JmOz Posted April 8, 2009 Report Share Posted April 8, 2009 Title says it all, assuming a 60 base point Power with AE how much megascale to cover the world Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world p264 lists the +1 1/4 Level as covering a planet (1" = 10,000 km), sounds about right. Quote Link to comment Share on other sites More sharing options...
Kenn Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world I'd go up one more level to 1"= 100,000 km, and only buy the Area Effect to the "One Hex" level. Should save 15 points. Quote Link to comment Share on other sites More sharing options...
CTaylor Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world You'll want indirect to get everywhere too. Depending on your GM you might not be able to hit areas you can't see (or at least you'll want "conforming" to get in those out of the way spots). Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world What are you up to JmOz? This should allow you to mind control everyone who doesn't have a 200 point EGO or quad hardened mental defence to do pretty much anything you like, albeit not terribly quickly (but it still works while you are asleep, so set it going and by the morning you have a planet of loyal slaves), and it works even on ghosts and extra dimensional sorts, no one knows you are doing it and mental powers are indirect anyway. It has a 50000km radius, and the commands are transmitted telepathically. You might want to stick it in a MP with a similar power without the AoE because otherwise you'll get killed in the crush if you accidentally transmit that you want a foot rub. OK, Everyone - Do What I Want 61 Active and Real Mind Control 1d6, Inherent (+1/4), Personal Immunity (+1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect (6" Radius; +1), Continuous (+1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Transdimensional (Any Dimension; +1), MegaScale (1" = 10,000 km; +1 1/4), Cumulative (192 points; +1 3/4), Penetrating (x4; +2) (61 Active Points) Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world What are you up to JmOz? This should allow you to mind control everyone who doesn't have a 200 point EGO or quad hardened mental defence to do pretty much anything you like, albeit not terribly quickly (but it still works while you are asleep, so set it going and by the morning you have a planet of loyal slaves), and it works even on ghosts and extra dimensional sorts, no one knows you are doing it and mental powers are indirect anyway. It has a 50000km radius, and the commands are transmitted telepathically. You might want to stick it in a MP with a similar power without the AoE because otherwise you'll get killed in the crush if you accidentally transmit that you want a foot rub. OK, Everyone - Do What I Want 61 Active and Real Mind Control 1d6, Inherent (+1/4), Personal Immunity (+1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect (6" Radius; +1), Continuous (+1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Transdimensional (Any Dimension; +1), MegaScale (1" = 10,000 km; +1 1/4), Cumulative (192 points; +1 3/4), Penetrating (x4; +2) (61 Active Points) That's large enough to affect more than just our mere planet. It has a radius of 60,000 kilometers. So the mind control would affect everyone on the planet plus anyone within about 6 earth-widths of you as well. So if the Earth of your universe has a colony on the moon, it would get them as well. It they have orbital colonies, it would get them as well. Also for the same number of active points you could drop it to AoE 1 Hex and increase the MegaScale from 1" = 10,000 kilometers to 1" = 1,000,000 kilometers (about 100 earths away). La Rose Quote Link to comment Share on other sites More sharing options...
lemming Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world That's large enough to affect more than just our mere planet. It has a radius of 60,000 kilometers. So the mind control would affect everyone on the planet plus anyone within about 6 earth-widths of you as well. So if the Earth of your universe has a colony on the moon, it would get them as well. It they have orbital colonies, it would get them as well. Also for the same number of active points you could drop it to AoE 1 Hex and increase the MegaScale from 1" = 10,000 kilometers to 1" = 1,000,000 kilometers (about 100 earths away). La Rose The moon is about 220,000 miles at it's closest approach. Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 8, 2009 Author Report Share Posted April 8, 2009 Re: How much Megascale to cover the world Actualy it is for a clairsentience power...some rules bending will be involved, planning on megascale for area covered, then some more for mobile perception point... Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world The moon is about 220' date='000 miles at it's closest approach.[/quote'] Really? Wow, that is further than I thought, but then again astronomy has never been my thing. At least the 1,000,000 Kilometer version would get it. La Rose Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world The diameter of the Earth is just under 13,000 km at the equator. Assuming you're standing on one side and need to reach the other side, you need something close to that. The moon is approximately 380-385,000 km away (depending on how exactly you measure the distance). LEO goes up to ~2000 km MEO/ICO goes up to ~22,000 km GEO goes up to ~36,000 km HEO is over that. 60,000 km wouldn't get anywhere near the moon. Quote Link to comment Share on other sites More sharing options...
