Susano Posted December 6, 2010 Report Share Posted December 6, 2010 Re: Ctrl+V Janni Phan Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 6, 2010 Author Report Share Posted December 6, 2010 Re: Ctrl+V http://www.megaupload.com/?d=NQTII2QR Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 6, 2010 Author Report Share Posted December 6, 2010 Re: Ctrl+V Mwahahahahahaha... Quote Link to comment Share on other sites More sharing options...
Cancer Posted December 6, 2010 Report Share Posted December 6, 2010 Re: Ctrl+V f x=x 1−xBa,b , where B is the beta function, Quote Link to comment Share on other sites More sharing options...
Susano Posted December 6, 2010 Report Share Posted December 6, 2010 Re: Ctrl+V DIRECTOR JAMADAGNI RENUKA Ten Years After Val CHA Cost Roll Notes8 STR -2 11- Lift 75.8 kg; 1 ½d6 HTH Damage [1]18 DEX 16 13-16 CON 6 12-18 INT 8 13- PER Roll 13-23 EGO 13 14-20 PRE 10 13- PRE Attack: 4d66 OCV 156 DCV 158 OMCV 158 DMCV 154 SPD 20 Phases: 3, 6, 9, 124 PD 2 Total: 4 PD (0 rPD)4 ED 2 Total: 4 ED (0 rED)5 REC 150 END 68 BODY -220 STUN 0 Total Characteristic Cost: 135Movement: Running: 14m/28m Leaping: 2m/4m Swimming: 6m/12mCost Powers & Skills7 I Survived Omega Sector: +15 PRE; Only To Protect Against Presence Attacks (-1)116 Animistic/Elemental Sorcery: Variable Power Pool (Magic Pool), 90 base + 70 control cost, Powers Can Be Changed As A Half-Phase Action (+½); all slots Limited Class Of Power (Magic Spells; -½), Gestures (-¼), Incantations (-¼) Martial Arts: Bhakti Negara Pentjack Silat Maneuver OCV DCV Damage4 Block +2 +2 Block, Abort4 Dodge -- +5 Dodge, Affects All Attacks, Abort4 Escape +0 +0 28 STR vs. Grabs5 Kick -2 +1 6 1/2d6 Strike3 Legsweep +2 -1 3 1/2d6 Strike, Target Falls4 Punch/Elbow Strike +0 +2 4 1/2d6 Strike4 +1 HTH Damage Classes (already added in)2 Weapon Element: Blades, Clubs10 Enchanted Kris: HKA ½d6, Affects Desolidified (Supernatural SFX Only; +¼), Reduced Endurance (0 END; +½), Penetrating (+½); OAF (-1), STR Minimum (7; -¼), Required Hands (1; -0)8 Guardian Hantu: Danger Sense (self only, out of combat, Function as a Sense, Intuitional); OAF (enchanted kris; -1) 13-20 My Mind Is My Own: Mental Defense (20 points total)2 Fast On Her Feet: Running +2m (14m total), END 11 Loves The Water: Swimming +2m (6m total), END 1 Perks35 Corporal Cadbury: Follower (Corporal Cadbury the Maine Coon)8 Director Of XSWAT: Fringe Benefit: Director Of XSWAT5 Director Of XSWAT Powers: Fringe Benefit: Concealed Weapon Permit (where appropriate), Federal/National Police Powers9 Positive Reputation: Defender of Angelus—the sorceress—caller of the Digital Angel—braved the deepest ocean and the darkest heart of the city—sees truly (City of Angelus) 14-, +3/+3d63 Well-Connected5 1) Contact: Paul "Old Paulie" Santerino, Angelus PD (Contact is slavishly loyal to character, Good relationship with Contact) 11-15 Assorted Contacts throughout Angelus Talents6 +2/+2d6 Striking Appearance (vs. all characters) Skills20 Ten Year XSWAT Veteran: +2 with All Attacks20 One Of The Most Potent Sorceresses Of The Age: +4 with Animistic/Elemental Sorcery8 When All Else Fails, Talk To Them: +2 with all Interaction Skills3 Pentjack Silat Is Like A Dance: Acrobatics 13-0 Home...: AK: Indonesia 8-3 First Thing I Learned Was How To Fall: Breakfall 13-3 Sign Here, Sign Here, And Initial Here: Bureaucratics 13-3 I Know Both Alpha And Omega Sectors: CK: Angelus 13-2 Honor The Dead, Fight For The Living: CuK: XSWAT Customs And Traditions 11-1 Something My Husband Taught Me: Combat Driving 8-3 I'm A 22nd Century Sorceress After All: Computer Programming 13-3 There's No Such Thing As The 'Perfect' Crime: Criminology 13-2 The World's Melting Pot: CuK: Angelus Society And Culture 