Werehawk Posted December 27, 2009 Report Share Posted December 27, 2009 I have been interested in the Inhumans off and on for decades. I have been reading the "War of Kings" mini-series and the recent "Realm of Kings: Inhumans" mini-series and I thought Black Bolt would be fun to play. I have an oppertunity to create a Black Bolt-like character for a 6ed game. My MP would be called "whisper to a scream". The trouble is, Black Bolt's whispering of a single syllable loosened Attilan from its mountain foundation in a Fantastic Four issue I own. How do I turn this powerful character into something playable in the 350-400 point range? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 27, 2009 Report Share Posted December 27, 2009 Re: A Playable Black Bolt Most of the time, when making an homage character, you aren't going to be as powerful as the source material. Comic writers don't have to fuss with points, game balance, active point caps, or anything of the sort. Odds are, you're simply going to have to settle for a less powerful character. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted December 27, 2009 Report Share Posted December 27, 2009 Re: A Playable Black Bolt I don't remember a whole lot about Black Bolt but he seems like an uber example of the 'glass cannon' (classic examples being Cyclops and Black Canary). Black Bolt could be done on 350/400 (5th/6th ed) if the gm isn't using hard caps and the player is willing to accept '1-hit wonder' status with their powers. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 27, 2009 Report Share Posted December 27, 2009 Re: A Playable Black Bolt I don't remember a whole lot about Black Bolt but he seems like an uber example of the 'glass cannon' (classic examples being Cyclops and Black Canary). Not so much, I'm afraid. He's capable of going toe-to-toe with The Thing in a slugfest, and can create forcefields. Then again, this is an homage, not the genuine article, so some of that can give. Quote Link to comment Share on other sites More sharing options...
Broadsword Posted December 27, 2009 Report Share Posted December 27, 2009 Re: A Playable Black Bolt I read online that the little forks on his head are a focus for his powers to keep them under control. You could work in a focus or limitation (Prevents Uncontrolled) that should save some points. Also says at maximum his voice is equivalent to a nuclear bomb. I'm assuming that is kilotons and not megatons of TNT. Edit: From what I've read online, a nuke is generally considered a 20d6 killling attack, explosive with some form of megascale. Plus lots of nasty secondary effects. Broadsword -|---> Quote Link to comment Share on other sites More sharing options...
assault Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Black Bolt. Summary: flying brick with sonic scream. There's an interesting build for his sonic scream in the 5E Champions genre book. (Sidebar, page 15). It's lots of points (active and real) though, and would need to be toned down for a playable 350-400 point character. I think you could produce something worthwhile from Life Support, moderate defences, and a honkin' big multipower. He'd be more of an energy blaster than a real brick, but could be quite fun. His MP would include things like strength, flight, forcefield and a couple of ranged attacks, including his sonic scream. Quote Link to comment Share on other sites More sharing options...
Certified Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt I don't remember a whole lot about Black Bolt but he seems like an uber example of the 'glass cannon' (classic examples being Cyclops and Black Canary). Heh, Black Canary makes a great starting place for a homage to Black Bolt. I don't know which character is technically older but her powers seem like a reasonably toned down version of his. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Put together the Brick portion of the character. Talk with your GM about appropriate limitations on that 20/40/60/80/100d6 EB (you know, the one that's 10x the campaign maximum) and see if it isn't possible to whittle it down to a comparatively few points. Some nasty things like 'always happens when character speaks' and 'proportional to character's speaking volume' and 'minimum (3x campaign maximum) to start' could work, if the GM agrees these are appropriate and gives you some decent penalties for them. Don't forget the Psych Lim of 'Will Not Speak'. As for the power, you might just consider a regular EB, but with insane KB. (Hey, if you KB it up to 11.2 km/s, that's escape velocity ...) If you have Double KB and Megascale it, say up to a hundred or a thousand miles, and no space-capable supers, you've essentially got your Black Bolt shout -- wipes everything off the face of the earth (by flinging it all into space) ... Quote Link to comment Share on other sites More sharing options...
