MaximaPain Posted June 27, 2009 Report Share Posted June 27, 2009 Does anyone have any ideas on how to build a power/powers that allow a character to transform part/all of their body into water? Specifics include: Immunity or near immunity to physical damage Retain humanoid shape unless the character desires otherwise Able to pass through small areas (but obviously not pass through solids) Anything else that makes logical sense Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 27, 2009 Report Share Posted June 27, 2009 Re: Water-based transformation ability to become an ice giant if needed Quote Link to comment Share on other sites More sharing options...
secretID Posted June 27, 2009 Report Share Posted June 27, 2009 Re: Water-based transformation Desolidification, Cannot pass through solid objects Note that this is very expensive, if you want to be able to attack at the same time. You might want to put it in a multipower with other things. You can also simulate the damage resistance with Damage Reduction, but that's also pricey (and a bad value, if you ask me). Of course, you can also just use high levels of DEF, and give it a small limitation to account for the fact that the attacks pass through, so the character can't, say, block an attack against another. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 27, 2009 Report Share Posted June 27, 2009 Re: Water-based transformation Does anyone have any ideas on how to build a power/powers that allow a character to transform part/all of their body into water? Specifics include: Immunity or near immunity to physical damage Retain humanoid shape unless the character desires otherwise Able to pass through small areas (but obviously not pass through solids) Anything else that makes logical sense This is basically the stretching archtype with a different sfx. Take a look my version of the DCU's Plastic Man for examples of most if not all of what you mentioned. The body of water sfx also suggests a 'drowning' attack which is best accomplished with a NND attack. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted June 27, 2009 Report Share Posted June 27, 2009 Re: Water-based transformation For the basic form, Multipower with Desolid, can't pass through walls and for attack-enabled mode, a slot with 50 or 75% rPD Damage Reduction to represent being semi-solid. Saves on "Affects Real World" costs on STR or attack powers. Some NND attacks as suggested above may be handy. Extra Running to simulate flowing quickly for movement. Stretching, to reach out and touch someone. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 27, 2009 Report Share Posted June 27, 2009 Re: Water-based transformation If you have access to Conquerors, Killers, And Crooks then take a look at Riptide who does just that. Quote Link to comment Share on other sites More sharing options...
Badger Posted June 27, 2009 Report Share Posted June 27, 2009 Re: Water-based transformation I have to ask: Am I the only one when looking at the title thought about Ranma 1/2. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted June 27, 2009 Report Share Posted June 27, 2009 Re: Water-based transformation I have to ask: Am I the only one when looking at the title thought about Ranma 1/2. I think you are, but now I'm laughing. Quote Link to comment Share on other sites More sharing options...
MaximaPain Posted June 28, 2009 Author Report Share Posted June 28, 2009 Re: Water-based transformation I have to ask: Am I the only one when looking at the title thought about Ranma 1/2. Haha, I hadn't thought of that. I was actually got the inspiration from Michael Turner's Fathom. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation when i read it iwas thinking of both fluid man from the impossibres and zan of exor from the wondertwins Quote Link to comment Share on other sites More sharing options...
Badger Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation when i read it iwas thinking of both fluid man from the impossibres and zan of exor from the wondertwins Wondertwins, gives me an idea for a disadvantage for this character. Hunted: The Evil Sponge Quote Link to comment Share on other sites More sharing options...
Ms Superior Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation The character should have reduced damage from electrical attacks, if in contact with a grounded conductor. with increased damage if not. Quote Link to comment Share on other sites More sharing options...
wingedoblivion Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation *Physical Damage Reduction, Resistant, 50% (30 pts) *Energy Damage Reduction, Resistant, 25% (20 pts) *De-Solidification (Affected by Water, Fire, and Cold attacks) (40 active); Cannot Pass Through Solid Objects (-1/2) (Total Cost: 27 points) *Stretching 8" (Total Costs 40 pts) *Environmental Movement:No Penalties in Water (3 pts) *Life Support: Expanded Breathing (Breathe Underwater) (5 pts) *Life Support: Safe in Intense Cold and High Pressure (3 pts) *"Water Jet" 8d6 Energy Blast (40 pts) *"Extinguish" Dispel 12d6, Any Fire Power or Effect, One at a Time (+1/4); (45 pts) *Growth (+45 STR, +9 Body, +9 Stun, -9" KB, 50,000 (110,000 lbs) -6 DCV, +6 to PER Rolls to Perceive Character, 16m tall (52 feet) 8m wide (45 Active Points); Requires Large Body of Water (-1) (Total Cost: 22pts) *Swimming +30" (30 pts) Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation Wondertwins, gives me an idea for a disadvantage for this character. Hunted: The Evil Sponge a serious limitation would be must touch siblings hant to activate powers Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation I have to ask: Am I the only one when looking at the title thought about Ranma 1/2. Well, at the very least I wasn't, because I have no idea what that is. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation its an anime where the main character falls into a magic spring and becomes able to change from male to female Quote Link to comment Share on other sites More sharing options...
Ms Superior Posted June 28, 2009 Report Share Posted June 28, 2009 Re: Water-based transformation The character should have reduced damage from electrical attacks' date=' [u']if in contact with a grounded conductor.[/u] with increased damage if not. Thinking some more, I wonder if this should be the other way around? What do you folks think? Quote Link to comment Share on other sites More sharing options...
MaximaPain Posted June 29, 2009 Author Report Share Posted June 29, 2009 Re: Water-based transformation I'm not really sure, actually... I don't know if I've ever read or seen anything about what electricity does to water if it isn't grounded... But thinking about it, I think it might very well be the other way around... Quote Link to comment Share on other sites More sharing options...
Guest steamteck Posted June 29, 2009 Report Share Posted June 29, 2009 Re: Water-based transformation Probably it should be the other way around but... I don't think electricity does much damage to water at all. Quote Link to comment Share on other sites More sharing options...
Ms Superior Posted July 3, 2009 Report Share Posted July 3, 2009 Re: Water-based transformation Probably it should be the other way around but... I don't think electricity does much damage to water at all. Yeah. I think just a limited Energy Damage Reduction; only vs. electricity. Don't bother with grounded or not. Quote Link to comment Share on other sites More sharing options...
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