11-3 Smile, Nod, And Smile Again: High Society 13-0 Language: Bahasa Indonesian (idiomatic; literate)3 Language: English (completely fluent; literate, literate is free)1 Language: Greek (Ancient) (basic conversation; literate, literate only)1 Language: Japanese (basic conversation)3 We Few, We Band Of Brothers: Oratory 13-3 Hold Still, You're Bleeding!: Paramedics 13-0 Of Course I Know How To Dance!: PS: Dance 8-3 And This Is Why They Call me 'Mama Jama': PS: Director Of XSWAT 13-17 Animistic/Elemental Sorcery: Power: Elemental Sorcery 20-1 Angelus Is Not All Bright And Shiny: Streetwise 8-3 Shooters Here And Shooters Here: Tactics 13-8 TF: Jetskis, SCUBA, Small Motorized Boats, Small Motorized Ground Vehicles, Surfing, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Windsurfing, XSWAT Spinner5 WF: Small Arms, Blades, Tonfa/Nightstick/Stunstick, XSWAT Masers3 Scholar2 1) APD On One Hand, XSWAT On The Other: KS: The Angelus Law Enforcement World 13-2 2) Allah, Buddha, Jehova, Yaweh... They're All One To Me: KS: World Religions 13-2 3) Cut Off One And Two Take Its Place: KS: Angelus Criminal Underworld 13-2 4) It Doesn't Pay To Discount 'Mere Myths': KS: Folklore, Mythology, And Superstition 13-2 5) Let's Talk About Something Else, Shall We?: KS: Entities 13-2 6) Obey The Rules And I'll Back You To The End: KS: Criminal Law And Procedure 13-2 7) There Will be Blood: KS: The Yakuza 13-2 8) This Is My Forte: KS: The Magical/Occult/Supernatural World 13-1 9) Warning—I'm Tougher Than I Look: KS: Bhakti Negara Pentjack Silat 11-Total Powers & Skill Cost: 422Total Cost: 555225+ Matching Complications (50)5 DNPC: Mitch Brogan, husband (and XSWAT officer) Very Frequently (As powerful as the PC; Useful Noncombat Position or Skills)10 Distinctive Features: Magical Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Mystical Senses)5 Distinctive Features: Ever-changing Mystic Sigil On Forehead (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)5 Distinctive Features: XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)20 Hunted: Angelus City Council Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)10 Hunted: Entities Infrequently (As Pow; Harshly Punish)5 Hunted: Other Magicians/Magical Groups Around The World Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Watching)20 Hunted: Yakuza Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)5 Negative Reputation: Director of XSWAT ("she leads that police force that fights monsters and stuff!"), Infrequently10 Psychological Complication: After All Of These Years, She's Still An Unrepentant Magical Showoff And Supremely Confident In Her Magical Skills (Common; Moderate)20 Psychological Complication: Dedicated To The Goals Of XSWAT And Protecting The City Of Angelus; Tries To Uphold The Common Good For All (Very Common; Strong)0 Psychological Complication: Phobia—Spiders (one can never really forget Omega Sector) (Uncommon; Moderate)15 Social Complication: Public/ID Famous (Director of XSWAT) (Frequently, Major)20 Social Complication: Subject To Orders From The City Council (Very Frequently, Major) Total Complications Points: 50Experience Points: 355 Comments: And now we have Director Jamadigni Renula, 11 year veteran of XSWAT. She’s now around 34 and still quite fit and active. I wrote this as a sort of “build to concept” version once the GM announced he was planning on a sequel to the first game. One may notice Jama gained a whopping 140 points in less than a year, and a “mere” 125 in the next 10. I’ll attribute that to not trying to go crazy with my concept build. Many of my improvements are minor and meant to be logical progressions. Let’s look at them: I juggled her characteristics a bit to represent time spent