Ragitsu Posted March 3, 2011 Author Report Share Posted March 3, 2011 Re: Ctrl+V We apologize for the inconvenience. Please try 911 again in a few hours. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 3, 2011 Author Report Share Posted March 3, 2011 Re: Ctrl+V I was an IV heroin addict for 5 years and I almost wrapped my car with 5 friends in it around a telephone pole. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 3, 2011 Author Report Share Posted March 3, 2011 Re: Ctrl+V t=564393 Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 3, 2011 Author Report Share Posted March 3, 2011 Re: Ctrl+V If a player pays for a cool headed killer, then that is what they should get. If they need extra points, and choose to earn them by creating someone that's a blubbering wreck in a fight, then they will suffer in combat. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 3, 2011 Author Report Share Posted March 3, 2011 Re: Ctrl+V Oh sweet buttery owls, don't go there. Please. Quote Link to comment Share on other sites More sharing options...
Cancer Posted March 3, 2011 Report Share Posted March 3, 2011 Re: Ctrl+V / mandatory orders header / do NOT dare to forget this!! / team abbrev manager name week label orders: IRL Three drunken idiots / mandatory seed number for the RNG / accepted range 1 -> 99999999 / seed: 69141160 seed: 90098095 / optional entry which allows you to send orders in advance / valid entries: 1, 2, 3, ..., 30, cup1, ..., cup6 / if week is not given, current week is always assumed week: cup2 / v2.00 coaching: / for the final time. CP PL roster: ALL / mandatory lineup header lineup: vs CZE (B+) / optional team cases / Agrsiveness order / case: T>0 0 case: U>2 0 case: V>0 0 case: T>HT G>-3 G<1 + case: G<-2 0 case: T>HT G>3 - / Tactic order case: T>0 N case: G>-2 G<2 L case: T>72 G>1 S case: T>HTet G>1 S / Bullshit order / case: T=90 G<0 "Aah, the ineffable suckitude." / case: T=120 G<0 "Aah, the ineffable suckitude." / 11 players / the GK GK _. Cowthulhu case: T>0 0 case: G>2 - case: G<-2 - case: T>HT @@ S5 / 10 outfielders / minimum lineup is 2 DF, 2 MF and 2 FW SW W. Asset case: T>0 0 case: G>2 T>HT - case: G<-2 T>HT - DF C. MOOlester case: T>0 ! 0 case: G>2 T>HT - case: G<-2 T>HT - DF S. Haven case: T>0 : N. OBock case: %L | case: G>2 T>HT - case: G<-2 T>HT - DF T. Mavericks / Mavericks is (A), so PAL orders are impossible. case: T>0 0 : B. UbbleBoy case: %S | MF K. Time case: T>0 0 case: %N G<0 C MF | case: %N G>-1 C MF < case: %L G<1 C FW | case: %L G>0 C DF | case: %S C DF | case: G>2 T>HT - case: G<-2 T>HT - MF I. Treaty case: T>0 | 0 case: %L < case: %S < case: G>2 T>HT - case: G<-2 T>HT - MF A. Bonus case: T>0 | 0 case: %L < case: %S < case: G>2 T>HT - case: G<-2 T>HT - case: T>HT @@ S1 FW C. Knowledge ^ + case: T>0 0 ^ case: %S < - case: %L + case: G>2 T>HT - case: G<-2 T>HT - FW C. Calf ^ + case: T>0 0 ^ case: %L + case: %S < - case: G>2 T>HT - case: G<-2 T>HT - FW R. Extremist case: T>0 ! 0 case: G>2 T>HT - case: G<-2 T>HT - case: T>HT @@ S2 / max 5 subs can be listed / list enough subs ... one for each position is a good strategy / do NOT list your backup GK as S1 S1 F. Terrain case: T>0 C MF | 0 case: %L C MF < case: %S C MF < case: G>2 T>HT - case: G<-2 T>HT - S2 E. Replica case: T>0 ! 0 case: %S < - case: G>2 T>HT - case: G<-2 T>HT - S3 D. Heir case: T>0 C DF | - S4 O. Fact case: T>0 0 case: G>2 T>HT - case: G<-2 T>HT - S5 C. Proximity case: T>0 C GK 0 case: G>2 T>HT - case: G<-2 T>HT - / optional comments for Commish comments: Version 2.0: Chris makes a decent argument to try a LB, so I've patched that in here. I hope these work. This match is against CZE, with the new Second Division Portuguese refs. On the basis of the DPs they handed out this season, I think they will rate as STRONG FAIR: a total of 244 DPs, with 3 refs giving out more (nor, aut, eng, of which the first two are the known STRICT refs, while eng is FAIR and the other FAIR refs gave 216 (swi) and 204 (arg), while the LOOSE ones gave 210 (sco) and 170 (fra). CZE is MRV in the regular season. They are missing one guy, MF EcretCrush, to suspension. He is nothing special, an Age 1 (I) MF picked up as a 0/13(I) in week 29 of season 15. No, the secret to MRV is their monster GK, and a couple of other monsters: FW OBock was SL 40 in week 20 against us (27:94 shooting for the regular season), FW UbbleBoy was 30++(BS) (26:76), and FW Agel was 1/25(I) in week 20 (14:52). FW ApaneseXmas has no data in week 20 but was 5/32(T), maybe, in week 5 (5:25). Two strong DFs UltiFlu was 2/30(I) in week 5 (DNP week 20), Olong was 2/high 20s in week 20. They have some OST, because we log some offsides in the MC even though they play a rookie unchar SW. They thus have a bunch of (I) bonus and more CK than we do, though it's not near limit value. MRV ran a LB against MOO in week 20, but MOO's SW is well known to be Not Real Good. Their lineup in the first round was a 1-3-2-4, and they ran an Opp against SWE that they won (like us) in extra time. Naphalaxis went 0:16 and they collected 5 YCs, though only one turned into a suspension. Eduard likes pushing the tactical buttons, so the LB they showed vs MOO is the same one that turned into an Opp against SWE (though SWE is playing a FSC-like 6-MF lineup with the Opp tactic; the Opp by CZE could well be a safety play against the usual BC one would expect from that set.) They will be missing one of their starting MFs, but MRV's MFs are vaguely schmucky; they use the (T) FW ApaneseXmas at MF. The replacement for EcretCrush will be a significant step down, as MRV doesn't keep a lot of depth on the roster. They have already spent all their CPs: they had zero remaining in the Group B day 3 box score. So they can't pump themselves back up after the extra-time match (though