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Shape Shift into Water: Clever or Cheesy?


Doc Samson

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I'm looking over some potential characters for an upcoming game. An upfront but clever player comes to me with this build from an old character:

 

Shape Shift [sight and Touch Groups], Single Shape [Water]

 

He points out the following passages to me with a question for each:

 

#1 "A character with Shape Shift can change his form as perceived by one or more Sense Groups without altering his powers or other abilities." (5ER, pg. 216)

 

Question: If the character jumps into a body of water, is he effectively invisible to the sight group?

 

Clever/ Cheesy: Is this a clever use of the power or an attempt to get Invisibility, Only in Water for free?

 

#2 "alter his actual physical shape or mass distribution (though his total mass would not change), thus allowing him to, for example, slip out of bonds, radically alter his form, or within reason to fit through openings a human-shaped being cannot fit through (the classic meaning of “shifting shape”)" (5ER, pg. 216)

 

Question: Does this allow him to slip out of holds and flow under doors?

 

Clever/ Cheesy: Is this clever or just a cheap way to get Desolidification, Cannot Pass Through Solid Objects, Does Not Protect Against Damage for free?

 

All thoughts, opinions, and rants are welcome. Thanks in advance for replies.

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Re: Shape Shift into Water: Clever or Cheesy?

 

1) Shape Shift has long been a vialbe "Camouflage" Power. I would require a Perception Roll to notice a character that appears to be water that is hanging around underwater.

 

Provided they aren't doing something to bring attention to themselves, like activating other Perceivable Powers.

 

2) No, that's exactly what SS: Touch groups does - change your form to slip through barriers, out of bonds, etc within reason. Says so in the text.

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Re: Shape Shift into Water: Clever or Cheesy?

 

It's an interesting discussion. If the power was Shapeshifting into a tree and the character was in a forest, would you:

 

1. Determine that opponents cannot tell the character from the other trees without using some other sense (similar to invisibility)?

2. Allow opponents a PER roll to determine if one of the trees was a character (similar to stealth)?

3. Allow all opponents to see that there is a character in the shape of a tree present because he did not buy invisibility (no effect on PER)?

 

[edit] Another example; If the character was a human mage who shapeshifted into an Orc, would you:

1. Determine that Orcs cannot tell the character is human without using some other sense (similar to multiform)?

2. Automatically give all Orcs a PER roll to determine if the character is human (similar to disguise)?

3. Allow all Orcs to see that there is a human in the shape of an Orc present because he did not buy multiform (no effect on PER)?

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Re: Shape Shift into Water: Clever or Cheesy?

 

They would still see a tree, so you're not really "invisible"

 

hiding in water does present a tricky situation regarding hiding in it, since they can literally hide inside the water. It's not really "invisible" so much as using the appropriate environment to their benefit. Once they start doing something, anything, to bring attention to themselves all bets are off.

 

Until then, they look like water. A casual glance won't reveal them. They haven't gotten any kind of invisibility, just some really good camouflage. There is a major difference.

 

I suggest the GM uses Common Sense to arbitrate the issue.

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Re: Shape Shift into Water: Clever or Cheesy?

 

It's an interesting discussion. If the power was Shapeshifting into a tree and the character was in a forest, would you:

 

1. Determine that opponents cannot tell the character from the other trees without using some other sense (similar to invisibility)?

2. Allow opponents a PER roll to determine if one of the trees was a character (similar to stealth)?

3. Allow all opponents to see that there is a character in the shape of a tree present because he did not buy invisibility (no effect on PER)?

 

Would one get the ability to conceal the forest from everyone else's sight? Not being able to see the forest for the trees, and all that.

 

Actually, I'd allow people to notice that the tree moved unless the character made a series of DEX checks. Unless the character was in Oz and had the ability to throw his own fruit...

 

...And if the Wizard grants our wishes,

we could be Golden Delicious...

If we only had good fruit...

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Re: Shape Shift into Water: Clever or Cheesy?

 

INVISIBILITY IN WATER

 

Shapeshift allows you to change what you look like - perfectly. Whilst it does not confer invisibility, it may be the equivalent in the circumstances you describe. A GM could legitimately rule that, whilst acting like water it is impossible to tell the character from the water he is in (assuming it is at least enough volume to cover him) but if he does anything else - moves, attacks, etc - others can make PER roll (possiobly at a penalty) to spot him.