Legatus Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Don't forget to buy loads of EGO to represent his willpower. He will not allow himself to speak even in the most hopeless situations. And : needs his wife to control he doesn't talk in his sleep! Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt When I build a "Nova Flame" type power in a game that uses caps, I try to focus more on the flavor of the power than raw damage (which would make the power often unplayable for various reasons anyway). To make attacks scary without smashing caps or being over the top I typically use AVAD. I might build a playable version of Black Bolts scream as a: 4d6 Blast, AoE Cone (16m, 30 degree arc) (+1/4), AVAD vs. Hearing Flash Defense (+1), Does BODY (+1), No Range (-1/2), Restrainable or Focus (Tuning Fork) (-1/2) [65 APs, 32 Real Cost] - AVAD will make it a pretty scary attack against most opponents - Does BODY will allow you to destroy objects easily and make it a more rarely used attack against live opponents (like Blackbolt) - Use Haymaker, Multiple Attack, and Spread Attack to get that "massive" feel Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Personally, I probably wouldn't even stat up the voice for a starting level version of Black bolt. He almost never uses it because doing so is like unleashing an atomic bomb. Low powered supers probably shouldn't have access to actual nukes. IMO, it's really the threat of him using it that makes him impressive. The fact he has a that much power, yet never uses it. I think this can be accomplished with a massive Reputation. All the while, the player can simply save points to eventually buy the ability once the game is ready for that level of power. I think giving the character a MP of various sonic attack powers can work too, but personally I feel it would ruin the mystique. Of course, mute characters are often a PITA to play well... Quote Link to comment Share on other sites More sharing options...
Certified Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Of course' date=' mute characters are often a PITA to play well...[/quote'] I've got nothing to say to that. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Here's an idea I had been playing with for a power called "Cosmic Cry": [b][u]Cost[/u] [u]POWERS[/u][/b] 80 [b][i]Cosmic Cry[/i][/b]: Multipower, 80-point reserve - END= 16v 1) [b][i]Sonic Blast[/i][/b]: Blast 9d6, Area Of Effect Nonselective (1m Cone; +1/4), Attack Versus Alternate Defense (Flash Defense (Hearing); +1/2) - END=8 16v 2) [b][i]Sonic Devistation[/i][/b]: Blast 9d6, Area Of Effect Nonselective (1m Radius Explosion; +1/4), Attack Versus Alternate Defense (Flash Defense (Hearing); +1/2) - END=8 16v 3) [b][i]Sonic Cry[/i][/b]: Hearing Group Flash 15d6, Area Of Effect Nonselective (5m Radius; +1/4), Personal Immunity (+1/4), Does Knockback (+1/4) - END=8 15v 4) [b][i]Cosmic Field[/i][/b]: Resistant Protection (15 PD/15 ED/15 Flash Defense: Hearing Group) (Protect Carried Items) - END=0 14v 5) [b][i]Cosmic Boost[/i][/b]: Aid Strength 6d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) - END=7 15v 6) [b][i]Sonic Disentegration[/i][/b]: RKA 3d6+1, Attack Versus Alternate Defense (Flash Defense (Hearing); +1/2) - END=7 [b]POWERS Cost: 172[/b] Quote Link to comment Share on other sites More sharing options...
assault Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Heh' date=' Black Canary makes a great starting place for a homage to Black Bolt. I don't know which character is technically older but her powers seem like a reasonably toned down version of his.[/quote'] Black Canary was a Golden Age character. Black Bolt is Silver Age. However, Black Canary's sonic powers are Bronze Age! Before that she just used judo, and the odd gadget. Apart from the sonic blast, she doesn't have any of the powers Black Bolt has. Quote Link to comment Share on other sites More sharing options...
assault Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Personally, I probably wouldn't even stat up the voice for a starting level version of Black bolt. He almost never uses it because doing so is like unleashing an atomic bomb. Low powered supers probably shouldn't have access to actual nukes. A bit dodgy, but it would work. He does mainly rely on his other abilities, and a "Can't speak without blowing up big chunks of the world" Disad would cover the roleplaying side of things nicely. I've pulled weirder stunts while building characters... Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted December 28, 2009 Report Share Posted December 28, 2009 Re: A Playable Black Bolt Since the OMGWTFPOLARBEAR!-level sonic attack isn't something that Black Bolt uses more than once a decade or so, and not at all without causing devastation all around him, it seems like that could reasonably be built as a Complication. That electron beam that he'll actually use in a fight probably maxes out at 14-15 DC or so, maybe in the same ballpark as his physical strength. It might still take some watering down to build him as a 350-400 pt character, but you could at least get a similar feel for a homage at that level. Quote Link to comment Share on other sites More sharing options...