they had to have sky-high PL in their previous two matches, unless of course they staggered into the WC with badly depleted PLs; hard to guess either way, though MRV seems to use enough PAL- so I have my doubts about it). I think we have to CP PL for the last time here. Aside from our own extra-time PL drain, three guys ate extra-time injuries (Time, Treaty, Knowledge) ... conditioning will put Time up to PL 982, Treaty to 1003, Knowledge to 1005. Everyone else of the guys getting playing time will be well over 1000. We did get away with TAL+ the whole time in the match against HOL; I called the LOOSE referee right, I think. This match it's a little less clear-cut, but let's do it anyway. We haven't varied our lineup or tactic, outside of things that can be understood as injury recovery moves, in the tournament so far, except the couple-of-minute episodes of LB against GER. About all I can say about what the opponent is likely to show is that I find it hard to imagine they'll run a BC. Otherwise it could be N, L, or Opp. The only real attraction to a LB is that it focuses shots to our FWs more. The downside is that we have problems with defense, which make it impossible to mark. Last season MOO tried marking as much of their FWs as possible and all we got to show for it was a draw and two bad losses. We could try marking the three uberFWs (who get lots of playing time oop, it is to be noted) but the only one who must be taken care of is UbbleBoy, since with his WP and the amplification of the CK special shots not marking him out is massively stupid. Otherwise I think we (N), just like before. I don't want to give away SLs with the ooping it would take to put up a plausible BC. We avoid any Opp because MRV's panic offense is LB. Because they have a chunk of (I) bonus I include some mark-down-(I) orders, and if we are up by more than one late then there's a stall to get into. / optional submission to Press Magazine / keep in mind those juicy press awards press: Today, CZE continues its historical dominance over IRL. About the only thing the two teams have in common is a national tradition of good beer. END Quote Link to comment Share on other sites More sharing options...
Certified Posted March 3, 2011 Report Share Posted March 3, 2011 Re: Ctrl+V First Class Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 3, 2011 Author Report Share Posted March 3, 2011 Re: Ctrl+V kbp pp-2000 Quote Link to comment Share on other sites More sharing options...
Certified Posted March 3, 2011 Report Share Posted March 3, 2011 Re: Ctrl+V per capita Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Quote Link to comment Share on other sites More sharing options...
Psybolt Posted March 4, 2011 Report Share Posted March 4, 2011 Re: Ctrl+V http://en.wikipedia.org/wiki/The_Fifth_Element Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V We were gaming in my friend's basement (we'll call him Gary). The house was old with thin floors and walls (no insulation). Well, we were 2 hours into a Robotech game when we hear some pounding upstairs. It got louder and faster. Turns out, Gary's mom's bedroom was right above our table and so was she with her boyfriend of the week. Now, Gary's mom was a troll of a woman, easily 300 lbs. and would always wear a robe thta would find its way open. This woman would eaily kill anybody's MILF fantasy in a heartbeat. Last time we ever gamed at Gary's Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Games_far_cry_007167_ Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Heyy. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V http://www.youtube.com/watch?v=xeD7l3_4KJ4 Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V http://www.sdnhm.org/exhibits/epidemic/justforkids/experiment/images/soap.gif Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V interracial Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Semi-Portable Disintegrator Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Effectively emulating a sci-fi serial takes more than just adjusting the chances of being taken out in combat. Yes. Roleplaying. A "villain" in a modern day, realistic setting, will tend to put bullets in the brains of PCs she's captured. In a pulp or superhero setting, they will tend to monologue, which typically allows PCs to escape somehow, and/or fight back. I'd say this is pretty independent of a system, though Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Lockpicking/TL - IQ/Average Default: IQ-5. This is the ability to open locks without the key or combination. Each attempt requires one minute. If you make the roll and open the lock, each point by which you succeeded shaves five seconds off the required time. (Safecracking and similar challenges can take more time, at the GM's discretion.) Note that if the lock has a trap or alarm attached, you must make a separate Traps roll to circumvent it. Modifiers: Equipment modifiers; -5 if working by touch (e.g., in total darkness.) Inside information gives a bonus at GM's discretion. If the GM requires a DX-based roll (for instance, to work with a particularly delicate mechanism), modifiers for High Manual Dexterity or Ham-Fisted will apply. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 4, 2011 Author Report Share Posted March 4, 2011 Re: Ctrl+V Don't forget that they can Sprint, which adds 1/5 their Move (rounded down), giving them Move 7. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 5, 2011 Author Report Share Posted March 5, 2011 Re: Ctrl+V http://talkingshrimp.com/ Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted March 5, 2011 Author Report Share Posted March 5, 2011 Re: Ctrl+V by - CCRider01 Quote Link to comment Share on other sites More sharing options...
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