 

Bear in mind as well that not all water is the same: if he turns into clear, fresh water, he will still be visible (although hard to see) in many lakes and costal waters.

 

I would give an opponent a PER roll, with modifiers based on what the character is doing and what the ambient conditions are. Success means that he can be attacked normally. Failure means that he is unseen, effectively invisible.

 

Example: Character is hiding in a slightly muddy river, and attacks someone swimming across. The character normally turns into clear water (NB if you have multiple forms you can turn into multiple type of water).

 

PER roll at -4 (character is fully submerged in water)

Contrast beween muddy and clear water: +1

Character is moving violently (attacking): +2

 

Final roll = PER-1

 

I know this is ad hoc, but you need to get some value from this power. Invisibility to sight costs twice what shapeshift does, so this put sit on an activation roll when in certain circumstances: sounds about right. Alternatively consider requiring a limited form of invisibility instead - reasoning from effect that seems to be the point of this one: not being seen, rather than being seen as something else.

 

SLIPPING UNDER DOORS

 

No, in short. You can slip out of bonds, probably get a bonus for escaping entangles or grabs, move through narrow pipes - but slipping under a door is probably too much, IMO, and trespasses into the realm of desolid.

 

It is a case by case thing though: you might let someone squeeze through a gap of a few cm under a door, but not flow through a keyhole.

 

Even in this state you are still completely vulnerable to attacks.

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Re: Shape Shift into Water: Clever or Cheesy?

 

My initial instinct is Cheeze. If the primary effect the player is looking for is to be (nearly) undetectable in a specific situation and avoid constraints it seems like limited but dependable invisibility and desol* is what they're looking for and this is an attempt to lump two other Powers under another to save points. Its a bad precedent, IMO for things like "Shapeshift: One form: Transparent or Shapeshift One form: Rubber or some other substance or material and getting "free" effects from it.

 

*As an alternative linked skills/skills bonuses for Contortionist, Stealth, Concealment might reasonable and I'd possible give some situational bonus but it would be very specific. He'd be able to conceal himself in still water much easier than moving water, for example.

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Re: Shape Shift into Water: Clever or Cheesy?

 

Thanks for all the input everyone. I am inclined to allow the build based on the above feedback (and the fact that this is actually a returning character from the distant past). After doing some research on the issue, I found this in the FAQ:

 

Can characters make PER Rolls to “perceive through” Shape Shift, or determine that a person is Shape Shifted?

 

No. The standard rules for Shape Shift don’t provide any PER Roll to “see through” the alteration in form. It has to be detected in other ways, such as a PER Roll using a Sense the Shape Shift doesn’t affect (“He looks like Bob... but he sure doesn’t sound like him”). A character could Limit his Shape Shift so that observers get a PER Roll to “see through” his change in form, if desired.

 

The PER Roll for Shape Shift with a Required Skill Roll is going to depend on the extent to which the GM allows Skill Versus Skill Rolls with RSR powers. See 5E 199.

 

The PER Roll modifier discussed for Imitation is an optional thing the GM can allow if he wants, but all it does is tell the onlooker (who by definition has to know what the person being imitated “looks” like) that something’s not quite right. It doesn’t reveal the character’s true appearance or anything like that.

 

Based on the above and your feedback, I think I am going tp tell the player the following:

1. If you are simply in water, other characters will not get a roll to detect you with the effected senses (Sight and Touch), however, if you do anything water cannot normally do (like punching someone in the face) they will be able to detect you. If you would like to remain undetectable while attacking, you will need Stealth or Invisibility.

2. You will be able to escape holds and slip under doors but will not be able to pass through anything that water could not (like a sponge!). To do so, you will need Desolidifcation.

Does this seem reasonable?

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Re: Shape Shift into Water: Clever or Cheesy?

 

Well, looking at the situation cost wise

 

Water Form A

 

13 Water Form: Shape Shift (Sight and Touch Groups) 1end per phase

 

Water Form B

 

16 Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)

 

8 Invisibility to Sight Group (20 Active Points); Chameleon (-1/2), Limited Power Power loses about a third of its effectiveness (Only in water; -1/2), Linked (Desolidification; -1/2)

 

Total 6 Endurance per turn.

 

 

The Shapeshift method is definitely the better deal (even more so if the Gm won't waive that rule that requires "Affects Real World" on attack for Method B. You could put the first two powers in an EC that might reduce the cost a little.

