Nerdnumber1 Posted December 10, 2008 Report Share Posted December 10, 2008 Awesome ? Try this for size ! First up, Col. Blinky! Two thoughts popped into my head when I saw this beauty posted a while back: a) WTF, and this thing needs to be statted out. I've even considered it as a PC, but my next game is 250points and likely wouldn't do it justice. Any ideas, hints, or complete stat blocks would be helpful. I don't even know what every piece of equipment is. Quote Link to comment Share on other sites More sharing options...
HawksmoorSD Posted December 10, 2008 Report Share Posted December 10, 2008 Re: Col. Blinky And this is why urban fantasy can be awesome! I'm also thinking that stating him for 250 wouldn't be that bad. I may take a shot at him later on. Quote Link to comment Share on other sites More sharing options...
Nerdnumber1 Posted December 10, 2008 Author Report Share Posted December 10, 2008 Re: Col. Blinky And this is why urban fantasy can be awesome! I'm also thinking that stating him for 250 wouldn't be that bad. I may take a shot at him later on. Naked beholders have ten eyebeams with powers ranging from impairing to instantly lethal, 360deg vision, keen minds, and armor-like hide. They fly slowly, are the size of a car, and don't seem like the stealthy type, so that armored hide will probaly be tank-like. I think that the eye-beams would have to be tweaked a little at the very least. Quote Link to comment Share on other sites More sharing options...
death tribble Posted December 10, 2008 Report Share Posted December 10, 2008 Re: Col. Blinky Simple do not use all the eyebeams. I mean he has rockets, missiles and a Vulcan machine gun. The Central Eye dispells magic but it is in a limited arc which puts Gods, knights with magic weapons and wizards at a real disadvantage. BUT He must have an outrageous German accent. I picture him going into battle with Ride of the Valkyries playing as in Apocalypse Now. I would make him tougher than 250 but if that is the points cap then that is the points cap. Quote Link to comment Share on other sites More sharing options...
Nerdnumber1 Posted December 10, 2008 Author Report Share Posted December 10, 2008 Re: Col. Blinky Simple do not use all the eyebeams. I mean he has rockets, missiles and a Vulcan machine gun. The Central Eye dispells magic but it is in a limited arc which puts Gods, knights with magic weapons and wizards at a real disadvantage. BUT He must have an outrageous German accent. I picture him going into battle with Ride of the Valkyries playing as in Apocalypse Now. I would make him tougher than 250 but if that is the points cap then that is the points cap. I've been looking at varient beholders to find other options for eye-beams (likely put in a multipower). Fine manipulation telekenesis is a must for a being without arms, but two charm spells and slow are definately replacable. I definately imagined an accent, but I'm still not sure which. The game in question is wwii champions (pcs are allies). I have a displaced German mage as my main character concept, but, even if I won't be able to play it*, Col. Blinky demands stats. DT, could you clarify what the equipment in the picture is suposed to represent? (Especially some of Col Blinky's right missle pod(s)(?), and whatever is on the top of his head/body). What I see is: one chin mounted "vulcan machine gun" three large rockets on Blinky's left side two missle pods(?) on its right side a tageting device on one eystalk (for a missle/rocket?) something that might be a com device on its left some unknown device(s) near the eyestalks. *All beholders are genderless (according to a 3.5 suppliment) which is why I chose not to refer to the col. as him/her. Quote Link to comment Share on other sites More sharing options...
Badger Posted December 12, 2008 Report Share Posted December 12, 2008 Re: Col. Blinky genderless? Must be a boring species. Quote Link to comment Share on other sites More sharing options...
Legatus Posted December 12, 2008 Report Share Posted December 12, 2008 Re: Col. Blinky I definately imagined an accent, but I'm still not sure which. The game in question is wwii champions (pcs are allies). I have a displaced German mage as my main character concept, but, even if I won't be able to play it*, Col. Blinky demands stats. She'd be fun with an Austrian accent. Quote Link to comment Share on other sites More sharing options...
lemming Posted December 12, 2008 Report Share Posted December 12, 2008 Re: Col. Blinky Perhaps Col Blinky lost the special abilities of the eye stalks, and that's why all the hardware? Either that, or it's a way around magic defenses. Quote Link to comment Share on other sites More sharing options...
Susano Posted December 12, 2008 Report Share Posted December 12, 2008 Re: Col. Blinky Beholder for you to work from: http://surbrook.devermore.net/adaptationscreatures/games/dnd/beholder.html Quote Link to comment Share on other sites More sharing options...
