Doc Democracy Posted February 28, 2010 Report Share Posted February 28, 2010 Was wondering where to post this but I think Pulp is the closest fit . Anyone done any work on this? I am going to be running a game and not hugely inspired by the presentation so far... Quote Link to comment Share on other sites More sharing options...
Ragnarok Posted March 1, 2010 Report Share Posted March 1, 2010 Re: Day after Ragnarok Someone call for me? Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted March 2, 2010 Author Report Share Posted March 2, 2010 Re: Day after Ragnarok This would be a NO then. Doc Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted March 2, 2010 Report Share Posted March 2, 2010 Re: Day after Ragnarok I've been looking through the setting and may do something with it in the future ... not 100% sure yet though ... Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted March 2, 2010 Author Report Share Posted March 2, 2010 Re: Day after Ragnarok I will let you know what I do with it. My first thoughts (which will come as no surprise to anyone who knows me) will be to decide how I want the character sheet to look. I am thinking of getting something that looks WWII with a few twists here and there. Then I want to think about the stories - I am going to spoiler my thoughts as I trust my players who sometimes look here not to open the spoiler! My initial thoughts are to send the heroes to a small town in Georgia where the taint fallen serpent is obviously not having the same effect as it does on the rest of the Eastern seaboard. I want to put several potential reasons for this into the town and to have a difficult political situation there. From this, I would like the heroes to have to establish themselves in the town by helping subdue external threats (magic and monsters caused by the taint) and slowly discover the reason for the taint having no power. During this time they will have to carefully negotiate with the three major power brokers (the National Guard unit that defends the perimeter and the two gangs that control the town streets). The Guard do not have the resources to defend the border and deal with the gangs, the gangs do not have the resources to defend the borders or to wipe each other out. Doc Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted March 3, 2010 Report Share Posted March 3, 2010 Re: Day after Ragnarok ...I think it has awesome potential. Quote Link to comment Share on other sites More sharing options...
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