tesuji Posted December 29, 2009 Report Share Posted December 29, 2009 Re: A Playable Black Bolt well a lot depends on "what do you find interesting about black bolt" as he is many things. flying brick electric blaster mute character Sonic wmd he almost never uses. several of the suggestions basically remove the wmd aspect by sliding it into "fluff not substance" to the extent that his comp could be "he is delusional that speaking will destroy lots of real estate" instead of "speaking will destroy lots of real estate" and be indistinguishable in actual play. that might not be what you were after. if you really want the power, i dont think its all that tough on 350. buy a Mp and have one "all points slot" be an rka aoe megascale where the size of the area means its usually a very bad idea to use it. Your gm will be wary, rightfully so, but if he trusts you and you deserve that trust then it can work out fine. another alternative for a possible variant is to buy the blast that way but with lotsa lims - lotsa inc end, 0 dcv, etc. I do like making the attack vs sonic flash defense to a degree with does body. as long as you avoid making it the "when the master villain pops up i drop him" can opener, it can work. The hardest thing imo is the mute. I have seen players try and run this and every time it basically failed. It cuts out so much of what you are there for, interaction, if they actually play it. often they wind up just handwaving it off with things like saying ooc "my character writes blah blah blah..." and so effectively they have talking character and free points for not talking. I now when i have a determined player, give out very few points for mute, because i know the player in short order will find a workaround and be just as vocal a player and as active a participant in planning etc as any other. Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted December 30, 2009 Report Share Posted December 30, 2009 Re: A Playable Black Bolt I once played a mute character who handed out printed cards to communicate (think Magic 8 Ball sayings), and I only spoke aloud to the GM while playing him. Quote Link to comment Share on other sites More sharing options...
Certified Posted December 30, 2009 Report Share Posted December 30, 2009 Re: A Playable Black Bolt I once played a mute character who handed out printed cards to communicate (think Magic 8 Ball sayings)' date=' and I only spoke aloud to the GM while playing him.[/quote'] Reminds me of David Caruso's finest 90 minutes. Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted December 30, 2009 Report Share Posted December 30, 2009 Re: A Playable Black Bolt How about +30 Pre, Does Body (+1)? Prolly illegal as all hell but it certainly does get the fear juices going..... Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted December 30, 2009 Report Share Posted December 30, 2009 Re: A Playable Black Bolt I agree that building up the Rep -- or just having it -- is a very good way to do it. The GM may be willing to let you have the OmegaWhisper, but again you may not need it. Talk to the GM, talk to the GM ... Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted December 30, 2009 Report Share Posted December 30, 2009 Re: A Playable Black Bolt I once played a mute character who handed out printed cards to communicate (think Magic 8 Ball sayings)' date=' and I only spoke aloud to the GM while playing him.[/quote'] I recall an old Marvel 2 in 1 where BB transmuted a wall into a wall with writing on it. Ben's first response was on the lines of "why didn't we think of this before". Then he discovered how different Inhuman is from English. BB's GM enforced that Mute disadvantage! I'd say the player must define how often "Mute" will prevent communication, and that will set the value of the limitation. If the workarounds reduce that frequency, buy down the complication. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted December 30, 2009 Report Share Posted December 30, 2009 Re: A Playable Black Bolt If the player wants to play a mute character get them a small white board and have them actually write-down anything their character writes and actually use hand signals in combat situations (rather than say "I signal to do this"). Quote Link to comment Share on other sites More sharing options...
Werehawk Posted December 30, 2009 Author Report Share Posted December 30, 2009 Re: A Playable Black Bolt These have been most helpful. Thank you all. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.