Crypt Posted April 17, 2009 Report Share Posted April 17, 2009 Re: Any house rules on a different dice system? You could use 2d6-2d6. The top of the Bell curve is a bit flatter and the base is wider' date=' but the difference isn't huge . . .[/quote'] but that's not nice to roll, imho i've tought about a 1d6+1dX-1d6 where 1dX has -3,-2,-1,1,2,3 faces but it sounds a bit silly. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 17, 2009 Report Share Posted April 17, 2009 Re: Any house rules on a different dice system? High roll and low roll are a matter of perception. The odds don't change. Neither is inherently better, so there seems no reason to insist on just one way of doing it. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 17, 2009 Report Share Posted April 17, 2009 Re: Any house rules on a different dice system? High roll and low roll are a matter of perception. The odds don't change. Neither is inherently better' date=' so there seems no reason to insist on just one way of doing it.[/quote'] Exactly. The headspace I can't fathom is the idea that one is inherently harder or inherently more intuitive. . . Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 17, 2009 Report Share Posted April 17, 2009 Re: Any house rules on a different dice system? It's a matter of habit, I suppose. Some people have a hard time getting used to reading manga oriented from right to left, while others have virtually no trouble at all . . . Quote Link to comment Share on other sites More sharing options...
CTaylor Posted April 17, 2009 Report Share Posted April 17, 2009 Re: Any house rules on a different dice system? Steve said in his chat this week he had no compelling reason to change the Roll Low aspect. Fair enough, I'd have to agree with that statement. Certainly it would make any Hero products put out before 6th edition quaint and less useful to buyers to change the mechanic, which is at least a slightly compelling reason to not change it. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 18, 2009 Report Share Posted April 18, 2009 Re: Any house rules on a different dice system? I find it a pretty trivial change to flip the rolls on their heads, so as long as nothing significant is introduced to make things more dependent on that roll, I'll be happy. I'm generally pleased to run a game either way, and which I choose depends on the composition of the group of players. Quote Link to comment Share on other sites More sharing options...
Crypt Posted April 18, 2009 Report Share Posted April 18, 2009 Re: Any house rules on a different dice system? don't worry nobody will force you to change anything. Any house rules on a different dice system? is not Would you mind using a High Roll method ? so you guys are off-topic (and just a little bit rigid ? I guess it must be a side effect of age....) Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 18, 2009 Report Share Posted April 18, 2009 Re: Any house rules on a different dice system? so you guys are off-topic (and just a little bit rigid ? I guess it must be a side effect of age....) Actually - we're not. See... there's a difference between "Yeah, I like rolling high" and "Yeah, we've avoided the game because we can't really adjust to subtracting instead of adding" Which is essentially what the OP stated - the system was avoided specifically because it rolled low and it couldn't be comprehended. But you know, whatever. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted April 18, 2009 Report Share Posted April 18, 2009 Re: Any house rules on a different dice system? On dice rolling house rules - nothing to do with high rolling - I like the idea of using the roll to hit as part of the roll to damage - that works well for me with low rolling because a 3' date=' which many consider that perfect hit - is in fact the lucky punch that even ClutzoMan could connect with - it takes real skill to roll high and still hit [/quote'] You thought of how you might work that out in real time usable fashion. If you roll 3 and hit you are nothing special. If you roll 17 and still hit then you are indeed special and that hit is the hit of a marksman... Topsy turvy but it kinda makes sense.... Doc Quote Link to comment Share on other sites More sharing options...