behind a desk. Her CON went down a few points (less time to exercise) but her EGO and PRE went up (she’s far more sure of herself and more used to dealing with people and being in command). Her VPP went up (defined as more magical experience), and although she can’t cast spells of more than 70 Active Points, she can have 90 points of spells on hand. Much of the rest of her powers are the same, although her training in hand-to-hand combat has given her a Damage Class (she doesn’t hit harder, just with more accuracy). I also took one of her spells (which was initially borrowed from The Ultimate Martial Artist), and made it a separate power. Her Danger Sense isn’t a case of paranoia, because people really are out to get her! Her Perks are pretty much the same, although I have given her an unspecified 15 points of Contacts. This is one of those things that could cost a lot more, as her Contacts would include Councilmen, influential business leaders, the Chief of Angelus Police, and so on. Corporal Cadbury is her pet cat. Twenty pounds of Maine Coon, he’s her constant companion, and is far smarter than most people realize. There’s a character sheet for the good Corporal at the end of this article. The idea of assigning a Special Effect (i.e. a quote) to each Skill came about when one of the players did just that for one of his PCs. He, in turn, had been inspired by my own work on such characters as Captain Jack Sparrow, where I’d defined certain Skills with lines from Pirates of the Caribbean: The Curse of the Black Pearl. I, in turn, decided to try and do the same for this version of Jama. One thing I liked about this was it let me explain why she had such skills and how she might use them. I then went and did the same thing for my character to be used in Shadows Angelus II, the sequel. The skills themselves are mostly an expansion of what she already knew. In some cases I bought the Skill up to full and in others I added some Skills the GM had made part of the SAII XSWAT Package. Oh, and “shooters here and shooters here” is a running joke from our campaign(s). We often use it to refer to any tactical decision. You’ll need to watch Ronin to get it though. Her Complications are mostly the same, with a few alterations. The Hunted by Yakuza is in there to reflect the direction of the new game. The “In Love With Mitch Brogan” reflects events that occurred after the original game ended. You see, once the last session was played out, people were still working up what would happen over the next few years. I wrote a “Ten Years After” epilogue, and things started to snowball from there (We joked it was ‘the game that will not die!’). Anyway, one of the players had introduced a backup character (Mitch), who was the son of his current character (Malachi). As Mitch was about Jama’s age I said something like “Hey look! A love interest for Jama!” Together the two of us wrote some stories designed to tie-up a few loose ends (as well as provide some plot hooks for the possible sequel). Anyway, it ended up that yes, Jama did fall in love with Mitch and they are now married. And as it turns out, this is a fairly important plot point in Shadows Angelus II. (Character sheet created by Michael Surbrook) Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 6, 2010 Author Report Share Posted December 6, 2010 Re: Ctrl+V http://www.fanfiction.net/game/Resident_Evil/14/2/0/1/0/16051/0/0/0/1/ Quote Link to comment Share on other sites More sharing options...
Susano Posted December 6, 2010 Report Share Posted December 6, 2010 Re: Ctrl+V http://surbrook.devermore.net/worldbooks/shadows_2/images/officer_miyako_benedict_color.jpg Quote Link to comment Share on other sites More sharing options...
