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Moving vehicles


SpydirShell

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Re: Moving vehicles

 

For trying to shake the person off, I'd convert some of the vehicle's velocity to damage, and treat that as Strength to pry them off. For instance: 60m -> 6d6 / 30 STR.

How much of the velocity to use would be based off a Combat Driving roll.

 

If you use normal movement speed however, then the more manueverable (high-SPD) a vehicle is, the worse it is at shaking people off (when moving at the same mph). Perhaps a more consistent method would be to use meters/turn as the base.

So, something like ...

 

Combat Driving Roll:

Fail by 2 or less: STR = MPT / 30

Success: STR = MPT / 15

Succeed by 5: STR = MPT / 10

 

Thus, driving at 60mph (320m / Turn):

Minor failure => STR 11

Success => STR 21

Success +5 => STR 32

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