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Re: Shape Shift into Water: Clever or Cheesy?

 

Thanks for all the input everyone. I am inclined to allow the build based on the above feedback (and the fact that this is actually a returning character from the distant past). After doing some research on the issue, I found this in the FAQ:

 

Can characters make PER Rolls to “perceive through” Shape Shift, or determine that a person is Shape Shifted?

 

No. The standard rules for Shape Shift don’t provide any PER Roll to “see through” the alteration in form. It has to be detected in other ways, such as a PER Roll using a Sense the Shape Shift doesn’t affect (“He looks like Bob... but he sure doesn’t sound like him”). A character could Limit his Shape Shift so that observers get a PER Roll to “see through” his change in form, if desired.

 

The PER Roll for Shape Shift with a Required Skill Roll is going to depend on the extent to which the GM allows Skill Versus Skill Rolls with RSR powers. See 5E 199.

 

The PER Roll modifier discussed for Imitation is an optional thing the GM can allow if he wants, but all it does is tell the onlooker (who by definition has to know what the person being imitated “looks” like) that something’s not quite right. It doesn’t reveal the character’s true appearance or anything like that.

 

Based on the above and your feedback, I think I am going tp tell the player the following:

1. If you are simply in water, other characters will not get a roll to detect you with the effected senses (Sight and Touch), however, if you do anything water cannot normally do (like punching someone in the face) they will be able to detect you. If you would like to remain undetectable while attacking, you will need Stealth or Invisibility.

2. You will be able to escape holds and slip under doors but will not be able to pass through anything that water could not (like a sponge!). To do so, you will need Desolidifcation.

Does this seem reasonable?

 

I'll note that there is a difference between using a PER roll to see through the Shapeshift and using a PER roll to find something that is concealed. The FAQ ruling covers the first but not the second. They wouldn't be able to use a PER roll to tell that that patch of water was really Bob, but they should be able to use a PER roll to tell that that patch of water isn't exactly the same as the rest of the water.

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Re: Shape Shift into Water: Clever or Cheesy?

 

Well, looking at the situation cost wise

 

Water Form A

 

13 Water Form: Shape Shift (Sight and Touch Groups) 1end per phase

 

Water Form B

 

16 Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)

 

8 Invisibility to Sight Group (20 Active Points); Chameleon (-1/2), Limited Power Power loses about a third of its effectiveness (Only in water; -1/2), Linked (Desolidification; -1/2)

 

Total 6 Endurance per turn.

 

 

The Shapeshift method is definitely the better deal (even more so if the Gm won't waive that rule that requires "Affects Real World" on attack for Method B. You could put the first two powers in an EC that might reduce the cost a little.

This is a good comparison but please note that the cost of Desolidifcation includes the inability to be detected by Sonar, Radar, and Scent (147) and Only Works in Water is a -1 1/2 limitation (299). The costs are still skewed but not too terribly I think. There is also, as you pointed out previously, the Affects Physical World issue. I would have to wave this rule for the character to be able to touch things while in water form, which I'm not sure I am comfortable with (essentially granting him a free +2 Advantage on STR and all attacks).

I'll note that there is a difference between using a PER roll to see through the Shapeshift and using a PER roll to find something that is concealed. The FAQ ruling covers the first but not the second. They wouldn't be able to use a PER roll to tell that that patch of water was really Bob' date=' but they should be able to use a PER roll to tell that that patch of water isn't exactly the same as the rest of the water.[/quote']

Hmm...would you say that Imitation might be necessary to make the character indistinguishable from the water around him? This would keep me from having to rule on whether any water the character encounters resembles the water he can turn into enough for the character to hide in it.

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Re: Shape Shift into Water: Clever or Cheesy?

 

I find it interesting he would not smell like water.

That is another thing I'm not fond of as a GM. Invisibility to Sight plus Desolidification makes a character undetectable to most senses (Sight, Touch, Sonar, Radar, Smell, and probably Hearing if the character does not speak as he cannot actually touch anything). That pretty much leaves you with Mental and Unusual (depending on their SFX) senses.

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Re: Shape Shift into Water: Clever or Cheesy?

 

Well, looking at the situation cost wise

 

Water Form A

 

13 Water Form: Shape Shift (Sight and Touch Groups) 1end per phase

 

Water Form B

 

16 Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)

 

8 Invisibility to Sight Group (20 Active Points); Chameleon (-1/2), Limited Power Power loses about a third of its effectiveness (Only in water; -1/2), Linked (Desolidification; -1/2)

 

Total 6 Endurance per turn.