Certified Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V Heat reverberation: Double Knockback (+3/4) for up to 65 Active Points of Strength, Reduced Endurance (1/2 END; +1/4) (61 Active Points); Gestures (-1/4) Quote Link to comment Share on other sites More sharing options...
Certified Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V Vilified for being a villain, villain Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 7, 2010 Author Report Share Posted December 7, 2010 Re: Ctrl+V In no sense would she think they would ever be paired together. Truth be told, She'd rather be with Chris. Thinking the man she indeed sat next to, to be a stuck up prick. Sitting on a plane next to the blond haired man was annoying enough to hear him sigh and then flip his hair, crossing one leg over the other. Then switching legs. She had defeated the crazed man that was bent on destroying this planet along with Chris Redfield and what had the pretty boy next to her do? What, Saving a damsel in distress? The president's daughter was of no worth really in Umbrella's plan so his little mission was worthless in her mind. Yet they were being flown to Spain to go after the women in red who remain in the infected region. Ada Wong still had something up her sleeve since the leader in charge has failed with world domination. Quote Link to comment Share on other sites More sharing options...
Certified Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V http://www.youtube.com/watch?v=_ybKIbCSNNw Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 7, 2010 Author Report Share Posted December 7, 2010 Re: Ctrl+V http://kotaku.com/5705346/catherines-sexy--box-art-is-not-for-the-sheepish Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 7, 2010 Author Report Share Posted December 7, 2010 Re: Ctrl+V Haman Karn Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 7, 2010 Author Report Share Posted December 7, 2010 Re: Ctrl+V Here are my main problems with him: -he's sensitive Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V Conventional barriers don’t stop Mental Powers. For example, a mentalist with Penetrative Sight could use his Mental Blast to attack a target through a wall, so long as he could establish LOS to the target. Quote Link to comment Share on other sites More sharing options...
Certified Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V Spoiler added due to language Quote Link to comment Share on other sites More sharing options...
Susano Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V http://www.evil-comic.com/images/blogart/santavillain_sample.jpg Quote Link to comment Share on other sites More sharing options...
Cancer Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V http://adsabs.harvard.edu/abs/1986Ap%26SS.123..297H Quote Link to comment Share on other sites More sharing options...
Certified Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points); Restrainable (-1/2) Quote Link to comment Share on other sites More sharing options...
Susano Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V Resistant To Injury: +4 PD, Resistant (+1/2) plus +3 ED, Resistant (+1/2) Quote Link to comment Share on other sites More sharing options...
Cancer Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V The empirical fact that we have survived more than sixty years since the invention of the first true weapon of mass destruction gives us at least a vague Bayesian argument countering the ideas—prevailing at the time of Fermi’s original lunch—that technological civilizations tend to destroy themselves as soon as they discover nuclear power. This is not to contest that the bigger of part of the road toward safety for humankind is still in front of us; Quote Link to comment Share on other sites More sharing options...
