Ragitsu Posted January 6, 2010 Report Share Posted January 6, 2010 Hello everyone. To kick off the activation of this new account, I thought i'd make a HERO relevant thread in order to get a better feel for the folks here, as well as learn boundaries of the system. So, no matter what version of the system(s) you played or do play, what is the strangest Perk you've seen created (either by someone else, or yourself)? Quote Link to comment Share on other sites More sharing options...
Lucius Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? I'm not sure what you consider "strange" but in my opinion some of the perks in the rulebook are already strange enough. License to practice a profession? Rank? Clerican investment, and then maybe "right to marry" etc. on top of that? These aren't things you should have to spend points for - they're part of character conception or background or logical necessities based on having the appropriate skills. They weren't in earlier versions of the rules, and we always played doctors and lawyers and indian chiefs just fine without them. Lucius Alexander Notwhithstanding the objections of Lucius Alexander, the palindromedary runs out and gets a hunting license and a fishing license and a marriage license and a driving license and a poetic license.... Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted January 7, 2010 Author Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? I cannot fully agree with you there, Lucius. Other systems (even the more heroic ones) sometimes have the mechanics of social powers (a right to marry, a right to serve as a police officer, etc) as things you can purchase for your character, so I can see the merit of both ways (either needing to pay for them, or assuming they come with other skills/benefits). Edit: In any case, a Strange Perk to me, for example, would be "Lifetime supply of Hershey Bars". But seeing as how everyone's definitions of "strange" is likely different in some small way, I welcome all replies. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? I'm not sure what you consider "strange" but in my opinion some of the perks in the rulebook are already strange enough. License to practice a profession? Rank? Clerican investment, and then maybe "right to marry" etc. on top of that? These aren't things you should have to spend points for - they're part of character conception or background or logical necessities based on having the appropriate skills. They weren't in earlier versions of the rules, and we always played doctors and lawyers and indian chiefs just fine without them. Lucius Alexander Notwhithstanding the objections of Lucius Alexander, the palindromedary runs out and gets a hunting license and a fishing license and a marriage license and a driving license and a poetic license.... Depending on time frame, not all of those are assumed to be part of anything - or they can be bought separately. Ship Captains have been portrayed as having the Right To Marry, I wouldn't really consider that part of PS: Sailor, but a Perk that might set them above as a Captain itself. In the right setting. In a Military Hero Campaign the Rank could be integral enough to the Character and Game as to warrant a separate purchase not represented by skills. Given that, I find it hard to think of any "strange" Perks as any Perk taken has always fit the game it was in. . . Quote Link to comment Share on other sites More sharing options...
torchwolf Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? How much for Poetic License? Oh, and for Dramatic License? Perklets Cost Perklet 0.1 Permission to Photocopy 0.2 Can Lift One Eyebrow Like Mr. Spock 0.3 Immunity to Jury Duty 0.4 Has Correct Change ... 0.9 Knows Real Words to "Louie, Louie" Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? Immunity to Jury Duty? That's cool! But by far, the best is "Has Correct Change." . La Rose. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? .... I have got to find a character to put Has Correct Change on. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted January 7, 2010 Author Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? Perk: Never out of toilet paper Quote Link to comment Share on other sites More sharing options...
lemming Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? .... I have got to find a character to put Has Correct Change on. I have a char like that, but it was a odd transform for what she had in her pockets Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? Welcome to the boards We're a pretty friendly bunch. Personally I have not fully exploited the comedy potential of 'Perks', which is a shame, but I have some players who would have appreciated a perk that allowed them entry to Republican conventions. We were playing Dark Champions (OK, not that dark) and these two characters were exploring the sewers when a methane explosion propelled them out of a sewer pipe as if from a cannon, straight through a tanker transporting high pressure Bovril* http://en.wikipedia.org/wiki/Bovril, then they hit a truck transporting feather mattresses going the other way before smashing through a hotel window into the conference hall where there was a Republican convention. We laughed. *Yes, it HAS to be transported at high pressure. What? Quote Link to comment Share on other sites More sharing options...
Steve Long Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? I once had a character with Perk: Artistic License, which allowed me to change minor cosmetic details about the setting and the game over the GM's objections. Quote Link to comment Share on other sites More sharing options...
McCoy Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? I once had a character with Perk: Artistic License' date=' which allowed me to change minor cosmetic details about the setting and the game over the GM's objections. [/quote'] WOW! Any power that can be applied "over the GM's objections" is God-like! Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? What Steve didn't mention was that he was the GM and he spent half the session arguing over the color of the drapes in the hotel rooms . . . Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? Perk: Perceive beyond the 4th wall: He would talk to the PLAYERS... (Cost me three points, and others thought he was a bit crazy, but it did allow him to use "Table Knowlege" Quote Link to comment Share on other sites More sharing options...
