Markdoc Posted February 12, 2010 Report Share Posted February 12, 2010 Re: Narf's Fantasy Stuff Although again the drain was just a "proof of concept" for a 25 AP Side Effect of "Permanent CP Loss" Why not just use "Independant?" That's precisely what I do in my game and it's worked well. cheers, Mark Quote Link to comment Share on other sites More sharing options...
Markdoc Posted February 12, 2010 Report Share Posted February 12, 2010 Re: Narf's Fantasy Stuff And today we have an expert swordsman who disdains the use of magic. Please give a big round of applause to A Swordsman par excellence, Orson has focused on learning the blade and the honour of a swordsman to the exclusion of all else. In battle, he is deadly... ...But please, don't send him to negotiate with the Duke. They'll either get along like a house on fire...Or they'll get along like a house *On Fire*... Orson is my attempt at a no-powers, no-magic, Standard Heroic combat character that can stand with the deadliest without fear. I'd like to think that I've managed...Especially if he can get into melee range... My suggestion is to trim his martial arts back and spend the points elsewhere (fighting tricks, perhaps, or more raw speed). As it stands, he's a pretty expensive character, but not terribly effective (points wise) in combat. He's more or less helpless if blinded or grabbed, he's easily tripped, apart from with his greatsword he has a low CV (against an archer he might as well have a giant target painted on his forehead), etc. In general, combat ability starts to take a serious dive if you spend much more than 20 points on martial arts maneuvers and he's more than double the "way too many maneuvers" break point. I understand you want all those maneuvers for flavour, but it does hurt your attempt to build "a no-powers, no-magic, Standard Heroic combat character that can stand with the deadliest without fear". He dishes out a a heck of a lot of damage and could probably one-shot kill lots of characters, - but he has a max OCV of 10, and when he's doing that he has a DCV of 4, meaning even my current party's doddering old wizard can hit him on a 13 or less. cheers, Mark cheers, Mark Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted February 12, 2010 Author Report Share Posted February 12, 2010 Re: Narf's Fantasy Stuff @Markdoc: I've cut his maneuvers in half and added some extras (Magic resistance, combat sense, made his extra speed more flexible) and modified things here and there, including an extra +2 CV. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted February 13, 2010 Author Report Share Posted February 13, 2010 Re: Narf's Fantasy Stuff A scarred figure in a long, hooded cloak, Zabaras presents a fearsome appearance. His grim, harsh manner of speech and low tolerance for foolishness does little to help this impression; however, he is a dedicated champion of Good. This is currently a rough draft; I'm looking for advice on polishing this character. Quote Link to comment Share on other sites More sharing options...
Markdoc Posted February 13, 2010 Report Share Posted February 13, 2010 Re: Narf's Fantasy Stuff @Markdoc: I've cut his maneuvers in half and added some extras (Magic resistance' date=' combat sense, made his extra speed more flexible) and modified things here and there, including an extra +2 CV.[/quote'] Sounds good! cheers, Mark Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 5, 2010 Author Report Share Posted October 5, 2010 Re: Narf's Fantasy Stuff ...*True Resurrection!* I decided to make a character using a text file (Open Office). It was nowhere near as hard as I expected. It also brought more contact with the rulebooks than Hero Designer does, which I view as a good thing. Alastar, Master Mage, is a character built using Normal Man Characteristic averages, not the normal "Athlete and a Scholar" averages. He'd spent most of his life studying books until his former master sent him on his journeyman training, aka, "These are the children of my old adventuring party. You're joining them. Get out of the tower before someone mistakes you for a vampire, kid." Although only barely a master mage at this point in time, he uses (and learned) his few spells wisely and cleverly. Although not over-fond of adventuring, he realizes he's gained practical knowledge about it - Why, he knew so little about the many things that could kill you and would probably try! Alastar, Master Mage Quote Link to comment Share on other sites More sharing options...
Ice9 Posted October 6, 2010 Report Share Posted October 6, 2010 Re: Narf's Fantasy Stuff Was just looking at the Absolute Effect stuff. Interesting concept, but I'm not sure about the pricing: Absolute Attack: Seems fairly expensive, compared to AVAD. Even when you factor Does BODY into the equation, AVAD is going to cost less to penetrate a larger range of defenses. Absolute Defense: Is there any reason not to just get this? Perfected Aether Field - Resistant Defense (1 PD, 1 ED), AED (three levels, vs everything; +9), 30 active points. ... and optionally, some normal, non-AED armor for backup? Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 6, 2010 Author Report Share Posted October 6, 2010 Re: Narf's Fantasy Stuff To respond, Absolute Attack: I wrote that during 5th Edition. There was no AVAD. Absolute Defense: That is a question. Got any answers? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted October 6, 2010 Report Share Posted October 6, 2010 Re: Narf's Fantasy Stuff I notice you have the KS's and PS's costing 2 per +1 when they should be 1 per +1 (2 for 11- or 3 for CHA roll, 1 point per +1). Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 6, 2010 Author Report Share Posted October 6, 2010 Re: Narf's Fantasy Stuff I notice you have the KS's and PS's costing 2 per +1 when they should be 1 per +1 (2 for 11- or 3 for CHA roll' date=' 1 point per +1).[/quote'] Thanks. Now looking for suggestions on what to spend those three points on. Quote Link to comment Share on other sites More sharing options...
