feralucce Posted September 23, 2010 Report Share Posted September 23, 2010 I know, I know, the book says you can modify rules due to common sense, but typically, when the book outright says "NO" I tend to listen. The situation is that one player (you know the kind) wants to play a wolverine clone with ridiculous regeneration. Can anyone think of a good reason that, in this situation, the bleeding should NOT stop? My instinct is to have the character stop bleeding when the regeneration first goes off Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted September 23, 2010 Report Share Posted September 23, 2010 Re: regeneration and bleeding see this old thread on the same subject: Little "b" bleeding Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 23, 2010 Author Report Share Posted September 23, 2010 Re: regeneration and bleeding thank you...I searched but there were... LOTS of results Quote Link to comment Share on other sites More sharing options...
Asperion Posted September 23, 2010 Report Share Posted September 23, 2010 Re: regeneration and bleeding This is the way that I see this issue - Regen does not automatically by itself stop bleeding, but it does rapidly accelerate healing. As a result, the character will heal faster to the point that they reach the point that they will normally stop bleeding. Example: Wolverine Clone is injured to by 7 BODY. Every Turn the GM rolls 2d6 additional BODY. His Regen heals 2 BODY every turn. After a modified 3 BODY heals, the bleeding will stop. Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 23, 2010 Author Report Share Posted September 23, 2010 Re: regeneration and bleeding that is about how I saw it. I was thinking about making an advantage that stopped bleeding Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted September 23, 2010 Report Share Posted September 23, 2010 Re: regeneration and bleeding Can anyone think of a good reason that, in this situation, the bleeding should NOT stop? Some sort of extremely powerful anticoagulant, like a Ranged Continous BODY Drain. Maybe a poison custom-designed for the character, or an otherworldly monster possessing that as a power. Hope that helps. Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 24, 2010 Author Report Share Posted September 24, 2010 Re: regeneration and bleeding i meant in general, as in rules reasons... Though, I appreciate it. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted September 24, 2010 Report Share Posted September 24, 2010 Re: regeneration and bleeding I have generally ruled that most forms of Regeneration prevent bleeding out, but Body damage is rare enough in my games it usually isn't an issue. The Regeneration is usually a minor expenditure in the 'it makes sense for the character', rather than 'I expect to take craploads of Body damage on a regular basis'. Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 24, 2010 Author Report Share Posted September 24, 2010 Re: regeneration and bleeding Yeah... my games don't normally have massive amounts of body damage... but this is the same guy that attacked an MLRS system with a maul Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted September 24, 2010 Report Share Posted September 24, 2010 Re: regeneration and bleeding Yeah... my games don't normally have massive amounts of body damage... but this is the same guy that attacked an MLRS system with a maul Hm. Reminds me of a game once where I was playing a psionic character with an Intelligence Aid. Every time someone in the group said something stupid, I'd use it on them without asking, essentially my IC way of asking 'are you SURE that's a good idea?' Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 24, 2010 Author Report Share Posted September 24, 2010 Re: regeneration and bleeding LMAO. Repped Quote Link to comment Share on other sites More sharing options...
dmjalund Posted September 24, 2010 Report Share Posted September 24, 2010 Re: regeneration and bleeding Does Not Bleed (Automaton Power) uses END Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted September 24, 2010 Report Share Posted September 24, 2010 Re: regeneration and bleeding Does Not Bleed (Automaton Power) uses END Admittedly it's subject to GM fiat, but that would make the character an Automaton, which doesn't work well for PCs. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted September 24, 2010 Report Share Posted September 24, 2010 Re: regeneration and bleeding Admittedly it's subject to GM fiat' date=' but that would make the character an Automaton, which doesn't work well for PCs.[/quote']Wouldn't be the first time that an otherwise normal character had an Automaton power. (especially in 6e) Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 24, 2010 Author Report Share Posted September 24, 2010 Re: regeneration and bleeding Yeah... But I don't want that... if he is dumb enogh to get his organs perforated in alphabetical order... he's gonna bleed Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 24, 2010 Author Report Share Posted September 24, 2010 Re: regeneration and bleeding BTW, collie, what part of missouri? I spent 18 years in columbia Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted September 25, 2010 Report Share Posted September 25, 2010 Re: regeneration and bleeding BTW' date=' collie, what part of missouri? I spent 18 years in columbia[/quote'] Kirksville, about 90 miles north of the aforementioned Columbia. Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 25, 2010 Author Report Share Posted September 25, 2010 Re: regeneration and bleeding yup... had friends who went to school there and when best buy came toe teh area, used to deliver out there too Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 25, 2010 Author Report Share Posted September 25, 2010 Re: regeneration and bleeding and the typo weasel strikes Quote Link to comment Share on other sites More sharing options...
Escafarc Posted September 25, 2010 Report Share Posted September 25, 2010 Re: regeneration and bleeding and the typo weasel strikes Well at least it wasn't a Meat Weasel Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 25, 2010 Author Report Share Posted September 25, 2010 Re: regeneration and bleeding what the hell is that from and do you have a write up for it? Quote Link to comment Share on other sites More sharing options...
Escafarc Posted September 25, 2010 Report Share Posted September 25, 2010 Re: regeneration and bleeding From Peter Jackson's King Kong. I don't know if anyone has written up any of the creatures from this version of the movie. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted September 25, 2010 Report Share Posted September 25, 2010 Re: regeneration and bleeding It seems to me that the automaton power adequately fits the need. Alternatively, extra Regen that only offsets bleeding damage would do the trick. The usual "lose one BOD per PS 12 is easily offset by 1 Regen per turn, limited for this purpose. For really fast Regen, see APG. If you regenerate 1 BOD per phase or segment, that 1 BOD loss in PS 12 isn't as big a deal. Quote Link to comment Share on other sites More sharing options...
feralucce Posted September 25, 2010 Author Report Share Posted September 25, 2010 Re: regeneration and bleeding though, as I said... I WANT the character to believe...if he doesn't bleed at all, if his regeneration is drained or suppressed, he won't bleed - and that is a real possibility Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted September 25, 2010 Report Share Posted September 25, 2010 Re: regeneration and bleeding Simply adding Unified Power to the Does not Bleed, or buying the suppress, etc. to all Regen SFX powers, would solve that problem, but limited Regen can work just as well. Is it really a big deal for the character envisioned to heal quickly to have some mechanic that prevents bleeding out? Equal points spent on more defenses generally reduces BOD damage a lot more than the pace Regen heals it. Is your concern mechanical (ie you consider the desired ability unbalancing) or conceptual (ie you just don't want the character to have this particular ability)? Quote Link to comment Share on other sites More sharing options...
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