Vulcan Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? Our resident gloryhound had the perk 'Unlimited supply of 8x10 signed glossy photos' for his fans... Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted January 7, 2010 Author Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? Perk: Perceive beyond the 4th wall: He would talk to the PLAYERS... (Cost me three points' date=' and others thought he was a bit crazy, but it did allow him to use "Table Knowlege"[/quote'] I have seen "Break the Fourth Wall" in other systems before, and it was similarly priced. Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? I have seen "Break the Fourth Wall" in other systems before' date=' and it was similarly priced.[/quote'] How else would one build Deadpool? Chimichanga! Quote Link to comment Share on other sites More sharing options...
torchwolf Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? While not exactly Perks... Skills Overall Levels: A hero with an overall skill level gets a +1 on everything he does, as long as he is wearing a pair of overalls when doing it. This is very popular in rural communities. Powers Bus Transfer: The hero can ride the local mass transit system all day on a single bus transfer when using this power. This power costs no END to use, but it does not include the price of the transfer. Discriminating Taste: A the time of his creation, the hero defines a food which he/she absolutely will not eat. If this food should surface during play, the hero will become "finicky" and refuse to cooperate. Missile Detection: The hero can spot incoming ranged attacks. Since he can't do anything about them, this is not considered to be a very useful power. Sting-Ray Vision: This enhanced sense allows a hero to see a certain model of automobile. The hero must define a color of Corvette that this power won't allow him to see. Character Disadvantages No Identity: The hero does not know who he is. in fact, nobody has this information, not even the GM. A fun way to play this disadvantage during a run is to ignore the player, and if he speaks, everyone says "Did you hear something?" Characters with this Disadvantage cannot make Presence Attacks. Combat Maneuvers Coordinating Colors: Usually performed by a group, each hero must make a Color Coordination roll of 8- to make sure their costumes don't clash. If everyone makes his roll, then the members all look good together. Whoever does not make the roll looks like a slob, but the rest of the group does not suffer. This is good for super-groups who are constantly in the public eye. Marshall Dodge: This maneuver allows the hero to summon help from a powerful NPC. When threatened, the hero states "Marshall Dodge," then runs down Main Street yelling "Marshall Dodge! Marshall Dodge! The bandits are a-comin'!" If he makes his roll, the hero has successfully summoned the Marshall, who will ride in just in time to save the day. Heroes should get a +1 to +3 on this maneuver if they are accompanied by Miss Kitty. Move Away: During his combat phase, a hero can perform a Move Away by changing his place of residence. This may make it impossible for a Hunted (or Haunted) to find the hero. This maneuver may be performed with the "Forwarding Address" option, where the hero may eventually be found, but it takes some time. Power Advantages/Limitations Aggravation Roll: Using a power with this limitation bothers people. Never On: This power can never be used, and is worth a +10 limitation. Seriously Affects Desolidified: This power will profoundly and deeply affect intangible people, to the extent that they will sit down and really think about it after the combat is over. Quote Link to comment Share on other sites More sharing options...
mattingly Posted January 7, 2010 Report Share Posted January 7, 2010 Re: Strangest Perk you've seen? 10 Access: Knowledge of the Future 20 Access: That Which Man Cannot Know 10 Access: Extraterrestrial Technology 10 Access: The Memories of a Thousand Lifetimes 1 Membership: Best Dressed List 5 Divine Aura 20 God of the Sun 25 Money: Wealth Beyond the Dreams of Avarice 5 Plausible Deniability 1 Trusted by Quote Link to comment Share on other sites More sharing options...
dmjalund Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Strangest Perk you've seen? 10 Mistaken for people who belong there Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Strangest Perk you've seen? Immunity to Jury Duty? That's cool! But by far, the best is "Has Correct Change." . La Rose. Immunity to Jury Duty is easy enough to acquire, always assuming you're willing to become a convicted felon or just not register to vote... Quote Link to comment Share on other sites More sharing options...
Da Hooligan Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Strangest Perk you've seen? 1 Access: Knows who let the dogs out. 1 Access: Knows the question to the ultimate answer of Life, The Universe, and Everything. Quote Link to comment Share on other sites More sharing options...
torchwolf Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Strangest Perk you've seen? 1 Access: Knows Where The Cold Wind Blows Quote Link to comment Share on other sites More sharing options...
Lucius Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Strangest Perk you've seen? How else would one build Deadpool? Chimichanga! With Transdimensional Clairvoyance Lucius Alexander Unlicensed palindromedary Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted January 8, 2010 Report Share Posted January 8, 2010 Re: Strangest Perk you've seen? With Transdimensional Clairvoyance Lucius Alexander Unlicensed palindromedary Doh! Quote Link to comment Share on other sites More sharing options...
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