DocMan Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world Four or Five levels of AE should cover the planet. Depending on how many inches of area your AE power covers. Five or six levels to get it all in one hex. You planning to teleport everything to another planet and leave this one clean? Doc Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world That's large enough to affect more than just our mere planet. It has a radius of 60,000 kilometers. So the mind control would affect everyone on the planet plus anyone within about 6 earth-widths of you as well. So if the Earth of your universe has a colony on the moon, it would get them as well. It they have orbital colonies, it would get them as well. Also for the same number of active points you could drop it to AoE 1 Hex and increase the MegaScale from 1" = 10,000 kilometers to 1" = 1,000,000 kilometers (about 100 earths away). La Rose Well, you want to be safe from those loonies in high orbit with the extra range laser platforms, dont you? Mind you, IIRC you can not use one hex aoe with increased radius to create a bigger area effect than you could with radius, so the same logic possibly applies to megascale, insomuch as any logic applies to megascale. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world Actualy it is for a clairsentience power...some rules bending will be involved' date=' planning on megascale for area covered, then some more for mobile perception point...[/quote'] I'm not sure how you'd apply 'area' to clairsentience, let alone megascale area - too much information. You'd need dozens of levels of 'rapid sense' to have any chance of making out anything. What is the power you are trying to model? Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world Well I'll note that one down to use next time we discuss why megascale is such a bad idea:) Mind you, IIRC you can not use one hex aoe with increased radius to create a bigger area effect than you could with radius, so the same logic possibly applies to megascale, insomuch as any logic applies to megascale. I might ask Steve about it, but to my knowledge the rules reads along the lines of that one can not add more inches to a AoE 1 Hex, but megascale isn't adding inches. It is just modifying the inch to no longer equal 2 meters, but 1000 meters. La Rose. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world I might ask Steve about it, but to my knowledge the rules reads along the lines of that one can not add more inches to a AoE 1 Hex, but megascale isn't adding inches. It is just modifying the inch to no longer equal 2 meters, but 1000 meters. La Rose. That's a pretty big 'just' I'm just looking at the metarule that says if you can do one thing two ways the more expensive way is usually the right one. Quote Link to comment Share on other sites More sharing options...
Split Decision Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world You must be trying to build Swinging Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world You must be trying to build Swinging OK, Everyone - Swap Partners (Global Swinging) 61 Active and 40 Real Mind Control 1d6, Inherent (+1/4), Personal Immunity (+1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect (6" Radius; +1), Continuous (+1), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Transdimensional (Any Dimension; +1), MegaScale (1" = 10,000 km; +1 1/4), Cumulative (192 points; +1 3/4), Penetrating (x4; +2) (61 Active Points), Single command (Swap Partners) -1/2, 40 Real Quote Link to comment Share on other sites More sharing options...
Split Decision Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world MUST SPREAD REP... rofl The English are funny in so many ways Quote Link to comment Share on other sites More sharing options...
CTaylor Posted April 8, 2009 Report Share Posted April 8, 2009 Re: How much Megascale to cover the world I saw that and thought of square dancing, actually. The follow up spell is Dosie Doe. Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted April 9, 2009 Report Share Posted April 9, 2009 Re: How much Megascale to cover the world MUST SPREAD REP... rofl The English are funny in so many ways I'm with you on this. Rep. La Rose Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 9, 2009 Author Report Share Posted April 9, 2009 Re: How much Megascale to cover the world Actualy mispoke, I tend to think of the range of Clairsentience as an AE situation, basicaly the mjegascale is going on the range of the clairsentience, whith a mobile perception point, also thinking of adding a limitation that the perception point always starts in the same hex as the player. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 9, 2009 Report Share Posted April 9, 2009 Re: How much Megascale to cover the world If you want to start your mobile perception from where you are, you'll need quite a bit of extra velocity if you are ever going to test the range of your power. Here's a couple of options - megascale doesn't make that much difference: Clairsentience (Sight And Hearing Groups), x16,384 Range (6,963,200"), Mobile Perception Point (can move up to 6,144" per Phase) (155 Active Points) Clairsentience (Sight And Hearing Groups), x2 Range (1,270"), Mobile Perception Point (can move up to 6,144" per Phase), MegaScale (1" = 10 km; +1/2) (135 Active Points) Even at that speed (about 7500kmph), it is going to take a mobile perception point about 3 hours to get to the other side of the planet going around (or about 1 1/2 hours straight through) Quote Link to comment Share on other sites More sharing options...
DocMan Posted April 9, 2009 Report Share Posted April 9, 2009 Re: How much Megascale to cover the world Clairsentience (Sight And Hearing Groups)' date=' x2 Range (1,270"), Mobile Perception Point (can move up to 6,144" per Phase), MegaScale (1" = 10 km; +1/2) (135 Active Points)[/i'] I thought you couldn't use x2 range multipliers when using Megascale. Or am I confusing that with Non-combat move on Megascale movement powers? Doc Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted April 9, 2009 Report Share Posted April 9, 2009 Re: How much Megascale to cover the world I thought you couldn't use x2 range multipliers when using Megascale. Or am I confusing that with Non-combat move on Megascale movement powers? Doc You might be right, but Hero Designer allows it, and I was not aware it was illegal - I did it that way because it was actually cheaper to have one level of the adder than another level of megascale (IIRC it works out about 149 points if you drop x2 range and add another level of megascale). Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 11, 2009 Report Share Posted April 11, 2009 Re: How much Megascale to cover the world Why shouldn't you use the normal AoE multiplier when also applying MegaScale? The two do different things: the former changes the number of hexes covered; the latter changes the scale of each hex. And changing the scale of a hex has to do as much with resolution as with size. Quote Link to comment Share on other sites More sharing options...
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