Nerdnumber1 Posted December 13, 2008 Author Report Share Posted December 13, 2008 Re: Col. Blinky genderless? Must be a boring species. Though Col. Blinky will likely be part of the "sane" beholder minority, most beholders are insane, xenophobic creatures that will kill any other beholder on sight. This would make sexual repoduction a little difficult. Anyway, as long as Blinky is going to be the only one of its kind, genderless characters can offer some interesting rp opportunities. I had a kobold character once (kobold society thinks of sex as a simple means of expanding the community, not for its ownsake). He would look at the soap-opra-like situations of the other characters and provide advice that was blunt and logical. He looked at the antics of these "smooth-skins" with an acedemic amusement. He also had the ability to monitor nearly everbody at once, even durring the "fade to black" scenes, he just really didn't care. She'd be fun with an Austrian accent. Hm... Interesting, I'll keep it in mind. Perhaps Col Blinky lost the special abilities of the eye stalks, and that's why all the hardware? Either that, or it's a way around magic defenses. Lords of Madness does mention that beholders need to observe magic to charge their eyestalks, so Blinky could have lost some of its power by magic starvation (possibly it tried to conserve power for a few favorite abilities and the rest attrophied). I was just going to give the col. more firepower and ignore the dependency (the game is in 1940 and the Nazis accidentally upped the world magic level in 1938, so the back ground level might be sufficient). As for getting arround magic defences, the guns would help. Normally beholders counter anti-magic by throwing things with telekenesis, disintigrating parts of the ceiling so it falls, and biting. Beholder for you to work from: http://surbrook.devermore.net/adaptationscreatures/games/dnd/beholder.html Not that crazy about that build, but thanks though. I think that Blinky might need extra speed with the limitation: only to use eyebeams not already used this turn. Beholders are specialist in attacking multiple targets at once with multiple types of attacks, so a standard multipower at low speed would not capture the spirit of the beholder (not to mention a heavily armed one.) Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted December 13, 2008 Report Share Posted December 13, 2008 Re: Col. Blinky I think that Blinky might need extra speed with the limitation: only to use eyebeams not already used this turn. Beholders are specialist in attacking multiple targets at once with multiple types of attacks' date=' so a standard multipower at low speed would not capture the spirit of the beholder (not to mention a heavily armed one.)[/quote'] You might try building each eyestalk, or perhaps clusters of them, as Duplicates with the "Cannot Recombine" Limitation. The various HERO bestiaries often used that construct for multi-headed creatures, which allows them to attack multiple targets simultaneously. Quote Link to comment Share on other sites More sharing options...
Nerdnumber1 Posted December 15, 2008 Author Report Share Posted December 15, 2008 Re: Col. Blinky You might try building each eyestalk' date=' or perhaps clusters of them, as Duplicates with the "Cannot Recombine" Limitation. The various HERO bestiaries often used that construct for multi-headed creatures, which allows them to attack multiple targets simultaneously.[/quote'] How about followers, like how the steel tentacles are built in gadgets and gear (p65) (last option, p66, muliple followers)? Duplicates seem a bit on the expensive side and each eyestalk is radically different from the main body. Quote Link to comment Share on other sites More sharing options...
pinecone Posted December 16, 2008 Report Share Posted December 16, 2008 Re: Col. Blinky Though Col. Blinky will likely be part of the "sane" beholder minority, most beholders are insane, xenophobic creatures that will kill any other beholder on sight. This would make sexual repoduction a little difficult. Anyway, as long as Blinky is going to be the only one of its kind, genderless characters can offer some interesting rp opportunities. I had a kobold character once (kobold society thinks of sex as a simple means of expanding the community, not for its ownsake). He would look at the soap-opra-like situations of the other characters and provide advice that was blunt and logical. He looked at the antics of these "smooth-skins" with an acedemic amusement. He also had the ability to monitor nearly everbody at once, even durring the "fade to black" scenes, he just really didn't care. Hm... Interesting, I'll keep it in mind. Lords of Madness does mention that beholders need to observe magic to charge their eyestalks, so Blinky could have lost some of its power by magic starvation (possibly it tried to conserve power for a few favorite abilities and the rest attrophied). I was just going to give the col. more firepower and ignore the dependency (the game is in 1940 and the Nazis accidentally upped the world magic level in 1938, so the back ground level might be sufficient). As for getting arround magic defences, the guns would help. Normally beholders counter anti-magic by throwing things with telekenesis, disintigrating parts of the ceiling so it falls, and biting. Not that crazy about that build, but thanks though. I think that Blinky might need extra speed with the limitation: only to use eyebeams not already used this turn. Beholders are specialist in attacking multiple targets at once with multiple types of attacks, so a standard multipower at low speed would not capture the spirit of the beholder (not to mention a heavily armed one.) One solution to the lots of attack thang is various Multi-power attack, "Two weapon fighting" (more than once) some of the autofire skills could be modified.. Or Duplication in one Body, so each eye is a character (very much like the D&D version) Quote Link to comment Share on other sites More sharing options...
pinecone Posted December 16, 2008 Report Share Posted December 16, 2008 Re: Col. Blinky You might try building each eyestalk' date=' or perhaps clusters of them, as Duplicates with the "Cannot Recombine" Limitation. The various HERO bestiaries often used that construct for multi-headed creatures, which allows them to attack multiple targets simultaneously.[/quote'] opps ...beat me to it... Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 28, 2008 Report Share Posted December 28, 2008 Re: Col. Blinky [ATTACH]30445[/ATTACH] The Japanese Villain Version. Thanks to Dave Mattingtly for posting the original http://www.herogames.com/forums/showthread.php?p=1612721&highlight=flawed+character+concepts#post1612721 Lucius Alexander The palindromedary wonders if we should post this image over there too.... Quote Link to comment Share on other sites More sharing options...
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