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Ditching Post-Segment 12 Recovery


Zephrosyne

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Re: Ditching Post-Segment 12 Recovery

 

Well, one of the #1 ways to speed up combat is not allow adversaries to take Recoveries.

 

So I would say that you would actually be slowing down combat. The theory being that if the heroes are not getting a P12Rec, they have less END so are using an attack action to take a Rec, thus, less damage, thus, longer combat.

 

However, are we talking a significant amount of time? Probably not, maybe a couple extra segments per fight, but it would add up.

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Re: Ditching Post-Segment 12 Recovery

 

Stun usually runs out before END - at least for characters I design - so not getting PS12 recoveries should put people down/unconscious before they run out of END.

 

You do need some sort of recovery mechanism though (or you'll never recover from unconsciousness, and you'll see people buying REC down and STUN/END up.

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Re: Ditching Post-Segment 12 Recovery

 

Stun usually runs out before END - at least for characters I design - so not getting PS12 recoveries should put people down/unconscious before they run out of END.

 

You do need some sort of recovery mechanism though (or you'll never recover from unconsciousness, and you'll see people buying REC down and STUN/END up.

 

Yo can still recover but not in combat. When you recover you're automatically at 0DCV.

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Re: Ditching Post-Segment 12 Recovery

 

It's a perfectly valid thing to do for certain types of games. And I don't see it as significantly altering the time a combat takes, in real-world time, because a recovery (either post-12 or in-phase) takes almost no time to resolve.

 

And there are other similar methods:

 

Post-12 Recoveries recover STUN *or* END, not both, player's choice.

All Recoveries recover STUN *or* END

Post-12 Recoveries happen only every other turn.

Post-12 Recoveries happen only every N turns.

A character gets a Post-12 Recovery only if he didn't Push during the turn.

A character gets a Post-12 Recovery only if he didn't Push or do other special things* or suffer certain conditions** (that the GM specifies in advance) during the turn.

 

*which might include MPAs, Using STUN as END, Haymakered, Aborted Phase 12, Aborted any phase, Delayed Phase 12, did something particularly stupid, etc.

 

**which might include Being Stunned, Being Surprised, Impaired, Disabled, Taken BODY damage, took damage from own attack (explosion, AoE, Move-Thru/Move-By damage), etc.

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