Susano Posted November 19, 2010 Report Share Posted November 19, 2010 From here we have the famous brainstorming session, in which they determine the following: a) unicorns are hard to find, because they run fast. unicorns are attracted to virgins for some unexplainable reason. c) virgins are hard to find, possibly because unicorns run fast and are attracted to virgins. d) princesses are supposed to be virgins (at least, princesses locked in towers should be). e) princesses are easy to find, because they are locked in towers, and therefore can't run very far. The obvious solution is not to find the unicorn, but to find the nearest princess. This has the added benefit that princesses rarely weigh 1500+ pounds and even more rarely have six foot spears grafted to their foreheads. The full article: https://groups.google.com/group/rec.games.frp.dnd/msg/86f9780c6a3adbb8?hl=nl&pli=1 Quote Link to comment Share on other sites More sharing options...
Cancer Posted November 19, 2010 Report Share Posted November 19, 2010 Re: Kobold Kommandos While not quite of Head of Vecna class, that's worthy of eternal enshrinement in the lore of fantasy roleplaying gaming. Will rep when I can. Quote Link to comment Share on other sites More sharing options...
djkester Posted November 19, 2010 Report Share Posted November 19, 2010 Re: Kobold Kommandos That is just RPG goodness. All goodness. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 21, 2010 Report Share Posted November 21, 2010 Re: Kobold Kommandos Bookmarked it. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 24, 2010 Report Share Posted November 24, 2010 Re: Kobold Kommandos Can't seem to reach the article, instead being asked to sign in to a Dutch-language Googlegroups server. Nonetheless the quoted excerpt is quite funny. What they fail to take into account, of course, is that these days most princesses are more than capable of taking care of themselves and can get you into a great deal of trouble.... EDIT: I read the whole thing now. VERY funny. And a very indulgent gamemaster who evidently decided to let the players have their fun in spite of themselves. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 24, 2010 Report Share Posted November 24, 2010 Re: Kobold Kommandos Can't seem to reach the article, instead being asked to sign in to a Dutch-language Googlegroups server. Nonetheless the quoted excerpt is quite funny. What they fail to take into account, of course, is that these days most princesses are more than capable of taking care of themselves and can get you into a great deal of trouble.... Try Google Translate. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted November 25, 2010 Report Share Posted November 25, 2010 Re: Kobold Kommandos And that's why The Bunneh will not let his current Saturday Night crew play kobolds, gnomes, hobbits, or anything in the same height/psychosis range. . . Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 25, 2010 Report Share Posted November 25, 2010 Re: Kobold Kommandos Anyone want to try their hands at Hero stats for our intrepid band? Quote Link to comment Share on other sites More sharing options...
Susano Posted November 25, 2010 Author Report Share Posted November 25, 2010 Re: Kobold Kommandos Anyone want to try their hands at Hero stats for our intrepid band? Go for it. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 25, 2010 Report Share Posted November 25, 2010 Re: Kobold Kommandos The main thing stopping me is that I can't find kobolds for Hero System anywhere. (And I also found out that my HD contract had somehow expired. Bleep! Guess what I'll have to do next month....) Quote Link to comment Share on other sites More sharing options...
Susano Posted November 25, 2010 Author Report Share Posted November 25, 2010 Re: Kobold Kommandos I'm pretty sure they're in the HSB somewhere. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted November 25, 2010 Report Share Posted November 25, 2010 Re: Kobold Kommandos I'm pretty sure they're in the HSB somewhere. I can't find them in HSB or FH. Quote Link to comment Share on other sites More sharing options...
