gojira Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character Yep. Still worth it at 12 points' date=' too. One of the best flat abilities in the game.[/quote'] Huh. The Basic Rules lists overall skills as 10 points, not 12. Quote Link to comment Share on other sites More sharing options...
JmOz Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character IN 6th (IIRC) 10 points for all skills 12 Points for all skills & Combat Still not a big fan of them for combat in Super level games (High characteristics seems better to me) Quote Link to comment Share on other sites More sharing options...
lapsedgamer Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character I like what you did here. I might have bought the sleeping bag as safe in extreme cold with the same limitations. I tend to buy rope and stuff like that as a plus to a skill and not the whole skill roll, but you might have done that becasue you couldn't get a modifier on the plus because it was too few points. A Swiss Army knife to me is a multipower. The first slot is a 1/2 D6 HKA, the others are pluses to various skills like Mechanics, Survival, Lockipicking, etc. The more you want to play up the utility of the knife, the more slots you put on. It could eventually become like the utility belt from Gadgets and Gear in an unrealistic campaign. Iodine pills are like Minor Transform putrid water into potable water with charges. Possibly a minor poison attack if misused. All limitations you put on apply. Quote Link to comment Share on other sites More sharing options...
gojira Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character IN 6th (IIRC) 10 points for all skills 12 Points for all skills & Combat Basic Rules book 6e, page 29: 8 points for +1 with all non-combat 10 points for +1 overall Typo? Or deliberate balance change between basic rules and the big books? BTW, and back on topic, I love the boy scout write up, and the powers are really well thought out and have fun names. This is all very important in Hero. But I agree that as a practical matter it should be written up as "+1 to with Survival, OAF (Camping Stuff)". I don't think you can put a limitation on a two point skill level, so the OAF in this case is a -0 limitation. GM should be generous with "cool points" for good role playing for the OAF without any actual lim. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character Typo? Or deliberate balance change between basic rules and the big books? They're supposed to be identical, so almost certainly an error. Quote Link to comment Share on other sites More sharing options...
gojira Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character I'll bug Steve... Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character Huh. The Basic Rules lists overall skills as 10 points' date=' not 12.[/quote'] That's probably a typo. Steve explicitly upped the price in 6e to keep it inline w/ the OCV / DCV changes. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted October 23, 2010 Report Share Posted October 23, 2010 Re: A Boy Scout - First HERO System Character IN 6th (IIRC) 10 points for all skills 12 Points for all skills & Combat Still not a big fan of them for combat in Super level games (High characteristics seems better to me) It depends. A focused character with a narrow footprint of things that OL's can be applied to wont reap much benefit from them. A more broadbased character with a variety of things that OL's can be applied to will find that they are quite efficient. As to stats, a character who is already a stat-monkey - i.e. having high stats expresses some or all of their concept, might already have sufficient probability coverage on whatever 3d6 rolls their character needs to make in a typical situation. But that is a very specific edge case; not ever character is a stat-monkey. OL's are amazingly effective on skill-mongers (for obvious reasons), characters that have Required Roll abilities (for obvious reasons), or who have power / abilities that innately rely on 3d6 rolls. Quote Link to comment Share on other sites More sharing options...
Rhino Posted October 25, 2010 Report Share Posted October 25, 2010 Re: A Boy Scout - First HERO System Character IMO it is frequently better not to stat out mundane equipment, although some people really seem to enjoy it. IMO, for actually playing the game (as opposed to playing with the system) statting everything out distracts from the actual play. Quote Link to comment Share on other sites More sharing options...
Ice9 Posted October 28, 2010 Report Share Posted October 28, 2010 Re: A Boy Scout - First HERO System Character IN 6th (IIRC) 10 points for all skills 12 Points for all skills & Combat Still not a big fan of them for combat in Super level games (High characteristics seems better to me) The 10-pt levels do seem rather underwhelming. But the 12-point "everything" levels can be quite useful, for skill-heavy characters, especially those that use a variety of attacks. If you have skills in all three categories, increasing them via stats is more expensive and doesn't give you CVs. Quote Link to comment Share on other sites More sharing options...
martyseilh Posted October 28, 2010 Report Share Posted October 28, 2010 Re: A Boy Scout - First HERO System Character It depends. A focused character with a narrow footprint of things that OL's can be applied to wont reap much benefit from them. A more broad based character with a variety of things that OL's can be applied to will find that they are quite efficient. ------------ male pattern baldness adrenal exhustion Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.