Maccabe Posted February 6, 2010 Report Share Posted February 6, 2010 What comic book charcter and/or group from any source -DC, Marvel, etc - do you find most accurately represents your idea of a typical superhero HERO game source? Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Sources of inspiration for a game the justice society Quote Link to comment Share on other sites More sharing options...
lapsedgamer Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Sources of inspiration for a game For straight Bronze Age play with five or more players: Englehart/Perez or Shooter/Perez Avengers Claremont/ Byrne era X-Men. Wolfman/Perez era Teen Titans. Keith Giffen Legion Astro City, especially anything with The Furst Family. The Ultimates, minus some of the more adult material. If you only have two or three players: Classic Marvel Two-in-One and Marvel Team-Up. Gail Simone's run on Birds of Prey. If you want to go a little darker: DC's Suicide Squad Villains United/The Secret Six (Gail Simone again). Play the Ultimates as written. This would be fun, but very hard to sustain I think. You could easily swerve into Authority territory, and that way leads to madness. Quote Link to comment Share on other sites More sharing options...
assault Posted February 7, 2010 Report Share Posted February 7, 2010 Re: Sources of inspiration for a game The main problem is: what is "typical"? I'm a big Silver Age geek, but I don't think Silver Age games are all that "typical". I think lapsedgamer came pretty close to the answer I would give, especially when he mentioned the Clairmont/Byrne X-Men and Wolfman/Perez Teen Titans. That stuff is perfect source material for a superhero game. I'd also give an honourable mention to the Giffen/De Matteis Justice League: the interactions between the characters are probably closer to those between most PCs than those in the other books! Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game For straight Bronze Age play with five or more players: Englehart/Perez or Shooter/Perez Avengers Claremont/ Byrne era X-Men. Wolfman/Perez era Teen Titans. Keith Giffen Legion Astro City, especially anything with The Furst Family. Johns/Benes JLA If you only have two or three players: Classic Marvel Two-in-One and Marvel Team-Up. Gail Simone's run on Birds of Prey. If you want to go a little darker: DC's Suicide Squad Villains United/The Secret Six (Gail Simone again). Play the Ultimates as written. This would be fun, but very hard to sustain I think. You could easily swerve into Authority territory, and that way leads to madness. Everything Lapsed said, but subbing the JLA for The Ultimates Quote Link to comment Share on other sites More sharing options...
csyphrett Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game I mostly use what the players give me to build up around them. CES Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game I mostly use what the players give me to build up around them. CES Legos and Lincoln Logs? Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game teenage mutant ninja turtles Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game The Question, The DCAU, and various incarnations of the X-Men. Quote Link to comment Share on other sites More sharing options...
Patriot Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game The dysfunctional JLA Quote Link to comment Share on other sites More sharing options...
Clonus Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game The biggest inspiration on the first champions universe was initially the Bronze Age Avengers and brought in a lot of bronze X-Men, I'd say. The Golden Age Champs universe was more JSA inspired than Invaders. The biggest inspiration of IST was Wild Cards. The inspiration of Blood of Heroes was Image comics, but they didn't do a very good job of duplicating it. And the biggest inspiration of the current Champions universe is Astro City. Quote Link to comment Share on other sites More sharing options...
csyphrett Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game Legos and Lincoln Logs? The last game I got together one player wanted to be a predator, one wanted to be Beast Boy, one wanted to be two characters from yu yu hakasho combined into one character, one wanted to be Cloud Strife, one wanted to be Inuyasha. They spent a lot of time dealing with invasions from Hell and outer space. CES Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted February 8, 2010 Report Share Posted February 8, 2010 Re: Sources of inspiration for a game Golden age: Golden age Justice Society of America with a dask of The Invaders for flavor. Silver Age: Silver age Justice Society of America plus some X-men and Avengers for flavor. A dash of the Batman TV series for comedy and period feel. Bronze or Later ages: Wolverine and the X-men, with Justice League for flavor. Quote Link to comment Share on other sites More sharing options...