Susano Posted November 25, 2010 Author Report Share Posted November 25, 2010 Re: Kobold Kommandos I can't find them in HSB or FH. Yeah, that's right... I'm thinking those frog-men. Or the lizard-men... or something. Well, it can't be that hard to create something appropriate, right? Take a lizard-man and make him halfling size? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos I'd adapt a Ratling from Monsters, Minions, & Marauders personally. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos Well, I found my MMM PDF and managed to print out the Ratling sheet. Kobolds are a little bit bigger than a foot tall, so I adjusted the stats a little bit but came up with some quite serviceable, cannon-fodder kobolds. Even if I go no further with this project it was a desirable result. For comment and correction, a typical, run-of-the-mill Kobold's stats. Not the most original writeup, but is it a start? [b]Kobold - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 7 STR -3 7 10- HTH Damage 1d6 END [1] 12 DEX 4 12 11- 8 CON -2 8 11- 7 BODY -3 7 10 INT 0 10 11- PER Roll 11- 10 EGO 0 10 11- 8 PRE -2 8 11- PRE Attack: 1 1/2d6 2 PD 0 2 2 PD (0 rPD) 2 ED 0 2 2 ED (0 rED) 3 SPD 10 3 Phases: 4, 8, 12 3 REC -1 3 18 END 0 18 14 STUN -3 14 9 RUN -3 9m END [1] 4 SWIM 0 4m END [1] 4 LEAP 0 4m 4m forward, 2m upward [b]CHA Cost: 7[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 7 Climbing 11- 7 Concealment 13- 7 Stealth 13- 2 WF: Common Melee Weapons 2 WF: Common Missile Weapons [b]SKILLS Cost: 25[/b] Base Pts: 75 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 32 (Note: this is for 6e). Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos It looks like a kobold. Not sure what else I could say. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos I'm thinking of buying back full Running because kobolds are quick little buggers. They are short and have short little legs but I'm not sure their legs are that short. They probably wouldn't be any slower than a halfling and halflings are traditionally pretty quick. The increase in DCV seems appropriate 00 they are small targets -- but should I enhance the OCV a little bit for a standard kobold? Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos I'm not seeing any CV on the sheet. Quote Link to comment Share on other sites More sharing options...
Susano Posted November 26, 2010 Author Report Share Posted November 26, 2010 Re: Kobold Kommandos D&D Kobolds need Infravision and Extra Limb (tail). Also, you need to find a 6E export template. You're missing a lot of Characteristics in your print out. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos I'm not seeing any CV on the sheet. The export format apparently dopes not include the CV characteristics. I don't believe any of the board-friendly ones do. I'd ask if this was fixable, but since my HD subscription is apparently up even a revision would do me little good until I renew. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos The export format apparently dopes not include the CV characteristics. I don't believe any of the board-friendly ones do. I'd ask if this was fixable' date=' but since my HD subscription is apparently up even a revision would do me little good until I renew.[/quote'] Ah - Go to "Hero Designer" on the Hero Game home page. Then, click on "Characters". Upload the .hdc there. The upload description will include a number. Put that in {hd=#}BlahText{/hd}, only, using square brackets. Your post will display the character sheet. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos Ah - Go to "Hero Designer" on the Hero Game home page. Then' date=' click on "Characters". Upload the .hdc there. The upload description will include a number. Put that in {hd=#}BlahText{/hd}, only, using square brackets. Your post will display the character sheet.[/quote'] IIRC, that service remains only available to current HD subscribers. Perhaps Dan could clarify this. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos IIRC' date=' that service remains only available to current HD subscribers. Perhaps Dan could clarify this.[/quote'] ...Well, that's a bit of a problem. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 26, 2010 Report Share Posted November 26, 2010 Re: Kobold Kommandos Especially since there are several other Hero products I don't have yet that I want. Quote Link to comment Share on other sites More sharing options...
Michael Hopcroft Posted November 27, 2010 Report Share Posted November 27, 2010 Re: Kobold Kommandos I put in the infravision. I'm not sure they need tails that can manipulate objects, though. The purpose of most kobolds in a game, after all, is to die on the end of the swords of the PCs. These are special Kobolds, of course. The big problem will be the sorcerer. I really have no idea what all he'd need to be able to do to carry out his role in the adventure. Quote Link to comment Share on other sites More sharing options...
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