Crypt Posted April 18, 2009 Report Share Posted April 18, 2009 Re: Any house rules on a different dice system? but that's not nice to roll, imho i've tought about a 1d6+1dX-1d6 where 1dX has -3,-2,-1,1,2,3 faces but it sounds a bit silly. 1d6+1dX-1d6 with 1dX having those faces : -2 -1 0 0 1 2 gives these results => 10000000 random rolls (so the results are not perfects) # -7 ----------- 0,46397% ----------- 100% # -6 ----------- 1,38965% ----------- 99,53603% # -5 ----------- 3,24114% ----------- 98,14638% # -4 ----------- 5,55656% ----------- 94,90524% # -3 ----------- 8,3341% ----------- 89,34868% # -2 ----------- 11,11054% ----------- 81,01458% # -1 ----------- 12,95287% ----------- 69,90404% # 0 ----------- 13,88952% ----------- 56,95117% # 1 ----------- 12,95478% ----------- 43,06165% # 2 ----------- 11,11477% ----------- 30,10687% # 3 ----------- 8,34258% ----------- 18,9921% (F) # 4 ----------- 5,55754% ----------- 10,64952% # 5 ----------- 3,24259% ----------- 5,09198000000004% (U) # 6 ----------- 1,3866% ----------- 1,84939000000003% # 7 ----------- 0,46279% ----------- 0,462790000000027% while the -3,-2,-1,1,2,3 version's results are => # -8 ----------- 0,461919% ----------- 100% # -7 ----------- 1,389965% ----------- 99,538081% # -6 ----------- 2,778721% ----------- 98,148116% # -5 ----------- 4,166015% ----------- 95,369395% # -4 ----------- 6,023929% ----------- 91,20338% # -3 ----------- 8,330525% ----------- 85,179451% # -2 ----------- 10,182913% ----------- 76,848926% # -1 ----------- 11,112687% ----------- 66,666013% # 0 ----------- 11,107702% ----------- 55,553326% # 1 ----------- 11,112314% ----------- 44,445624% # 2 ----------- 10,180418% ----------- 33,33331% # 3 ----------- 8,338661% ----------- 23,152892% (F) # 4 ----------- 6,01803% ----------- 14,814231% # 5 ----------- 4,167037% ----------- 8,796201% (U) # 6 ----------- 2,778474% ----------- 4,629164% # 7 ----------- 1,386923% ----------- 1,85069% # 8 ----------- 0,463767% ----------- 0,463767000000004% The -3,-2,-1,1,2,3 version has Familiarity & Untrained probabilities closer to the standard version but the 0 probability is a bit smaller that the ones of -1 or +1. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 19, 2009 Report Share Posted April 19, 2009 Re: Any house rules on a different dice system? but that's not nice to roll, imho i've tought about a 1d6+1dX-1d6 where 1dX has -3,-2,-1,1,2,3 faces but it sounds a bit silly. I like 2d6-2d6 (or 4d6-14) as it gives a range of -10 to +10, which is very satisfying. I wrote about half a system using 2d6-2d6: there were a couple of ways you can do it in practice, which give different results: 1. The 'obvious' way - is to roll 2 green 'positive' dice and 2 red 'negative' dice. Remove any red and green matches and then just subtract the remaining reds total from the remaining greens total - you get a nice bell curve. This also works if you get some blank dice and paint -3,-2,-1,1,2,3 on each: then you just remove any opposed matches and add the remaining total. I actually did this but found red and green dice just as easy. 2. Roll 2 green and 2 red dice, and if the totals match, the result is 0, if not then you take the highest result (with green as positive and red as negative, obviously). That gives a bit of a weird distribution but makes extreme results more likely (and prevents you ever getting -1 or +1). Both have an average roll of 0, which is also nice as you don't need to go adding anything to get a target number. If you used 4d6 for Hero either the attacker or defender could roll (or both could) and add the result to their respective result to their combat value: you don't need to worry about getting less than 11. Skills work similarly: Add CHAR/5-2 and any skill levels to your roll result. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 19, 2009 Report Share Posted April 19, 2009 Re: Any house rules on a different dice system? You thought of how you might work that out in real time usable fashion. If you roll 3 and hit you are nothing special. If you roll 17 and still hit then you are indeed special and that hit is the hit of a marksman... Topsy turvy but it kinda makes sense.... Doc Absolutely: anyone can hit with a 3, you've got do be damn good to hit with a 17 Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 19, 2009 Report Share Posted April 19, 2009 Re: Any house rules on a different dice system? I've been thinking on using 4d6 and CHAR Roll of CHAR/3 . . . It'd give the Skill system a bit more granularity. Quote Link to comment Share on other sites More sharing options...
