SpydirShell Posted December 16, 2010 Report Share Posted December 16, 2010 Trying to figure out where to find/what rules to use about fighting on a moving vehicle. Do you need to buy extra clinging strength to hold on or is base level cling enough? (and how do you model the the driver trying to shake the person off?) Is there damage involved in leaping on/off a moving vehicle? Quote Link to comment Share on other sites More sharing options...
Ice9 Posted December 16, 2010 Report Share Posted December 16, 2010 Re: Moving vehicles For trying to shake the person off, I'd convert some of the vehicle's velocity to damage, and treat that as Strength to pry them off. For instance: 60m -> 6d6 / 30 STR. How much of the velocity to use would be based off a Combat Driving roll. If you use normal movement speed however, then the more manueverable (high-SPD) a vehicle is, the worse it is at shaking people off (when moving at the same mph). Perhaps a more consistent method would be to use meters/turn as the base. So, something like ... Combat Driving Roll: Fail by 2 or less: STR = MPT / 30 Success: STR = MPT / 15 Succeed by 5: STR = MPT / 10 Thus, driving at 60mph (320m / Turn): Minor failure => STR 11 Success => STR 21 Success +5 => STR 32 Quote Link to comment Share on other sites More sharing options...
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