Cancer Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V U ovom qlanku pravimo pregled Fermi jevog paradoksa (ili paradoksa ”Velike ti xine”), ne samo najstarijeg i po mnogo qemu kƩuqnog problema potrage za vanzemaƩskom inteligencijom (SETI), ve i zagonetke sa dubokim opxte nauqnim, filozofskim i kul turnim znaqajem. Jednostavnom primenom analize posmatraqkih selekcionih efekata, korektno rexeƬe Fermijevog paradoksa nam gotovo izvesno govori nexto o budunosti qoveqanstva. Ovaj problem, star ve vixe od tri qetvrti veka a proxlo je vixe od qetvrt veka od posledƬeg kƩuqnog pregled nog qlanka u literaturi koji je napisao G. Dejvid Brin generisao je mnoge domixƩa te rasprave i ingeniozne hipoteze. Ovde analiziramo preutne pretpostavke ugraene u razliqite odgovore na ovu zagonetku i predlaжemo novu klasifikaciju brojnih re xeƬa koja se pojavƩuju u ve ogromnoj li teraturi na ovu temu. Konaqno razmatramo posledice razliqitih klasa hipoteza na prak tiqne SETI projekte. Donekle paradoksalno, izgleda da (neo)katastrofiqke hipoteze daju, kad se sve uzme u obzir, najvixe razloga za optimizam u pogledu naxih sadaxƬih SETI poduhvata i onih u bliskoj budunosti. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V ...Well, that's easy for you to say! U ovom qlanku pravimo pregled Fermi jevog paradoksa (ili paradoksa ”Velike ti xine”), ne samo najstarijeg i po mnogo qemu kƩuqnog problema potrage za vanzemaƩskom inteligencijom (SETI), ve i zagonetke sa dubokim opxte nauqnim, filozofskim i kul turnim znaqajem. Jednostavnom primenom analize posmatraqkih selekcionih efekata, korektno rexeƬe Fermijevog paradoksa nam gotovo izvesno govori nexto o budunosti qoveqanstva. Ovaj problem, star ve vixe od tri qetvrti veka a proxlo je vixe od qetvrt veka od posledƬeg kƩuqnog pregled nog qlanka u literaturi koji je napisao G. Dejvid Brin generisao je mnoge domixƩa te rasprave i ingeniozne hipoteze. Ovde analiziramo preutne pretpostavke ugraene u razliqite odgovore na ovu zagonetku i predlaжemo novu klasifikaciju brojnih re xeƬa koja se pojavƩuju u ve ogromnoj li teraturi na ovu temu. Konaqno razmatramo posledice razliqitih klasa hipoteza na prak tiqne SETI projekte. Donekle paradoksalno, izgleda da (neo)katastrofiqke hipoteze daju, kad se sve uzme u obzir, najvixe razloga za optimizam u pogledu naxih sadaxƬih SETI poduhvata i onih u bliskoj budunosti. Quote Link to comment Share on other sites More sharing options...
Cancer Posted December 7, 2010 Report Share Posted December 7, 2010 Re: Ctrl+V That's the abstract of this paper, as copy-pasted from the Serbian, as it appeared in the Serbian Astronomical Journal. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted December 7, 2010 Author Report Share Posted December 7, 2010 Re: Ctrl+V With much of the equipment distributed, and a makeshift Geiger counter assembled, the lot of you feel reasonably better equipped to face whatever is in store in the world beyond those twin doors. For all the time that has been spent in this shelter, Evan returns to examining the protective barriers, attempting to discern any last minute details which may have eluded him previously. Innermost to the shelter is a large hermetically sealed breech door which appears akin to what one might find aboard a submarine--and for any regard of Mr. Chesterfield, that might be from whence it came. However, there is no viewing window in the heavyweight steel, replaced during production instead with additional protection. Marcus, it would seem, had no intention of throwing caution to the wind. In a similar precautionary effort, the air filtration systems feature, from what you have garnered during your year-long tenure, several redundancies and fail-safes. As the time has come to return to the world beyond this tomb of iron and concrete, effort is brought to bear with the innermost door, breaking the seal for the first time in a great many months with precisely the sort of airy spurt befitting a pulp science fiction novella. Beyond, there is a small antechamber ten foot squared, and the larger bulkhead-framed door to the exterior looms. On the inside wall adjacent to this door is a small turnkey system, to which your group possesses two identical keys. From your understanding of the system, the door remains operable so long as a key is in place within or without, through the use of a similar access on the exterior as well. The outermost door looks extremely heavy, and is cool to the touch. Most of the mechanics behind the door are hidden from perception in the reinforced frame, and by your recollection the door was nearly a foot thick. The room is bordered by a pair of long metal benches, and a set of lockers are in the corners. One of the lockers contains a spade trench shovel, similar to military issue, and a large courier bag. Quote Link to comment Share on other sites More sharing options...
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