Ice9 Posted October 8, 2010 Report Share Posted October 8, 2010 Re: Narf's Fantasy Stuff Absolute Defense: That is a question. Got any answers? Maybe make AED a (large) adder instead of an advantage? Since 1/1 AED armor is as good as 20/20 AED armor in most cases (except with a matching AEA attack), then the value should be fairly close, not 1/20th the price. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 8, 2010 Author Report Share Posted October 8, 2010 Re: Narf's Fantasy Stuff Maybe make AED a (large) adder instead of an advantage? Since 1/1 AED armor is as good as 20/20 AED armor in most cases (except with a matching AEA attack)' date=' then the value should be fairly close, not 1/20th the price.[/quote'] So each AED level would be a +30 Adder? That works; thanks. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 27, 2010 Author Report Share Posted October 27, 2010 Re: Narf's Fantasy Stuff I've realized I tend to write characters who are prodigies. Wonder why; maybe I just like them. Maybe I'm just on a prodigy-character kick. Another character made in Open Office (I'm starting to like making characters that way), using the "Normal Man" averages. Don't ask me why he doesn't have armour, other than "didn't fit the character". *Shrug* Maybe the setting has guns and armour just makes you a slow, helpless target. (And could I get some flavour comments on the last character, too, plskthx?) Brian, Swordsmaster Quote Link to comment Share on other sites More sharing options...
Ice9 Posted October 29, 2010 Report Share Posted October 29, 2010 Re: Narf's Fantasy Stuff Minor point, but why is Reflexive Skill built with a Trigger? Also, I believe you could save a few points by leaving the PS skills as 2/1 instead of based on Int. On Alastar, I would make Spell Shield either more powerful (to use the entire pool) or slightly less powerful (39 or less active points, so you can use it simultaneously with other things). Probably more powerful, because IIRC how Dispel works, this would only stop spells that were 9 AP or less, and have no effect otherwise. It's interesting to see characters using the "Normal Man" parameters - definitely a different feel than standard Heroic! Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 29, 2010 Author Report Share Posted October 29, 2010 Re: Narf's Fantasy Stuff Minor point, but why is Reflexive Skill built with a Trigger? Also, I believe you could save a few points by leaving the PS skills as 2/1 instead of based on Int. On Alastar, I would make Spell Shield either more powerful (to use the entire pool) or slightly less powerful (39 or less active points, so you can use it simultaneously with other things). Probably more powerful, because IIRC how Dispel works, this would only stop spells that were 9 AP or less, and have no effect otherwise. It's interesting to see characters using the "Normal Man" parameters - definitely a different feel than standard Heroic! To represent that he can change those CSLs at any time, even in combat. For example - 4 CSLs in 2 DCs for a Strike, then immediately afterwards +4 DCV to defend against attacks. Someone then attacks before his phase; he dumps 2 CSLs in OCV and 2 CSLs into a DC for First Strike. Then it's back to DCVs again. And all before his next phase starts. ...Good catch. I knew I was forgetting something about them. Yeah, Spell Shield needs fixing. I'm not sure how to, though. One of the reasons I started making them that way - They feel more like Fantasy Hero characters and less like Superheroes. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted October 29, 2010 Author Report Share Posted October 29, 2010 Re: Narf's Fantasy Stuff I've stuck the characters into .pdfs, because copy-pasting the text looked horrible. Hopefully it's more readable. Also, Brian is now paying the correct amount for his skills and no longer has his PS skills tagged to his average INT. Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted November 21, 2010 Author Report Share Posted November 21, 2010 Re: Narf's Fantasy Stuff A perfectly ordinary ordinary megalomaniacal, evil, very powerful... Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted March 26, 2011 Author Report Share Posted March 26, 2011 Re: Narf's Fantasy Stuff And here we have Sarzallee, a nobleman of uncertain species (he didn't tell me), restless feet and deadly with a sword.[ATTACH=CONFIG]38239[/ATTACH] He also uses an idea of mine for using Skills and Skill vs Skill rolls for combat in place of OCV and DCV (which is, in part, why I left his OCV and DCV alone). The attacker would provide the penalty to the defender's roll. His CSL could then be added to attack or defense roughly as normal (increasing an attack or defense roll). Quote Link to comment Share on other sites More sharing options...
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