Crypt Posted April 20, 2009 Report Share Posted April 20, 2009 Re: Any house rules on a different dice system? I like 2d6-2d6 (or 4d6-14) as it gives a range of -10 to +10' date=' which is very satisfying. [/quote'] Just for info: 1000000 ROLLS # -10 ----------- 0,0784% ----------- 100% # -9 ----------- 0,3034% ----------- 99,9216% # -8 ----------- 0,7797% ----------- 99,6182% # -7 ----------- 1,5328% ----------- 98,8385% # -6 ----------- 2,6906% ----------- 97,3057% # -5 ----------- 4,3595% ----------- 94,6151% # -4 ----------- 6,187% ----------- 90,2556% # -3 ----------- 8,0383% ----------- 84,0686% # -2 ----------- 9,6434% ----------- 76,0303% # -1 ----------- 10,815% ----------- 66,3869% # 0 ----------- 11,2159% ----------- 55,5719% # 1 ----------- 10,8092% ----------- 44,356% # 2 ----------- 9,6727% ----------- 33,5468% # 3 ----------- 8,0236% ----------- 23,8741% F # 4 ----------- 6,1604% ----------- 15,8505% # 5 ----------- 4,3183% ----------- 9,6901% U # 6 ----------- 2,6974% ----------- 5,37180000000001% # 7 ----------- 1,5287% ----------- 2,67440000000001% # 8 ----------- 0,7611% ----------- 1,14570000000001% # 9 ----------- 0,3089% ----------- 0,384600000000006% # 10 ----------- 0,0757% ----------- 0,0757000000000119% Nice to see Familiarity & Untrained probabilities are close to the standard version. EDIT: you're right, 2d6-2d6 is very nice and fast to roll. Quote Link to comment Share on other sites More sharing options...
Crypt Posted April 20, 2009 Report Share Posted April 20, 2009 Re: Any house rules on a different dice system? This also works if you get some blank dice and paint -3' date='-2,-1,1,2,3 on each[/quote'] results, on 1000000 rolls when using four of such custom dices: # -12 ----------- 0,0753% ----------- 100% # -11 ----------- 0,3117% ----------- 99,9247% # -10 ----------- 0,769% ----------- 99,613% # -9 ----------- 1,2455% ----------- 98,844% # -8 ----------- 1,7883% ----------- 97,5985% # -7 ----------- 2,4806% ----------- 95,8102% # -6 ----------- 3,8568% ----------- 93,3296% # -5 ----------- 5,2158% ----------- 89,4728% # -4 ----------- 6,4008% ----------- 84,257% # -3 ----------- 6,7999% ----------- 77,8562% # -2 ----------- 7,7308% ----------- 71,0563% # -1 ----------- 8,6388% ----------- 63,3255% # 0 ----------- 9,4256% ----------- 54,6867% # 1 ----------- 8,6177% ----------- 45,2611% # 2 ----------- 7,7097% ----------- 36,6434% # 3 ----------- 6,7592% ----------- 28,9337% # 4 ----------- 6,3867% ----------- 22,1745% # 5 ----------- 5,2526% ----------- 15,7878% # 6 ----------- 3,8608% ----------- 10,5352% # 7 ----------- 2,4837% ----------- 6,67439999999999% # 8 ----------- 1,7882% ----------- 4,19069999999999% # 9 ----------- 1,2356% ----------- 2,40249999999999% # 10 ----------- 0,776% ----------- 1,16689999999998% # 11 ----------- 0,3168% ----------- 0,390899999999988% # 12 ----------- 0,0741% ----------- 0,0740999999999872% Quote Link to comment Share on other sites More sharing options...
Spence Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? Exactly. The headspace I can't fathom is the idea that one is inherently harder or inherently more intuitive. . . It's a matter of habit' date=' I suppose. Some people have a hard time getting used to reading manga oriented from right to left, while others have virtually no trouble at all . . .[/quote'] Pretty much. If you are used to rolling high in games, then roll low seems wrong. And if you are used to rolling low the opposite. I never saw a problem with either way.... Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? Use a D20. It works about the same as 3d6. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? They both average out at 10.5, so no diff! Quote Link to comment Share on other sites More sharing options...
Markdoc Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? Use a D20. It works about the same as 3d6. They both average out at 10.5' date=' so no diff![/quote'] It does change probabilities dramatically though! cheers, Mark Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? What, are you a statistician? Quote Link to comment Share on other sites More sharing options...
Crypt Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? What' date=' are you a statistician?[/quote'] No need to be a statistician. On 1D20 each result has 1/20 chance to occur. On 3d6 this is compleatly different => Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? Bah. You can prove anything with numbers. Quote Link to comment Share on other sites More sharing options...
Crypt Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? Bah. You can prove anything with numbers. Actually yes. The Universe is mathematical. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? The whole point of using 3d6 is to have the bell-curve. Using a d20 in the current system would make success and failure somewhat sporadic. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted April 21, 2009 Report Share Posted April 21, 2009 Re: Any house rules on a different dice system? . . . I must use smilies more often. Quote Link to comment Share on other sites More sharing options...
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