 PsyL: Easily Distracted By Scientific Matters (Common/Strong) 15 PsyL: In Love With Sue Storm (Common/Strong) 5 Rivalry: Sub-Mariner (Romantic) 10 SocL: Public Identity [Reed Richards] (Occasionally/Major) Total Disadvantages Cost: 250 Points This is a starting version of Mister Fantastic build on 250 Points with 5th Edition Rules. His Armor represents his ability to absorb the impact of attacks because of his malleable body. The Desolid doesn't provide protection because he's not intangible, just flexing his body to move through small openings. Reed Richards is an inventor, with a background in mathematics, mechanics, and physics, and his skills reflect that. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted November 6, 2013 Report Share Posted November 6, 2013 Invisible Woman Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 11 BODY 2 18 INT 8 14 EGO 8 15 PRE 5 18 COM 4 5 PD 2 5 ED 1 4 SPD 10 9 REC 4 46 END 5 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acting 12- 3 Conversation 12- 5 Money: Well Off 3 Navigation [Air] 13- 3 Paramedic 13- 2 Rep: Superheroine 11- 3 PS[iNT]: Teacher 13- 3 Teamwork 13- Total Skills Cost: 25 Points Cost Powers 48 Multipower (60 Points) Concentrate 1/2 DCV (-1/4) 5 u) EB 8d6, Invisible [sight] (+1/2) 5 u) Entangle 4d6 DEF 4, Invisible [sight] (+1/2) 5 u) Force Wall 8 rPD 8 rED, Invisible [sight] (+1/2) 5 u) Invisible [sight], Use Simultaneously (+1/2), No END (+1/2) 7 ES: HRRP, Flashed As Hearing As Well As Radio (-1/4), IAF: Fantastic Four Communicator (-1/2) 15 EC [invisible Force Fields]-15 Points 15 1) Flight 10", 8x NCM 20 2) Force Field +10 rPD +10 rED, Invisible [sight] (+1/2), 1/2 END (+1/4) Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 15 Hunted: Dr. Doom (As Powerful/NCI) 8- 10 Hunted: Psycho Man (As Powerful) 8- 10 Hunted: Sub-Mariner (As Powerful/NCI/Mild) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 15 PsyL: In Love With Reed Richards (Common/Strong) 10 SocL: Public Identitiy [sue Storm] (Occasionally/Major) Total Disadvantages Cost: 250 Points The Invisible Woman controls force fields that bend light so she can become invisisble. The also allow her to use them as Energy Blasts, Entangles, Force Walls, and to Fly. Her father was a Doctor, and she picked up some medical training from him, and she has worked as an Actress and a Teacher. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted November 6, 2013 Author Report Share Posted November 6, 2013 Here is where I left off on a 6e 400 point version of Sue Storm the Invisible Girl. I just never got inspired to finish her or start on Ben and Johnny. Susan StormThe Invisible GirlVAL CHA Cost Roll Notes10 STR 0 11- HTH Damage 2d6 END [1]14 DEX 8 12-20 CON 10 13-18 INT 8 13- PER Roll 13-15 EGO 5 12-15 PRE 5 12- PRE Attack: 3d65 OCV 105 DCV 103 OMCV 03 DMCV 04 SPD 20 Phases: 3, 6, 9, 128 PD 6 8 PD (0 rPD)8 ED 6 8 ED (0 rED)10 REC 640 END 410 BODY 0 40 STUN 10Movement Cost Meters NotesRUNNING 0 12m/24m END [1]SWIMMING 0 4m/8m END [1]LEAPING 0 4m 4m forward, 2m upwardCharacteristics Total: 108Cost Powers253 Invisiblity & Force Field Projection: Variable Power Pool (Cosmic Powers), 150 base + 120 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (330 Active Points); Limited Power - Invisibility and Invisible Force Field Based Abilities Only (-1/2); all slots Unified Power (-1/4)0 1) Barrier 15 PD/15 ED, 1 BODY (up to 12m long, 6m tall, and 1/2m thick), Dismissable, Non-Anchored, Impenetrable (+1/4), Hardened (+1/4) (120 Active Points); Feedback (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) Real Cost: 44 - END=120 2) Invisibility to Sight and Radio Groups , No Fringe, Costs Endurance Only To Activate (+1/4), Usable As Attack (x4 maximum weight per inanimate target; +2), Grantor pays the END whenever the power is used, Grantor controls the power totally (114 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) Real Cost: 51 - END=10Powers Total: 253Cost Skills Everyman Skills0 1) AK: Home country or region 8-0 2) Acting 8-0 3) Climbing 8-0 4) Concealment 8-0 5) Conversation 8-0 6) Deduction 8-0 7) PS: Character's job, hobby, or the like 11-0 8) Language (idiomatic; Everyman, literate)0 9) Paramedics 8-0 10) Persuasion 8-0 11) Shadowing 8-0 12) Stealth 8-0 13) TF: Everyman, Small Motorized Ground VehiclesSkills Total: 0Base Points: 400Experience: 0Experience Unspent: 0Total Character Cost: 361 Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted December 25, 2013 Author Report Share Posted December 25, 2013 No comments on Sue Storm? I know it's incomplete as there are still 39 points left to spend. Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 25, 2013 Report Share Posted December 25, 2013 A level or two of Striking Appearance? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted December 25, 2013 Author Report Share Posted December 25, 2013 Ok, Here is version 2.0 Still have a few point left over and plenty of Complications to fill in. Susan StormThe Invisible GirlVAL CHA Cost Roll Notes10 STR 0 11- HTH Damage 2d6 END [1]14 DEX 8 12-20 CON 10 13-18 INT 8 13- PER Roll 13-15 EGO 5 12-15 PRE 5 12- PRE Attack: 3d65 OCV 105 DCV 103 OMCV 03 DMCV 04 SPD 20 Phases: 3, 6, 9, 128 PD 6 8 PD (0 rPD)8 ED 6 8 ED (0 rED)10 REC 640 END 410 BODY 0 40 STUN 10Movement Cost Meters NotesRUNNING 0 12m/24m END [1]SWIMMING 0 4m/8m END [1]LEAPING 0 4m 4m forward, 2m upwardFLIGHT 40m/80mCharacteristics Total: 108Cost Powers253 Invisiblity & Force Field Projection: Variable Power Pool (Cosmic Powers), 150 base + 120 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (330 Active Points); Limited Power - Invisibility and Invisible Force Field Based Abilities Only (-1/2); all slots Unified Power (-1/4) [Notes: These are just example slot constructions. Basically every Power besides Invisibility should be built with IPE. Each ability can have up to 120 active points and she can use 150 Real Points of abilities at the same time.] - END=0 1) Invisible Force Wall!: Barrier 15 PD/15 ED, 1 BODY (up to 12m long, 6m tall, and 1/2m thick), Dismissable, Non-Anchored, Impenetrable (+1/4), Hardened (+1/4) (120 Active Points); Feedback (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) Real Cost: 44 - END=120 2) She can make things Invisible!: Invisibility to Sight and Radio Groups , No Fringe, Costs Endurance Only To Activate (+1/4), Usable As Attack (x4 maximum weight per inanimate target; +2), Grantor pays the END whenever the power is used, Grantor controls the power totally (114 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) Real Cost: 51 - END=100 3) Force Blast: Blast 12d6, Invisible Power Effects (Fully Invisible; +1) (120 Active Points) Real Cost: 96 - END=120 4) Walking on columns of Force!: Flight 40m, Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Invisible to [two Sense Groups]; +1/2), Usable Simultaneously (up to 4 people at once; +1), Grantor pays the END whenever the power is used, Grantor controls the power totally (110 Active Points); Limited Power Based on Invisble columns of force used as 'stilts'. (-1/2), Physical Manifestation (-1/4) Real Cost: 55 - END=5Powers Total: 253Cost Skills Everyman Skills0 1) AK: Home country or region 8-0 2) Acting 8-0 3) Climbing 8-0 4) Conversation 8-0 5) PS: Character's job, hobby, or the like 11-0 6) Language (idiomatic; Everyman, literate)0 7) Persuasion 8-0 8) TF: Everyman, Small Motorized Ground Vehicles 3 Concealment 13-3 Deduction 13-3 Paramedics 13-3 Shadowing 13-3 Stealth 12-3 Systems Operation 13-Skills Total: 18Cost Perks2 Positive Reputation (A large group) 11-, +1/+1d6Perks Total: 2Cost Talents4 +2/+2d6 Striking Appearance (vs. the opposite sex)6 Combat Luck (3 PD/3 ED)3 Lightning Reflexes (+6 DEX to act first with All Ranged Attacks)Talents Total: 13Base Points: 400Experience: 0Experience Unspent: 0Total Character Cost: 394 Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted December 28, 2013 Report Share Posted December 28, 2013 Wasn't she an actress at some point? I could be mixing that up Looks good. Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 28, 2013 Report Share Posted December 28, 2013 At a later point. Quote Link to comment Share on other sites More sharing options...
Vondy Posted December 28, 2013 Report Share Posted December 28, 2013 If the GM's Big Book of NPC's includes several dozen characters with 33+ INT, then ... The if, then issue is always the key when translating source material into Hero? The quality and appropriateness of a given design will always be relative to the campaign it is being translated into. Reed's intelligence has to be creme de la creme for the campaign he is in. Without seeing the intelligence of the other super-geniuses in the campaign, we can't make any meaningful comments. However, I would say, Reed is a scientific genius. In many other areas of life, he's dumb as a rock. Quote Link to comment Share on other sites More sharing options...
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