lapsedgamer Posted February 9, 2010 Report Share Posted February 9, 2010 Re: Sources of inspiration for a game Golden age: Golden age Justice Society of America with a dask of The Invaders for flavor. Silver Age: Silver age Justice Society of America plus some X-men and Avengers for flavor. A dash of the Batman TV series for comedy and period feel. Bronze or Later ages: Wolverine and the X-men, with Justice League for flavor. Question: Isn't the Invaders book more of a Bronze Age retelling of the Golden Age? If I had to do a Golden Age game, I would probably go that route. To me, it would be hard to do a straight up 1940s game with players with modern attitudes. I like some of the old JSA characters, but I'm not sure I could get into the full on attitude. It would have to be like the Hero approach to pulps. Take the good, leave out the bad and/or offensive. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted February 9, 2010 Report Share Posted February 9, 2010 Re: Sources of inspiration for a game Question: Isn't the Invaders book more of a Bronze Age retelling of the Golden Age? I did not know that, but the characters originated in the Golden Age, so I lumped them in. Sticking points for Golden Age play are the cultural norms we find repugnant today (patronising sexism and racism, antisemitism, etc.) I prefer my players to portray a more enlightened attitude to these issues than the cultural norm, and (because they're such gosh-darn good-guys) most people will deeply reconsider their opinions regarding these issues when confronted by the good examples set by the heroes. So no, my "Golden Age" isn't as tarnished as the real one was at the time. Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted February 9, 2010 Report Share Posted February 9, 2010 Re: Sources of inspiration for a game well put sarge can someone swing the reptonfa for me? Quote Link to comment Share on other sites More sharing options...
Certified Posted February 9, 2010 Report Share Posted February 9, 2010 Re: Sources of inspiration for a game For Metahumans Rising I looked at trying to recapture the golden age of comics, mostly from Marvel. Although in writing the timeline for the campaign I could see it kind of evolve. Right now there are two teams one the Defenders fit into a more Avengers/X-Men mold while the general tone fits with the Bronze Age I try to keep elements from the Golden Age alive with heroes who are heroes and villains who are villains. The second team Project D fall more into the Iron Age a black ops team within a shadow agency the government doesn't publicly acknowledge. This second team was designed to make a clearer delineation of characters and themes. For my other campaign: Heroes of the Silver Age I think the title says it all. Quote Link to comment Share on other sites More sharing options...
assault Posted February 10, 2010 Report Share Posted February 10, 2010 Re: Sources of inspiration for a game I don't recall having seen any campaigns that looked much like actual Golden Age comics. They've all seemed more like they were based on modern comics set in the period. Which is fine, because I enjoy such comics. But I still have a dream of eventually putting together something more like a 'real' Golden Age game. Maybe online. Maybe I should stop dreaming about it, and actually do it. Quote Link to comment Share on other sites More sharing options...
casualplayer Posted February 10, 2010 Report Share Posted February 10, 2010 Re: Sources of inspiration for a game Question: Isn't the Invaders book more of a Bronze Age retelling of the Golden Age? If I had to do a Golden Age game' date=' I would probably go that route. To me, it would be hard to do a straight up 1940s game with players with modern attitudes. I like some of the old JSA characters, but I'm not sure I could get into the full on attitude. It would have to be like the Hero approach to pulps. Take the good, leave out the bad and/or offensive.[/quote'] You mean you wouldn't want to play out all the guff that Amazing Man took in All-Star Squadron? Or have the female characters get punch and cookies for the men, who are doing the real work? Actually for a good comic example of a HERO game, League of Champions was pretty good. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 10, 2010 Report Share Posted February 10, 2010 Re: Sources of inspiration for a game Well, one major overlooked tendency of the Golden Age, was lack of continuity. Everything was single episode. Nothing really related to any previous story. Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted February 11, 2010 Report Share Posted February 11, 2010 Re: Sources of inspiration for a game would the T.H.U.N.D.E.R agents by wally wood make fora good campaign? Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted February 14, 2010 Report Share Posted February 14, 2010 Re: Sources of inspiration for a game All of them! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.