 

 

The Shapeshift method is definitely the better deal (even more so if the Gm won't waive that rule that requires "Affects Real World" on attack for Method B. You could put the first two powers in an EC that might reduce the cost a little.

 

This is all well and good - but it makes the assumption that these are the primary desires of the Characters build, and not just some useful benefits of clever use of another Power.

 

Shapshift provides a whole different suite of capabilities - and as has been pointed out has several different possibly undersireable mechanical aspects.

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Re: Shape Shift into Water: Clever or Cheesy?

 

This is a good comparison but please note that the cost of Desolidifcation includes the inability to be detected by Sonar, Radar, and Scent (147) and Only Works in Water is a -1 1/2 limitation (299).

 

Actually I was assuming the "Does not move through solid object negates the sensory bonus (which are a another "freebie" assumed special effect thing IMO).

 

Only works in Water is almost equal to one charge, never recovers or No Conscious Control? Didn't know that was some official ruling but not in any campaign I'll run unless its taking place somewhere like Dune. I can see an argument where it might be higher than -1/2 but not quite that high.

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Re: Shape Shift into Water: Clever or Cheesy?

 

This is all well and good - but it makes the assumption that these are the primary desires of the Characters build, and not just some useful benefits of clever use of another Power.

 

Shapshift provides a whole different suite of capabilities - and as has been pointed out has several different possibly undersireable mechanical aspects.

 

Those were the effects the OP asked about so I assume they are the main benefits the player wants: impossible/extremely difficult to detect in water and the ability to "flow" like water. I admit to have difficulty thinking what other major benefits he would want from Shapeshift: One form: Water (which to be pedantic isn't a "form" its a substance and seems to precedent like Shapeshift: One form: uranium or granite and expecting to freebies for it)

 

Even the flowing like water ability is somewhat questionable since the character can only later their size and mass by +/- 10 percent so doing things like flowing under doors and down regular sized pipes, etc seems questionable.

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Re: Shape Shift into Water: Clever or Cheesy?

 

Remember, he is one continuous body. So, even when he moves through or over water in his water form, he could be spotted... especially if he's going against the current or in a still body. It wouldn't be easy, mind you...

 

 

And any creatures who use their noses to hunt would suffer no penalty to smell him, except for other circumstantial factors like the wind..

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Re: Shape Shift into Water: Clever or Cheesy?

 

Well running with more official numbers

 

Method A

 

13 Water Form: Shape Shift (Sight and Touch Groups)

 

Method B

 

16 Water Form 1: Desolidification , Limited Power Power loses less than a fourth of its effectiveness (Does not provide immuntanity to sonar, smell, etc; +0) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2)

 

6 Water Form 2: Invisibility to Sight Group (20 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only in Water; -1 1/2), Chameleon (-1/2), Linked (Water Form; -1/4)

 

An EC actually made it slightly more expensive. (25 points total). I guess it comes down what the GM feels most accurately reflect the mechanical effects the power would have and what price seems fair for the utility of those effects.

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Re: Shape Shift into Water: Clever or Cheesy?

 

It's an interesting discussion. If the power was Shapeshifting into a tree and the character was in a forest, would you:

 

1. Determine that opponents cannot tell the character from the other trees without using some other sense (similar to invisibility)?

2. Allow opponents a PER roll to determine if one of the trees was a character (similar to stealth)?

3. Allow all opponents to see that there is a character in the shape of a tree present because he did not buy invisibility (no effect on PER)?

 

In any case, he'd be a really short tree ;)

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Re: Shape Shift into Water: Clever or Cheesy?

 

Remember' date=' he is one continuous body. So, even when he moves through or over water in his water form, he could be spotted... especially if he's going against the current or in a still body. It wouldn't be easy, mind you...[/quote']

 

Exactly. IMO the Shape Shift build would create ripples and a wake. Stealth/Concealment would IMO not be much use because he's not just moving on a surface, he's moving *though* the substance that has a surface. The Immitation adder would let him mimic the ripples & waves, making them appear contiguous across his body, but would not prevent him from disturbing the water as he moves.

 

Retoric question: If he gets significant benefits from doing the Shape Shift: Water and then diving into a large body of water, could I get the same benefits when I Shape Shift: Air? :ugly:

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